annotate mde/gui/widget/Floating.d @ 111:1655693702fc

Resolved ticket #4, allowing widgets to reload strings and recalculate sizes mid-run. Removed prefinalize and finalize and added setup as the new second initialization phase, which can be re-run.
author Diggory Hardy <diggory.hardy@gmail.com>
date Sat, 06 Dec 2008 17:41:42 +0000
parents 42e241e7be3e
children b16a534f5302
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1 /* LICENSE BLOCK
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2 Part of mde: a Modular D game-oriented Engine
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3 Copyright © 2007-2008 Diggory Hardy
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4
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5 This program is free software: you can redistribute it and/or modify it under the terms
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6 of the GNU General Public License as published by the Free Software Foundation, either
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7 version 2 of the License, or (at your option) any later version.
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8
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9 This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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10 without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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11 See the GNU General Public License for more details.
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12
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13 You should have received a copy of the GNU General Public License
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14 along with this program. If not, see <http://www.gnu.org/licenses/>. */
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15
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16 /** The Window class. Becoming a widget. */
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17 module mde.gui.widget.Floating;
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19 import mde.gui.widget.Widget;
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20 import mde.gui.exception;
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21
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22 import tango.util.log.Log : Log, Logger;
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23
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24 private Logger logger;
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25 static this () {
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26 logger = Log.getLogger ("mde.gui.widget.Floating");
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27 }
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29 /** An area to contain floating widgets.
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30 *
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31 * The position of each sub-widget is set from dimension data, but not the size.
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32 * Rationale: parents' need to set subwidgets' positions when its position is set, so it needs to
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33 * know their positions.
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34 *
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35 * Data: Each string item is interpreted as a subwidget widgetID.
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36 * Ints supplied may consist of just the widget type or
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37 * additionally an (x,y) coordinate for each subwidget (all x coords first, then all y coords).
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38 */
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39 class FloatingAreaWidget : AParentWidget
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40 {
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41 this (IWidgetManager mgr, widgetID id, WidgetData data) {
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42 if (data.ints.length != 1 + data.strings.length)
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43 throw new WidgetDataException (this);
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45 subWidgets.length = data.strings.length; // widgets created from string data
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46 sWOrder.length = subWidgets.length;
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47 sWData.length = subWidgets.length;
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48 foreach (i,s; data.strings) {
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49 subWidgets[i] = mgr.makeWidget (s);
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50 sWOrder[i] = i;
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51 sWData[i].borderType = cast(BTYPE) data.ints[i+1];
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52 }
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54 wdim[] dd = mgr.dimData (id);
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55 if (dd.length == subWidgets.length * 4) {
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56 foreach (i, ref d; sWData)
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57 (&d.x)[0..4] = dd[i*4..i*4+4];
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58 }
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60 super (mgr, id, data);
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61 }
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63 bool setup (uint n, uint flags) {
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64 foreach (i, ref d; sWData) with (d) {
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65 auto widg = subWidgets[i];
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66 if (!widg.setup (n, flags) && n != 0 && !(flags & 1))
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67 continue; // no changes; skip the rest
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69 d.border = mgr.renderer.getBorder (borderType, widg.isWSizable, widg.isHSizable);
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70 mw = widg.minWidth + border.x1 + border.x2;
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71 mh = widg.minHeight + border.y1 + border.y2;
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72 if (w < mw || !widg.isWSizable) w = mw;
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73 if (h < mh || !widg.isHSizable) h = mh;
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74 widg.setWidth (w - border.x1 - border.x2, -1);
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75 widg.setHeight (h - border.y1 - border.y2, -1);
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76 }
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77 return false; // floating area size is not changed
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78 }
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80 bool saveChanges () {
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81 wdim[] dd = new wdim[sWData.length*4];
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82 foreach (i, ref d; sWData) {
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83 subWidgets[i].saveChanges ();
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84 dd[4*i..4*i+4] = (&d.x)[0..4];
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85 }
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86
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87 mgr.setDimData (id, dd); // save positions
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88 return true;
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89 }
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91 void setWidth (wdim nw, int) {
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92 w = nw;
