annotate mde/gui/widget/Floating.d @ 91:4d5d53e4f881

Shared alignment for dynamic content lists - finally implemented! Lots of smaller changes too. Some debugging improvements. When multiple .mtt files are read for merging, files with invalid headers are ignored and no error is thrown so long as at least one file os valid.
author Diggory Hardy <diggory.hardy@gmail.com>
date Thu, 16 Oct 2008 17:43:48 +0100
parents b525ff28774b
children 085f2ca31914
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1 /* LICENSE BLOCK
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2 Part of mde: a Modular D game-oriented Engine
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3 Copyright © 2007-2008 Diggory Hardy
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4
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5 This program is free software: you can redistribute it and/or modify it under the terms
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6 of the GNU General Public License as published by the Free Software Foundation, either
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7 version 2 of the License, or (at your option) any later version.
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8
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9 This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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10 without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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11 See the GNU General Public License for more details.
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12
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13 You should have received a copy of the GNU General Public License
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14 along with this program. If not, see <http://www.gnu.org/licenses/>. */
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16 /** The Window class. Becoming a widget. */
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17 module mde.gui.widget.Floating;
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19 import mde.gui.widget.Widget;
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20 import mde.gui.exception;
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21 /+import mde.gui.widget.createWidget;
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23 import mde.gui.IGui;
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24 import mde.gui.renderer.createRenderer;
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26 import mt = mde.mergetag.DataSet;
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27 import mde.mergetag.parse.parseTo : parseTo;
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28 import mde.mergetag.parse.parseFrom : parseFrom;
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29 +/
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30 import tango.util.log.Log : Log, Logger;
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31
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32 private Logger logger;
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33 static this () {
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34 logger = Log.getLogger ("mde.gui.widget.Floating");
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35 }
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36 //FIXME - documentation
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37
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38 /** GUI Window class
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39 *
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40 * A window class instance does two things: (1) specify a region of the screen upon which the window
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41 * and its associated widgets are drawn, and (2) load, save, and generally manage all its widgets.
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42 *
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43 * Let the window load a table of widget data, of type int[][widgetID]. Each widget will, when
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44 * created, be given its int[] of data, which this() must confirm is valid (or throw).
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45 */
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46 /** An area to contain floating widgets.
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47 *
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48 * The position of each sub-widget is set from data, but not the size.
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49 * Rationale: parents' need to set subwidgets' positions when its position is set, so it needs to
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50 * know their positions. Size setting is still under work FIXME.
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51 *
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52 * Data: Each string item is interpreted as a subwidget widgetID.
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53 * Ints supplied may consist of just the widget type or
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54 * additionally an (x,y) coordinate for each subwidget (all x coords first, then all y coords).
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55 */
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56 class FloatingAreaWidget : SizableWidget
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57 {
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58 this (IWidgetManager mgr, widgetID id, WidgetData data) {
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59 subWidgets.length = data.strings.length;
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60 foreach (i,s; data.strings)
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61 subWidgets[i] = mgr.makeWidget (s);
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62 sWCoords.length = subWidgets.length;
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64 if (data.ints.length != 1) {
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65 if (data.ints.length != 2*subWidgets.length + 1) {
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66 throw new WidgetDataException (this);
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67 }
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68 foreach (i, ref c; sWCoords) {
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69 c.x = cast(wdim) data.ints[i + 1];
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70 c.y = cast(wdim) data.ints[i + 1 + sWCoords.length];
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71 }
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72 }
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74 super (mgr, id, data);
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76 foreach (w; subWidgets) {
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77 //FIXME: set default size
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78 w.setWidth (w.minWidth, -1);
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79 w.setHeight (w.minHeight, -1);
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80 }
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81 }
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82
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83 void setPosition (wdim x, wdim y) {
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84 super.setPosition (x,y);
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85
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86 foreach (i,c; sWCoords)
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87 subWidgets[i].setPosition (x+c.x, y+c.y);
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88 }
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89
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90 void draw () {
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91 super.draw;
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92
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93 mgr.renderer.restrict (x,y, w,h);
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94
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95 foreach (w; subWidgets)
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96 w.draw;
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97 }
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98
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99 protected:
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100 IChildWidget[] subWidgets; // all subwidgets, framed or not
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101 wdimPair[] sWCoords; // coords for subwidgets, relative to this widget
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102
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103 /+
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104 /** Call after loading is finished to setup the window and confirm that it's valid.
