Mercurial > projects > mde
annotate mde/gui/widget/Window.d @ 34:6b4116e6355c
Work on the Gui: some of the framework for drag & drop. Also made Window an IWidget.
Implemented getWidget(x,y) to find the widget under this location for IWidgets (but not Gui).
Made Window an IWidget and made it work a little more similarly to widgets.
Implemented callbacks on the Gui for mouse events (enabling drag & drop, etc.).
committer: Diggory Hardy <diggory.hardy@gmail.com>
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Fri, 02 May 2008 16:03:52 +0100 |
parents | 316b0230a849 |
children | 928db3c75ed3 |
rev | line source |
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1 /* LICENSE BLOCK |
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2 Part of mde: a Modular D game-oriented Engine |
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3 Copyright © 2007-2008 Diggory Hardy |
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4 |
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5 This program is free software: you can redistribute it and/or modify it under the terms |
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6 of the GNU General Public License as published by the Free Software Foundation, either |
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7 version 2 of the License, or (at your option) any later version. |
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8 |
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9 This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; |
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10 without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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11 See the GNU General Public License for more details. |
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12 |
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13 You should have received a copy of the GNU General Public License |
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14 along with this program. If not, see <http://www.gnu.org/licenses/>. */ |
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15 |
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16 /** The Window class. Hopefully eventually this will become a widget to make things a bit more |
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17 * generic. */ |
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18 module mde.gui.widget.Window; |
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19 |
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20 import mde.gui.widget.Ifaces; |
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21 import mde.gui.widget.createWidget; |
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22 |
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23 import mde.gui.IGui; |
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24 import mde.gui.exception; |
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25 |
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26 import mt = mde.mergetag.DataSet; |
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27 import tango.scrapple.text.convert.parseTo : parseTo; |
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28 // not yet implemented: |
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29 //import tango.scrapple.text.convert.parseFrom : parseFrom; |
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30 |
34
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31 import tango.util.log.Log : Log, Logger; |
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32 |
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33 private Logger logger; |
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34 static this () { |
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35 logger = Log.getLogger ("mde.gui.widget.Window"); |
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36 } |
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37 |
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38 /** GUI Window class |
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39 * |
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40 * A window class instance does two things: (1) specify a region of the screen upon which the window |
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41 * and its associated widgets are drawn, and (2) load, save, and generally manage all its widgets. |
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42 * |
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43 * Let the window load a table of widget data, of type int[][widgetID]. Each widget will, when |
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44 * created, be given its int[] of data, which this() must confirm is valid (or throw). |
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45 */ |
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46 class Window : mt.IDataSection, IWindow |
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47 { |
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48 //BEGIN Methods for GUI |
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49 this (char[] id) { |
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50 name = id; |
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51 } |
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52 |
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53 /** Call after loading is finished to setup the window and confirm that it's valid. |
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54 * |
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55 * Throws: WindowLoadException. Do not use the instance in this case! */ |
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56 void finalise (IGui gui) |
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57 in { |
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58 assert (gui !is null, "Window.finalise ("~name~"): gui is null"); |
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59 } body { |
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60 // Check data was loaded: |
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61 if (widgetData is null) throw new WindowLoadException ("No widget data"); |
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62 |
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63 gui_ = gui; |
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64 rend = gui.renderer; |
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65 |
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66 // Create the primary widget (and indirectly all sub-widgets), throwing on error: |
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67 widget = makeWidget (0, this);// primary widget always has ID 0. |
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68 |
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69 widgetData = null; // data is no longer needed: allow GC to collect (cannot safely delete) |
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70 |
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71 widgetX = x + rend.windowBorder; // widget position |
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72 widgetY = y + rend.windowBorder; // must be updated if the window is moved |
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73 widget.setPosition (widgetX, widgetY); |
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74 |
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75 widget.getCurrentSize (w,h);// Find the initial size |
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76 w += rend.windowBorder * 2; // Adjust for border |
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77 h += rend.windowBorder * 2; |
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78 |
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79 xw = x+w; |
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80 yh = y+h; |
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81 } |
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82 //BEGIN Mergetag code |
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83 void addTag (char[] tp, mt.ID id, char[] dt) { |
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84 if (tp == "int[][int]") { |
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85 if (id == "widgetData") { |
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86 widgetData = cast(int[][widgetID]) parseTo!(int[][int]) (dt); |
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87 } |
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88 } else if (tp == "int") { |
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89 if (id == "x") { |
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90 x = parseTo!(int) (dt); |
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91 } else if (id == "y") { |
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92 y = parseTo!(int) (dt); |
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93 } |
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94 } |
