annotate mde/gui/widget/Window.d @ 36:57d000574d75

Enabled drawing on demand, and made the polling interval configurable. Renamed mde.global to mde.imde. Enabled drawing on demand. Allowed options to take double values. Made the main loop's polling interval (sleep duration) settable from config files. committer: Diggory Hardy <diggory.hardy@gmail.com>
author Diggory Hardy <diggory.hardy@gmail.com>
date Fri, 02 May 2008 17:38:43 +0100
parents 928db3c75ed3
children 052df9b2fe07
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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1 /* LICENSE BLOCK
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2 Part of mde: a Modular D game-oriented Engine
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3 Copyright © 2007-2008 Diggory Hardy
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4
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5 This program is free software: you can redistribute it and/or modify it under the terms
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6 of the GNU General Public License as published by the Free Software Foundation, either
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7 version 2 of the License, or (at your option) any later version.
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8
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9 This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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10 without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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11 See the GNU General Public License for more details.
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12
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13 You should have received a copy of the GNU General Public License
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14 along with this program. If not, see <http://www.gnu.org/licenses/>. */
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15
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16 /** The Window class. Hopefully eventually this will become a widget to make things a bit more
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17 * generic. */
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18 module mde.gui.widget.Window;
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19
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20 import mde.gui.widget.Ifaces;
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21 import mde.gui.widget.createWidget;
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22
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23 import mde.gui.IGui;
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24 import mde.gui.exception;
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25
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26 import mt = mde.mergetag.DataSet;
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27 import tango.scrapple.text.convert.parseTo : parseTo;
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28 // not yet implemented:
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29 //import tango.scrapple.text.convert.parseFrom : parseFrom;
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30
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31 import tango.util.log.Log : Log, Logger;
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32
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33 private Logger logger;
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34 static this () {
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35 logger = Log.getLogger ("mde.gui.widget.Window");
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36 }
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37
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38 /** GUI Window class
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39 *
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40 * A window class instance does two things: (1) specify a region of the screen upon which the window
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41 * and its associated widgets are drawn, and (2) load, save, and generally manage all its widgets.
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42 *
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43 * Let the window load a table of widget data, of type int[][widgetID]. Each widget will, when
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44 * created, be given its int[] of data, which this() must confirm is valid (or throw).
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45 */
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46 class Window : mt.IDataSection, IWindow
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47 {
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48 //BEGIN Methods for GUI
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49 this (char[] id) {
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50 name = id;
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51 }
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52
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53 /** Call after loading is finished to setup the window and confirm that it's valid.
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54 *
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55 * Throws: WindowLoadException. Do not use the instance in this case! */
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56 void finalise (IGui gui)
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57 in {
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58 assert (gui !is null, "Window.finalise ("~name~"): gui is null");
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59 } body {
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60 // Check data was loaded:
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61 if (widgetData is null) throw new WindowLoadException ("No widget data");
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63 gui_ = gui;
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64 rend = gui.renderer;
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65
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66 // Create the primary widget (and indirectly all sub-widgets), throwing on error:
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67 widget = makeWidget (0, this);// primary widget always has ID 0.
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69 widgetData = null; // data is no longer needed: allow GC to collect (cannot safely delete)
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70
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71 widgetX = x + rend.windowBorder; // widget position
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72 widgetY = y + rend.windowBorder; // must be updated if the window is moved
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73 widget.setPosition (widgetX, widgetY);
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74
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75 widget.getCurrentSize (w,h);// Find the initial size
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76 w += rend.windowBorder * 2; // Adjust for border
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77 h += rend.windowBorder * 2;
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78
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79 xw = x+w;
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80 yh = y+h;
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81 }
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82 //BEGIN Mergetag code
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83 void addTag (char[] tp, mt.ID id, char[] dt) {
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84 if (tp == "int[][int]") {
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85 if (id == "widgetData") {
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86 widgetData = cast(int[][widgetID]) parseTo!(int[][int]) (dt);
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87 }
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88 } else if (tp == "int") {
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89 if (id == "x") {
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90 x = parseTo!(int) (dt);
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91 } else if (id == "y") {
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92 y = parseTo!(int) (dt);
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93 }
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94 }
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95 }
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96 void writeAll (ItemDelg dlg) {
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97 }
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98 //END Mergetag code
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99 //END Methods for GUI
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100
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101 //BEGIN IWindow methods
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102 /** Get/create a widget by ID.