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105 *
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106 * Throws: WindowLoadException (or possibly other exceptions). Do not use the instance if an
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107 * exception occurs! */
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108 void finalise (IGui gui)
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109 in {
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110 assert (gui !is null, "Window.finalise ("~name~"): gui is null");
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111 } body {
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112 // Check data was loaded:
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113 if (widgetData is null)
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114 throw new WindowLoadException ("No widget creation data");
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115
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116 // Save gui and create the renderer:
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117 gui_ = gui;
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118 rend = createRenderer (gui.rendererName);
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119
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120 // Create the primary widget (and indirectly all sub-widgets), throwing on error:
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121 // Note: GridLayoutWidget's this relies on rend.layoutSpacing.
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122 widget = makeWidget (0); // primary widget always has ID 0.
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123 // This data is no longer needed by Window, although its sub-arrays may still be used, so
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124 // let the GC collect what it can:
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125 widgetData = null;
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126 widgetStrings = null;
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127
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128 // get border sizes:
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129 border = rend.setSizable (isWSizable, isHSizable); // depends on widget
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130
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131 // Note: this should return an empty array, but we shouldn't make a fuss if it's not empty:
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132 if ((widget.adjust (mutableData)).length != 0) // adjust/set size, etc., depends on rend
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133 logger.warn ("Local widget position data is invalid!");
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134 mutableData = null; // no longer needed
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135
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136 widget.getCurrentSize (w,h); // and get this size
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137 w += border.l + border.r; // Adjust for border
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138 h += border.t + border.b;
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139
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140 widgetX = x + border.l; // widget position
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141 widgetY = y + border.t; // must be updated if the window is moved
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142 widget.setPosition (widgetX, widgetY);
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143
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144 // Calculate mw/mh and xw/yh (cached data):
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145 mw = widget.minWidth + border.l + border.r;
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146 mh = widget.minHeight + border.t + border.b;
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147
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148 xw = x+w;
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149 yh = y+h;
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150 }
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151 //END Methods for GUI
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152
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153 //BEGIN IWindow methods
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154 /** Get/create a widget by ID.
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155 *
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156 * Should $(I only) be called internally and by sub-widgets! */
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157 IWidget makeWidget (widgetID i)
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158 in {
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159 // widgetData is normally left to be garbage collected after widgets have been created:
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160 assert (widgetData !is null, "Window.makeWidget ("~name~"): widgetData is null");
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161 } body {
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162 /* Each widget returned should be a unique object; if multiple widgets are requested with
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163 * the same ID, a new widget is created each time. */
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164
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165 int[]* d = i in widgetData;
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166 if (d is null)
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167 throw new WindowLoadException ("Window.makeWidget ("~name~"): Widget not found");
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168
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169 // Throws WidgetDataException (a WindowLoadException) if bad data:
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170 return createWidget (this, *d);
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171 }
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172
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173 char[] getWidgetString (int i)
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174 in {
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175 // widgetStrings is freed at same time as widgetData
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176 // but widgetData is guaranteed to be read
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177 assert (widgetData !is null, "getWidgetString called after widget creation finished");
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178 } body {
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179 char[]* p;
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180 if (widgetStrings is null ||
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181 (p = i in widgetStrings) is null )
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182 throw new WindowLoadException ("Needed widgetStrings not set for Window");
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183
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184 return *p;
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185 }
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186
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187 /** Add this widget's data to that to be saved, returning it's widgetID. */
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188 widgetID addCreationData (IWidget widget)
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189 {
