Mercurial > projects > mde
annotate mde/gui/widget/Window.d @ 38:8c4c96f04e7f
Windows can now be resized!
Windows have both a resize border and a move border with independant size for each side.
Windows resizing support.
committer: Diggory Hardy <diggory.hardy@gmail.com>
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Mon, 05 May 2008 17:02:21 +0100 |
parents | 052df9b2fe07 |
children | 5132301e9ed7 |
rev | line source |
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1 /* LICENSE BLOCK |
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2 Part of mde: a Modular D game-oriented Engine |
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3 Copyright © 2007-2008 Diggory Hardy |
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4 |
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5 This program is free software: you can redistribute it and/or modify it under the terms |
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6 of the GNU General Public License as published by the Free Software Foundation, either |
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7 version 2 of the License, or (at your option) any later version. |
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8 |
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9 This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; |
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10 without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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11 See the GNU General Public License for more details. |
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12 |
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13 You should have received a copy of the GNU General Public License |
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14 along with this program. If not, see <http://www.gnu.org/licenses/>. */ |
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15 |
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16 /** The Window class. Hopefully eventually this will become a widget to make things a bit more |
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17 * generic. */ |
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18 module mde.gui.widget.Window; |
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19 |
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20 import mde.gui.widget.Ifaces; |
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21 import mde.gui.widget.createWidget; |
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22 |
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23 import mde.gui.IGui; |
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24 import mde.gui.exception; |
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25 |
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26 import mt = mde.mergetag.DataSet; |
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27 import tango.scrapple.text.convert.parseTo : parseTo; |
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28 // not yet implemented: |
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29 //import tango.scrapple.text.convert.parseFrom : parseFrom; |
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30 |
34
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31 import tango.util.log.Log : Log, Logger; |
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32 |
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33 private Logger logger; |
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34 static this () { |
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35 logger = Log.getLogger ("mde.gui.widget.Window"); |
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36 } |
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37 |
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38 /** GUI Window class |
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39 * |
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40 * A window class instance does two things: (1) specify a region of the screen upon which the window |
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41 * and its associated widgets are drawn, and (2) load, save, and generally manage all its widgets. |
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42 * |
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43 * Let the window load a table of widget data, of type int[][widgetID]. Each widget will, when |
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44 * created, be given its int[] of data, which this() must confirm is valid (or throw). |
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45 */ |
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46 class Window : mt.IDataSection, IWindow |
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47 { |
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48 //BEGIN Methods for GUI |
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49 this (char[] id) { |
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50 name = id; |
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51 } |
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52 |
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53 /** Call after loading is finished to setup the window and confirm that it's valid. |
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54 * |
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55 * Throws: WindowLoadException (or possibly other exceptions). Do not use the instance if an |
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56 * exception occurs! */ |
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57 void finalise (IGui gui) |
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58 in { |
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59 assert (gui !is null, "Window.finalise ("~name~"): gui is null"); |
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60 } body { |
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61 // Check data was loaded: |
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62 if (widgetData is null) throw new WindowLoadException ("No widget data"); |
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63 |
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64 gui_ = gui; |
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65 rend = gui.renderer; |
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66 |
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67 // Create the primary widget (and indirectly all sub-widgets), throwing on error: |
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68 widget = makeWidget (0, this); // primary widget always has ID 0. |
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69 widgetData = null; // data is no longer needed: allow GC to collect (cannot safely delete) |
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70 |
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71 // Get border sizes |
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72 border = rend.getBorder (BORDER_TYPES.WINDOW_TOTAL); |
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73 resize = rend.getBorder (BORDER_TYPES.WINDOW_RESIZE); |
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74 |
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75 widget.setSize (0,0); // set the minimal size |
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76 widget.getCurrentSize (w,h); // and get this size |
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77 w += border.l + border.r; // Adjust for border |
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78 h += border.t + border.b; |
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79 |
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80 widgetX = x + border.l; // widget position |
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81 widgetY = y + border.t; // must be updated if the window is moved |
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82 widget.setPosition (widgetX, widgetY); |
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83 |
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84 xw = x+w; |
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85 yh = y+h; |
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86 } |
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87 //BEGIN Mergetag code |
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88 void addTag (char[] tp, mt.ID id, char[] dt) { |
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89 if (tp == "int[][int]") { |
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90 if (id == "widgetData") { |
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91 widgetData = cast(int[][widgetID]) parseTo!(int[][int]) (dt); |
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92 } |
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93 } else if (tp == "int") { |