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103 *
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104 * Should $(I only) be called internally and by sub-widgets! */
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105 IWidget makeWidget (widgetID i, IWidget parent)
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106 in {
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107 // widgetData is normally left to be garbage collected after widgets have been created:
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108 assert (widgetData !is null, "Window.makeWidget ("~name~"): widgetData is null");
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109 } body {
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110 /* Each widget returned should be a unique object; if multiple widgets are requested with
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111 * the same ID, a new widget is created each time. */
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112
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113 int[]* d = i in widgetData;
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114 if (d is null)
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115 throw new WindowLoadException ("Window.makeWidget ("~name~"): Widget not found");
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116
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117 // Throws WidgetDataException (a WindowLoadException) if bad data:
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118 IWidget widg = createWidget (this, parent, *d);
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119 widgets ~= widg;
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120 return widg;
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121 }
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122
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123 IGui gui () {
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124 return gui_;
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125 }
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126
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127 /+void requestRedraw () {
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128 }+/
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129
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130 IRenderer renderer () {
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131 return rend;
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132 }
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133 //END IWindow methods
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134
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135 //BEGIN IWidget methods
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136 void getMinimumSize (out int w, out int h) {
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137 widget.getMinimumSize (x,y);
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138 w += rend.windowBorder * 2; // Adjust for border
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139 h += rend.windowBorder * 2;
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140 }
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141 void getCurrentSize (out int cw, out int ch) {
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142 cw = w;
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143 ch = h;
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144 }
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145
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146 void setPosition (int x, int y) {
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147 // Currently only used internally
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148 this.x = x;
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149 this.y = y;
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150
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151 xw = x+w;
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152 yh = y+h;
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153
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154 widgetX = x + rend.windowBorder;
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155 widgetY = y + rend.windowBorder;
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156
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157 widget.setPosition (widgetX, widgetY);
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158
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159 gui_.requestRedraw (); // obviously necessary whenever the window is moved
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160 }
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161
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162 IWidget getWidget (int cx, int cy) {
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163 if (cx < x || cx >= xw || cy < y || cy >= yh) // not over window
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164 return null;
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165 if (cx >= widgetX && cx < xw-rend.windowBorder && cy >= widgetY && cy < yh-rend.windowBorder)
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166 // over the widget
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167 return widget.getWidget (cx, cy);
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168 else // over the window border
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169 return this;
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170 }
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171 void clickEvent (ushort cx, ushort cy, ubyte b, bool state) {
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172 if (b == 1 && state == true) {
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173 xDrag = cx;
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174 yDrag = cy;
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175
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176 gui_.addClickCallback (&dragEndCallback); // handle repositioning
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177 gui_.addMotionCallback (&dragCallback); // handle repositioning
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178 }
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179 }
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180
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181 void draw () {
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182 // background
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183 rend.drawWindow (x,y, w,h);
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184
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185 // Tell the widget to draw itself:
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186 widget.draw();
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187 }
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188 //END IWidget methods
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189
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190 private:
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191 /* For window dragging. */
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192 void dragCallback (ushort cx, ushort cy) {
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193 setPosition (x+cx-xDrag, y+cy-yDrag);
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194 xDrag = cx;
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195 yDrag = cy;
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196 }
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197 void dragEndCallback (ushort cx, ushort cy, ubyte b, bool state) {
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198 if (b == 1 && state == false) {
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199 setPosition (x+cx-xDrag, y+cy-yDrag);
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200 gui_.removeCallbacks (cast(void*) this);
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201 }
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202 }
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203 int xDrag, yDrag; // locations where a drag starts (used by dragCallback).
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204
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205 char[] name; // The window's name (id from config file)
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206 IGui gui_; // The gui managing this window
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207
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208 int[][widgetID] widgetData; // Data for all widgets under this window (deleted after loading)
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209 IWidget[] widgets; // List of all widgets under this window (created on demand). Use for saving?
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210 IWidget widget; // The primary widget in this window.
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211
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212 IRenderer rend; // The window's renderer
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213 // FIXME: revise which parameters are stored once Gui knows window position
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214 int x,y; // Window position
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215 int w,h; // Window size (calculated from Widgets)
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216 int xw, yh; // x+w, y+h (frequent use by clickEvent)
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217 int widgetX, widgetY; // Widget position (= window position plus BORDER_WIDTH)
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218 }