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190 widgetID i;
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191 if (widgetData is null)
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192 i = 0;
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193 else
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194 i = widgetData.keys[$-1] + 1;
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195
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196 /+ Doesn't this have no effect except when getCreationData throws, in which case the data
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197 + isn't used anyway? I'm sure it was added for a reason... FIXME and below
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198 widgetData[i] = null; // Make sure the same ID doesn't get used by a recursive call
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199 +/
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200 widgetData[i] = widget.getCreationData;
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201
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202 return i;
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203 }
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204
65
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205 int addWidgetString (char[] str)
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206 {
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207 int i;
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208 if (widgetStrings is null)
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209 i = 0;
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210 else
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211 i = widgetStrings.keys[$-1] + 1;
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212
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213 /+ See above. FIXME
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214 widgetStrings[i] = null; // Make sure the same ID doesn't get used by a recursive call
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215 +/
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216 widgetStrings[i] = str;
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217
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218 return i;
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219 }
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220
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221 IGui gui () {
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222 return gui_;
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223 }
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224
41
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225 void requestRedraw () {
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226 gui_.requestRedraw;
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227 }
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228
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229 IRenderer renderer ()
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230 in {
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231 assert (rend !is null, "Window.renderer: rend is null");
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232 } body {
32
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233 return rend;
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234 }
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235 //END IWindow methods
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236
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237 //BEGIN IWidget methods
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238 //FIXME: how many of these methods are actually needed/used?
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239 int[] adjust (int[]) { // simply not relevant (never used)
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240 return [];
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241 }
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242 int[] getCreationData () { // simply not relevant (never used)
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243 return [];
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244 }
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245 int[] getMutableData () { // simply not relevant (never used)
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246 return [];
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247 }
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248
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249 bool isWSizable () {
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250 return widget.isWSizable;
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251 }
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252 bool isHSizable () {
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253 return widget.isHSizable;
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254 }
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255
66
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256 wdim minWidth () {
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257 return mw;
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258 }
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259 wdim minHeight () {
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260 return mh;
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261 }
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262 void getCurrentSize (out wdim cw, out wdim ch) {
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263 cw = w;
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264 ch = h;
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265 }
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266
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267 void setWidth (wdim nw, int dir) {
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268 if (nw < mw) w = mw; // clamp
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269 else w = nw;
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270 xw = x + w;
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271 widget.setWidth (w - border.l - border.r, dir);
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272 }
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273 void setHeight (wdim nh, int dir) {
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274 if (nh < mh) h = mh; // clamp
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275 else h = nh;
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276 yh = y + h;
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277 widget.setHeight (h - border.t - border.b, dir);
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278 }
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279
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280 void setPosition (wdim nx, wdim ny) {
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281 x = nx;
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282 y = ny;
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283
35
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284 xw = x+w;
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285 yh = y+h;
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286
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287 widgetX = x + border.l;
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288 widgetY = y + border.t;
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289
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290 widget.setPosition (widgetX, widgetY);
36
57d000574d75 Enabled drawing on demand, and made the polling interval configurable.