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94 if (id == "x") { |
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95 x = parseTo!(int) (dt); |
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96 } else if (id == "y") { |
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97 y = parseTo!(int) (dt); |
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98 } |
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99 } |
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100 } |
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101 void writeAll (ItemDelg dlg) { |
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102 } |
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103 //END Mergetag code |
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104 //END Methods for GUI |
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105 |
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106 //BEGIN IWindow methods |
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107 /** Get/create a widget by ID. |
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108 * |
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109 * Should $(I only) be called internally and by sub-widgets! */ |
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110 IWidget makeWidget (widgetID i, IWidget parent) |
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111 in { |
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112 // widgetData is normally left to be garbage collected after widgets have been created: |
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113 assert (widgetData !is null, "Window.makeWidget ("~name~"): widgetData is null"); |
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114 } body { |
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115 /* Each widget returned should be a unique object; if multiple widgets are requested with |
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116 * the same ID, a new widget is created each time. */ |
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117 |
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118 int[]* d = i in widgetData; |
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119 if (d is null) |
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120 throw new WindowLoadException ("Window.makeWidget ("~name~"): Widget not found"); |
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121 |
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122 // Throws WidgetDataException (a WindowLoadException) if bad data: |
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123 IWidget widg = createWidget (this, parent, *d); |
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124 widgets ~= widg; |
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125 return widg; |
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126 } |
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127 |
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128 IGui gui () { |
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129 return gui_; |
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130 } |
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131 |
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132 IRenderer renderer () { |
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133 return rend; |
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134 } |
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135 //END IWindow methods |
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136 |
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137 //BEGIN IWidget methods |
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138 bool isWSizable () { |
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139 return widget.isWSizable; |
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140 } |
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141 bool isHSizable () { |
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142 return widget.isHSizable; |
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143 } |
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144 |
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145 void getMinimalSize (out int wM, out int hM) { |
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146 if (mh < 0) { // calculate if necessary |
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147 widget.getMinimalSize (mw, mh); |
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148 mw += border.l + border.r; |
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149 mh += border.t + border.b; |
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150 } |
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151 wM = mw; |
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152 hM = mh; |
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153 } |
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154 void getCurrentSize (out int cw, out int ch) { |
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155 cw = w; |
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156 ch = h; |
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157 } |
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158 |
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159 void setSize (int nw, int nh) { |
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160 getMinimalSize (w,h); |
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161 if (nw > w) w = nw; // expand if new size is larger, but don't go smaller |
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162 if (nh > h) h = nh; |
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163 |
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164 xw = x+w; |
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165 yh = y+h; |
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166 |
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167 widget.setSize (w - border.l - border.r, h - border.t - border.b); |
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168 |
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169 gui_.requestRedraw (); // obviously necessary whenever the window's size is changed |
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170 } |
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171 |
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172 void setPosition (int nx, int ny) { |
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173 x = nx; |
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174 y = ny; |
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175 |
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176 xw = x+w; |
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177 yh = y+h; |
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178 |
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179 widgetX = x + border.l; |
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180 widgetY = y + border.t; |
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181 |
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182 widget.setPosition (widgetX, widgetY); |
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183 |
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184 gui_.requestRedraw (); // obviously necessary whenever the window is moved |
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185 } |
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186 |
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187 IWidget getWidget (int cx, int cy) { |
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188 if (cx < x || cx >= xw || cy < y || cy >= yh) // not over window |
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189 return null; |
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190 if (cx >= widgetX && cx < xw-border.r && cy >= widgetY && cy < yh-border.b) |
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191 // over the widget |
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192 return widget.getWidget (cx, cy); |
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193 else // over the window border |
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194 return this; |
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195 } |
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196 void clickEvent (ushort cx, ushort cy, ubyte b, bool state) { |
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197 if (b == 1 && state == true) { |
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198 if (cx < x + resize.l || cx >= xw - resize.r || |
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199 cy < y + resize.t || cy >= yh - resize.b) { // window is being resized |
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200 /* check for resizes (different to above; use whole border giving larger area for |