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93 // check all floating widgets are visible
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94 foreach (i, ref d; sWData) with (d) {
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95 if (x + w > this.w)
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96 x = (w > this.w) ? 0 : this.w - w;
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97 }
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98 }
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99 void setHeight (wdim nh, int) {
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100 h = nh;
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101 foreach (i, ref d; sWData) with (d) {
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102 if (y + h > this.h)
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103 y = (h > this.h) ? 0 : this.h - h;
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104 }
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105 }
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106
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107 bool isWSizable () { return true; }
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108 bool isHSizable () { return true; }
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109
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110 void setPosition (wdim nx, wdim ny) {
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111 x = nx;
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112 y = ny;
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113
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114 size_t n = subWidgets.length;
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115 foreach (i, ref d; sWData)
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116 subWidgets[i].setPosition (x + d.x + d.border.x1, y + d.y + d.border.y1);
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117 }
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118
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119 void draw () {
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120 super.draw;
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121
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122 mgr.renderer.restrict (x,y, w,h);
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123 foreach (i; sWOrder)
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124 with (sWData[i]) {
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125 mgr.renderer.drawWindow (&border, this.x + x, this.y + y, w, h);
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126 subWidgets[i].draw;
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127 }
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128 mgr.renderer.relax;
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129 }
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130
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131 IChildWidget getWidget (wdim cx, wdim cy) {
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132 debug scope (failure)
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133 logger.warn ("getWidget: failure; values: click, pos, width - {}, {}, {} - {}, {}, {}", cx, x, w, cy, y, h);
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134 debug assert (cx >= x && cx < x + w && cy >= y && cy < y + h, "getWidget: not on widget (code error)");
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135
97
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136 foreach_reverse (j,i; sWOrder) with (sWData[i]) {
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137 wdim lx = cx - (this.x + x);
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138 wdim ly = cy - (this.y + y);
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139 if (lx >= 0 && lx < w &&
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140 ly >= 0 && ly < h)
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141 {
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142 sWOrder[j..$-1] = sWOrder[j+1..$].dup;
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143 sWOrder[$-1] = i;
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144 mgr.requestRedraw;
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145 if (lx >= border.x1 && lx < w-border.x2 &&
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146 ly >= border.y1 && ly < h-border.y2)
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147 return subWidgets[i].getWidget (cx,cy);
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148 event = i;
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149 return this;
96
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150 }
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151 }
97
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152 event = size_t.max;
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153 return this; // no match
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154 }
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155
99
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156 int clickEvent (wdabs cx, wdabs cy, ubyte b, bool state) {
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157 if (event > subWidgets.length) return 0;
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158 if (b == 1 && state == true) {
97
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159 active = event;
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160 with (sWData[active]) {
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161 resizeType = border.getResize (cx - this.x - x, cy - this.y - y, w,h);
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162 alias border.RESIZE RESIZE;
39
5132301e9ed7 Implemented widget saving.
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163
97
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164 if (resizeType != RESIZE.NONE) {
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165 // Set x/yDrag (unfortunately these need to be different for each edge)
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166 if (resizeType & RESIZE.X1)
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167 xDrag = w + cx;
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168 else if (resizeType & RESIZE.X2)
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169 xDrag = w - cx;
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170
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171 if (resizeType & RESIZE.Y1)
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172 yDrag = h + cy;
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173 else if (resizeType & RESIZE.Y2)
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174 yDrag = h - cy;
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175
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176 mgr.addClickCallback (&endCallback);
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177 mgr.addMotionCallback (&resizeCallback);
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178 } else if (borderType & BTYPE.MOVE) { // window is being moved
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179 xDrag = cx - x;
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180 yDrag = cy - y;
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181
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182 mgr.addClickCallback (&endCallback);
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183 mgr.addMotionCallback (&moveCallback);
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184 }
38
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185 }
35
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186 }
99
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187 return 0;
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6b4116e6355c Work on the Gui: some of the framework for drag & drop. Also made Window an IWidget.