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291
46
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292 gui_.requestRedraw (); // necessary whenever the window is moved; setPosition is called after resizes and moves
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293 }
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294
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295 IWidget getWidget (wdim cx, wdim cy) {
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296 if (cx < x || cx >= xw || cy < y || cy >= yh) // not over window
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297 return null;
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298 if (cx >= widgetX && cx < xw-border.r && cy >= widgetY && cy < yh-border.b)
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299 // over the widget
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300 return widget.getWidget (cx, cy);
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301 else // over the window border
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302 return this;
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303 }
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304 void clickEvent (wdabs cx, wdabs cy, ubyte b, bool state) {
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305 if (b == 1 && state == true) {
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306 resizeType = rend.getResizeType (cx-x, cy-y, w,h);
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307
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308 if (resizeType != RESIZE_TYPE.NONE) { // Some type of resize
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309 // Set x/yDrag (unfortunately these need to be different for each edge)
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310 if (resizeType & RESIZE_TYPE.L)
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311 xDrag = w + cx;
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312 else if (resizeType & RESIZE_TYPE.R)
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313 xDrag = w - cx;
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314
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315 if (resizeType & RESIZE_TYPE.T)
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316 yDrag = h + cy;
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317 else if (resizeType & RESIZE_TYPE.B)
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318 yDrag = h - cy;
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319
41
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320 // Add the callbacks (they use resizeType which has already been set)
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321 gui_.addClickCallback (&endCallback);
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322 gui_.addMotionCallback (&resizeCallback);
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323 } else { // window is being moved
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324 xDrag = cx - x;
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325 yDrag = cy - y;
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326
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327 gui_.addClickCallback (&endCallback);
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328 gui_.addMotionCallback (&moveCallback);
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329 }
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330 }
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331 }
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diff changeset
332
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333 void draw () {
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334 // background
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335 rend.drawWindow (x,y, w,h);
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336
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337 // Tell the widget to draw itself:
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338 widget.draw();
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339 }
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340 //END IWidget methods
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341
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342 private:
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343 alias IRenderer.BorderDimensions BorderDimensions;
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344 alias IRenderer.RESIZE_TYPE RESIZE_TYPE;
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345
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346 //BEGIN Window moving and resizing
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347 void moveCallback (wdabs cx, wdabs cy) {
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348 setPosition (cx-xDrag, cy-yDrag);
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349 }
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350 void resizeCallback (wdabs cx, wdabs cy) {
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351 debug scope(failure)
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352 logger.trace ("resizeCallback: failure");
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353
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354 // This function is only called if some resize is going to happen.
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355 // x,y are used as parameters to setPosition as well as being affected by it; somewhat
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356 // pointless but fairly effective.
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357
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358 if (resizeType & RESIZE_TYPE.L) {
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359 wdim xSize = xDrag - cx;
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360 if (xSize < mw) xSize = mw; // clamp
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361 x += w - xSize;
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362 setWidth (xSize, 1);
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363 }
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364 else if (resizeType & RESIZE_TYPE.R) {
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365 setWidth (xDrag + cx, -1);
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366 }
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367 if (resizeType & RESIZE_TYPE.T) {
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368 wdim ySize = yDrag - cy;
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369 if (ySize < mh) ySize = mh;
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370 y += h - ySize;
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371 setHeight (ySize, 1);
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372 }
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373 else if (resizeType & RESIZE_TYPE.B) {
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374 setHeight (yDrag + cy, -1);
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375 }
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376
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377 // Moves lower (x,y) coordinate if necessary and repositions any sub-widgets moved by the
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378 // resizing:
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379 setPosition (x, y);
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380 }
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381 bool endCallback (wdabs cx, wdabs cy, ubyte b, bool state) {
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382 if (b == 1 && state == false) {
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383 // The mouse shouldn't have moved since the motion callback
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384 // was last called, so there's nothing else to do now.
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385 gui_.removeCallbacks (cast(void*) this);
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386
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387 return true; // we've handled the up-click
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388 }
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389 return false; // we haven't handled it
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390 }
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391 wdim xDrag, yDrag; // where a drag starts relative to x and y
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392 IRenderer.RESIZE_TYPE resizeType; // Type of current resize
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393 //END Window moving and resizing
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394
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395 // Load/save data:
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396 public char[] name; // The window's name (id from config file)
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397 //bool edited = false; // True if any widgets have been edited (excluding scaling)
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398
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399 IGui gui_; // The gui managing this window
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400 IRenderer rend; // The window's renderer
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401
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402 IWidget widget; // The primary widget in this window.
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403
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404 wdim x = -1, y = -1; // Window position
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405 wdsize w,h; // Window size (calculated from Widgets)
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406 wdim xw, yh; // x+w, y+h (frequent use by clickEvent)
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407 wdim widgetX, widgetY; // Widget position (= window position plus BORDER_WIDTH)
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408 wdim mw = -1, mh = -1; // minimal size (negative means requires calculation)
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409
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410 BorderDimensions border; // Total border size (move plus resize)
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411 +/
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412 }