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201 * diagonal resizes). */ |
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202 resizeType = RESIZE.NONE; |
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203 if (cx < x + border.l) { |
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204 xDrag = w + cx; |
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205 resizeType = RESIZE.L; |
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206 } |
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207 else if (cx >= xw - border.r) { |
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208 xDrag = w - cx; |
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209 resizeType = RESIZE.R; |
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210 } |
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211 if (cy < y + border.t) { |
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212 yDrag = h + cy; |
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213 resizeType |= RESIZE.T; |
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214 } |
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215 else if (cy >= yh - border.b) { |
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216 yDrag = h - cy; |
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217 resizeType |= RESIZE.B; |
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218 } |
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219 |
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220 gui_.addClickCallback (&endCallback); |
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221 gui_.addMotionCallback (&resizeCallback); |
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222 } else { // window is being moved |
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223 xDrag = cx - x; |
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224 yDrag = cy - y; |
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225 |
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226 gui_.addClickCallback (&endCallback); |
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227 gui_.addMotionCallback (&moveCallback); |
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228 } |
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229 } |
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230 } |
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231 |
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232 void draw () { |
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233 // background |
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234 rend.drawWindow (x,y, w,h); |
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235 |
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236 // Tell the widget to draw itself: |
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237 widget.draw(); |
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238 } |
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239 //END IWidget methods |
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240 |
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241 private: |
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242 alias IRenderer.BorderDimensions BorderDimensions; |
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243 alias IRenderer.BORDER_TYPES BORDER_TYPES; |
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244 |
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245 //BEGIN Window moving and resizing |
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246 void moveCallback (ushort cx, ushort cy) { |
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247 setPosition (cx-xDrag, cy-yDrag); |
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248 } |
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249 void resizeCallback (ushort cx, ushort cy) { |
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250 if (resizeType & RESIZE.L) { |
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251 int mw, nw; |
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252 getMinimalSize (mw, nw); // (only want mw) |
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253 nw = xDrag - cx; |
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254 if (nw < mw) nw = mw; // clamp |
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255 setPosition (x + w - nw, y); |
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256 setSize (nw, h); |
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257 } |
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258 else if (resizeType & RESIZE.R) { |
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259 setSize (xDrag + cx, h); |
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260 } |
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261 if (resizeType & RESIZE.T) { |
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262 int mh, nh; |
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263 getMinimalSize (nh, mh); // (only want mh) |
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264 nh = yDrag - cy; |
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265 if (nh < mh) nh = mh; // clamp |
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266 setPosition (x, y + h - nh); |
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267 setSize (w, nh); |
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268 } |
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269 else if (resizeType & RESIZE.B) { |
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270 setSize (w, yDrag + cy); |
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271 } |
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272 } |
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273 void endCallback (ushort cx, ushort cy, ubyte b, bool state) { |
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274 if (b == 1 && state == false) { |
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275 // The mouse shouldn't have moved since the motion callback |
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276 // was last called, so there's nothing else to do now. |
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277 gui_.removeCallbacks (cast(void*) this); |
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278 } |
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279 } |
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280 int xDrag, yDrag; // where a drag starts relative to x and y |
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281 enum RESIZE : ubyte { |
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282 NONE = 0x0, L = 0x1, R = 0x2, T = 0x4, B = 0x8 |
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283 } |
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284 RESIZE resizeType; // Type of current resize |
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285 //END Window moving and resizing |
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286 |
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287 char[] name; // The window's name (id from config file) |
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288 IGui gui_; // The gui managing this window |
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289 |
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290 int[][widgetID] widgetData; // Data for all widgets under this window (deleted after loading) |
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291 IWidget[] widgets; // List of all widgets under this window (created on demand). Use for saving? |
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292 IWidget widget; // The primary widget in this window. |
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293 |
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294 IRenderer rend; // The window's renderer |
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295 // FIXME: revise which parameters are stored once Gui knows window position |
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296 int x,y; // Window position |
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297 int w,h; // Window size (calculated from Widgets) |
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298 int xw, yh; // x+w, y+h (frequent use by clickEvent) |
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299 int widgetX, widgetY; // Widget position (= window position plus BORDER_WIDTH) |
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300 int mw = -1, mh = -1; // minimal size |
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301 |
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302 BorderDimensions border; // Total border size (move plus resize) |
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303 BorderDimensions resize; // The outer resize part of the border |
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304 } |