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95 } |
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96 void writeAll (ItemDelg dlg) { |
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97 } |
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98 //END Mergetag code |
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99 //END Methods for GUI |
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100 |
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101 //BEGIN IWindow methods |
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102 /** Get/create a widget by ID. |
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103 * |
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104 * Should $(I only) be called internally and by sub-widgets! */ |
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105 IWidget makeWidget (widgetID i, IWidget parent) |
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106 in { |
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107 // widgetData is normally left to be garbage collected after widgets have been created: |
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108 assert (widgetData !is null, "Window.makeWidget ("~name~"): widgetData is null"); |
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109 } body { |
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110 // See if it's already been created: |
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111 IWidget* p = i in widgets; |
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112 if (p !is null) { // yes |
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113 char[128] tmp; |
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114 logger.warn (logger.format (tmp, "Window.makeWidget ("~name~"): widget {} has multiple uses!", i)); |
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115 return *p; |
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116 } |
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117 else { // no |
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118 int[]* d = i in widgetData; |
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119 if (d is null) throw new WindowLoadException ("Window.makeWidget ("~name~"): Widget not found"); |
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120 |
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121 // Throws WidgetDataException (a WindowLoadException) if bad data: |
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122 IWidget widg = createWidget (this, parent, *d); |
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123 widgets[i] = widg; |
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124 return widg; |
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125 } |
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126 } |
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127 |
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128 IGui gui () { |
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129 return gui_; |
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130 } |
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131 |
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132 /+void requestRedraw () { |
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133 }+/ |
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134 |
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135 IRenderer renderer () { |
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136 return rend; |
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137 } |
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138 //END IWindow methods |
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139 |
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140 //BEGIN IWidget methods |
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141 void getMinimumSize (out int w, out int h) { |
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142 widget.getMinimumSize (x,y); |
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143 w += rend.windowBorder * 2; // Adjust for border |
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144 h += rend.windowBorder * 2; |
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145 } |
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146 void getCurrentSize (out int cw, out int ch) { |
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147 cw = w; |
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148 ch = h; |
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149 } |
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150 |
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151 void setPosition (int x, int y) { |
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152 /+ Note: this is currently unused. Maybe only use it internally? |
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153 this.x = x; |
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154 this.y = y; |
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155 |
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156 widgetX = x + rend.windowBorder; |
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157 widgetY = y + rend.windowBorder; |
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158 |
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159 widget.setPosition (widgetX, widgetY); |
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160 +/ |
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161 } |
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162 |
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163 IWidget getWidget (int cx, int cy) { |
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164 if (cx < x || cx >= xw || cy < y || cy >= yh) // not over window |
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165 return null; |
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166 if (cx >= widgetX && cx < xw-rend.windowBorder && cy >= widgetY && cy < yh-rend.windowBorder) |
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167 // over the widget |
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168 return widget.getWidget (cx, cy); |
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169 else // over the window border |
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170 return this; |
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171 } |
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172 void clickEvent (ushort cx, ushort cy, ubyte b, bool state) { |
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173 //if (cx >= x && cx < xw && cy >= y && cy < yh) { // click on window? |
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174 // FIXME: repositioning? |
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175 } |
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176 |
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177 void draw () { |
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178 // background |
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179 rend.drawWindow (x,y, w,h); |
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180 |
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181 // Tell the widget to draw itself: |
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182 widget.draw(); |
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183 } |
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184 //END IWidget methods |
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185 |
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186 private: |
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187 char[] name; // The window's name (id from config file) |
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188 IGui gui_; // The gui managing this window |
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189 |
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190 int[][widgetID] widgetData; // Data for all widgets under this window (deleted after loading) |
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191 IWidget[widgetID] widgets; // List of all widgets under this window (created on demand). |
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192 IWidget widget; // The primary widget in this window. |
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193 |
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194 IRenderer rend; // The window's renderer |
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195 // FIXME: revise which parameters are stored once Gui knows window position |
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196 int x,y; // Window position |
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197 int w,h; // Window size (calculated from Widgets) |
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198 int xw, yh; // x+w, y+h (frequent use by clickEvent) |
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199 int widgetX, widgetY; // Widget position (= window position plus BORDER_WIDTH) |
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200 } |