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188 }
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189
97
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190 protected:
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191 void moveCallback (wdabs cx, wdabs cy) {
97
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192 with (sWData[active]) {
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193 x = cx-xDrag;
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194 y = cy-yDrag;
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195
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196 if (x < 0)
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197 x = 0;
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198 else if (x + w > this.w)
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199 x = (w > this.w) ? 0 : this.w - w;
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200 if (y < 0)
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201 y = 0;
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202 else if (y + h > this.h)
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203 y = (h > this.h) ? 0 : this.h - h;
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204
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205 subWidgets[active].setPosition (this.x + x + border.x1, this.y + y + border.y1);
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206 }
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207 mgr.requestRedraw;
35
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208 }
58
d43523ed4b62 Included a wdim typedef for all variables to do with window position or size instead of just using int.
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209 void resizeCallback (wdabs cx, wdabs cy) {
97
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210 with (sWData[active]) {
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211 if (resizeType & RESIZE.X1) {
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212 wdim ow = w;
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213 w = xDrag - cx;
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214 if (w < mw) w = mw;
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215 x += ow - w;
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216 subWidgets[active].setWidth (w - border.x1 - border.x2, 1);
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217 }
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218 else if (resizeType & RESIZE.X2) {
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219 w = xDrag + cx;
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220 if (w < mw) w = mw;
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221 subWidgets[active].setWidth (w - border.x1 - border.x2, -1);
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222 }
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223 if (resizeType & RESIZE.Y1) {
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224 wdim oh = h;
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225 h = yDrag - cy;
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226 if (h < mh) h = mh;
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227 y += oh - h;
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228 subWidgets[active].setHeight (h - border.y1 - border.y2, 1);
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229 }
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230 else if (resizeType & RESIZE.Y2) {
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231 h = yDrag + cy;
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232 if (h < mh) h = mh;
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233 subWidgets[active].setHeight (h - border.y1 - border.y2, -1);
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234 }
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235 // Reposition widget and sub-widgets:
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236 subWidgets[active].setPosition (this.x + x + border.x1, this.y + y + border.y1);
38
8c4c96f04e7f Windows can now be resized!
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237 }
97
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238 mgr.requestRedraw;
38
8c4c96f04e7f Windows can now be resized!
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239 }
97
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diff changeset
240 bool endCallback (wdabs, wdabs, ubyte b, bool state) {
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241 if (b == 1 && state == false) { // end of a move/resize
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diff changeset
242 mgr.removeCallbacks (cast(void*) this);
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243 return true; // we've handled the up-click
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244 }
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245 return false; // we haven't handled it
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246 }
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247
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248 struct SWData { // NOTE: x,y,w,h must be first elements; search (&d.x)
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249 wdim x,y; // position (corner of border)
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250 wdim w,h; // size (including border)
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251 wdim mw,mh;
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252 BTYPE borderType; // what type of border to put around the widget
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253 IRenderer.Border border;
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254 }
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255 static assert (SWData.alignof == 4); // assumptions for optimization; search (&d.x)
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256 SWData[] sWData;
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257 size_t[] sWOrder; // indexes for draw order (top widget at end of list)
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258
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259 // Click/drag information:
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260 alias IRenderer.Border.BTYPE BTYPE;
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261 alias IRenderer.Border.RESIZE RESIZE;
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262 size_t event = size_t.max; // Border with last click/release: size_t.max: main area (no subwidget), i: subwidget[i]
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263 size_t active = size_t.max; // Like event, but refers to widget being moved/resized
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264 wdim xDrag, yDrag; // where a drag starts relative to x and y
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265 RESIZE resizeType; // Type of current resize
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266 }