annotate mde/gui/widget/Window.d @ 41:b3a6ca4516b4

The renderer now controls which parts of the window border allow resizing. committer: Diggory Hardy <diggory.hardy@gmail.com>
author Diggory Hardy <diggory.hardy@gmail.com>
date Tue, 13 May 2008 12:02:36 +0100
parents b28d7adc786b
children 0fd51d2c6c8a
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1 /* LICENSE BLOCK
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2 Part of mde: a Modular D game-oriented Engine
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3 Copyright © 2007-2008 Diggory Hardy
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4
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5 This program is free software: you can redistribute it and/or modify it under the terms
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6 of the GNU General Public License as published by the Free Software Foundation, either
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7 version 2 of the License, or (at your option) any later version.
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8
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9 This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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10 without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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11 See the GNU General Public License for more details.
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12
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13 You should have received a copy of the GNU General Public License
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14 along with this program. If not, see <http://www.gnu.org/licenses/>. */
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16 /** The Window class. Hopefully eventually this will become a widget to make things a bit more
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17 * generic. */
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18 module mde.gui.widget.Window;
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19
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20 import mde.gui.widget.Ifaces;
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21 import mde.gui.widget.createWidget;
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22
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23 import mde.gui.IGui;
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24 import mde.gui.exception;
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25 import mde.gui.renderer.createRenderer;
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27 import mt = mde.mergetag.DataSet;
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28 import tango.scrapple.text.convert.parseTo : parseTo;
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29 import tango.scrapple.text.convert.parseFrom : parseFrom;
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31 import tango.util.log.Log : Log, Logger;
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32
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33 private Logger logger;
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34 static this () {
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35 logger = Log.getLogger ("mde.gui.widget.Window");
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36 }
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37
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38 /** GUI Window class
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39 *
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40 * A window class instance does two things: (1) specify a region of the screen upon which the window
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41 * and its associated widgets are drawn, and (2) load, save, and generally manage all its widgets.
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42 *
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43 * Let the window load a table of widget data, of type int[][widgetID]. Each widget will, when
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44 * created, be given its int[] of data, which this() must confirm is valid (or throw).
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45 */
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46 class Window : mt.IDataSection, IWindow
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47 {
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48 //BEGIN Methods for GUI
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49 this (char[] id) {
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50 name = id;
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51 }
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52
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53 /** Call after loading is finished to setup the window and confirm that it's valid.
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54 *
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55 * Throws: WindowLoadException (or possibly other exceptions). Do not use the instance if an
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56 * exception occurs! */
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57 void finalise (IGui gui)
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58 in {
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59 assert (gui !is null, "Window.finalise ("~name~"): gui is null");
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60 } body {
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61 // Check data was loaded:
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62 if (widgetData is null)
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63 throw new WindowLoadException ("No widget creation data");
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64
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65 // Save gui and create the renderer:
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66 gui_ = gui;
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67 rend = createRenderer (gui.rendererName);
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68
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69 // Create the primary widget (and indirectly all sub-widgets), throwing on error:
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70 // Note: GridLayoutWidget's this relies on rend.layoutSpacing.
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71 widget = makeWidget (0); // primary widget always has ID 0.
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72 widgetData = null; // data is no longer needed: allow GC to collect (cannot safely delete)
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73
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74 // get border sizes:
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75 border = rend.setSizable (isWSizable, isHSizable); // depends on widget
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76
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77 // Note: this should return an empty array, but we shouldn't make a fuss if it's not empty:
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78 widget.adjust (mutableData); // adjust/set size, etc., depends on rend
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79 mutableData = null; // no longer needed
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80
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81 widget.getCurrentSize (w,h); // and get this size
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82 w += border.l + border.r; // Adjust for border
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83 h += border.t + border.b;
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84
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85 widgetX = x + border.l; // widget position
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86 widgetY = y + border.t; // must be updated if the window is moved
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87 widget.setPosition (widgetX, widgetY);
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88
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89 xw = x+w;
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90 yh = y+h;
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91 }
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92 //BEGIN Mergetag code
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93 void addTag (char[] tp, mt.ID id, char[] dt) {
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94 // Priority is HIGH_LOW, so don't overwrite data which has already been loaded.
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95 if (tp == INTAA) {
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96 if (id == WDGD && widgetData == null) {
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97 widgetData = cast(int[][widgetID]) parseTo!(int[][int]) (dt);
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98 }
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99 } else if (tp == INTA) {
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100 if (id == MD && mutableData == null) {
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101 mutableData = parseTo!(int[]) (dt);
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102 }
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103 } else if (tp == INT) {
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104 if (id == X && x == -1) {
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105 x = parseTo!(int) (dt);
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106 } else if (id == Y && y == -1) {
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107 y = parseTo!(int) (dt);
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108 }
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109 }
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110 }
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111 void writeAll (ItemDelg dlg)
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112 in {
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113 assert (widgetData is null, "Window.writeAll: widgetData !is null");
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114 } body {
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115 /+ NOTE: currently editing is impossible...
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116 if (edited) { // only save the widget creation data if it's been adjusted:
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117 addCreationData (widget); // generate widget save data
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118 dlg (INTAA, WDGD, parseFrom!(int[][int]) (widgetData));
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119 }+/
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120 // Save mutable data:
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121 dlg (INTA, MD, parseFrom!(int[]) (widget.getMutableData));
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122 // Save the window position:
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123 dlg (INT, X, parseFrom!(int) (x));
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124 dlg (INT, Y, parseFrom!(int) (y));
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125 }
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126 private static const {
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127 auto INTAA = "int[][int]";
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128 auto INTA = "int[]";
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129 auto INT = "int";
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130 auto WDGD = "widgetData";
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131 auto MD = "mutableData";
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132 auto X = "x";
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133 auto Y = "y";
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134 }
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135 //END Mergetag code
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136 //END Methods for GUI
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137
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138 //BEGIN IWindow methods
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139 /** Get/create a widget by ID.
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140 *
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141 * Should $(I only) be called internally and by sub-widgets! */
39
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142 IWidget makeWidget (widgetID i)
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143 in {
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144 // widgetData is normally left to be garbage collected after widgets have been created:
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145 assert (widgetData !is null, "Window.makeWidget ("~name~"): widgetData is null");
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146 } body {
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147 /* Each widget returned should be a unique object; if multiple widgets are requested with
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148 * the same ID, a new widget is created each time. */
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149
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150 int[]* d = i in widgetData;
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151 if (d is null)
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152 throw new WindowLoadException ("Window.makeWidget ("~name~"): Widget not found");
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153
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154 // Throws WidgetDataException (a WindowLoadException) if bad data:
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155 return createWidget (this, *d);
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156 }
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157
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158 /** Add this widget's data to that to be saved, returning it's widgetID. */
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159 widgetID addCreationData (IWidget widget)
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160 {
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161 widgetID i;
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162 if (widgetData is null)
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163 i = 0;
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164 else
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165 i = widgetData.keys[$-1] + 1;
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166
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167 widgetData[i] = null; // Make sure the same ID doesn't get used by a recursive call
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168 widgetData[i] = widget.getCreationData;
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169
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170 return i;
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171 }
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172
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173 IGui gui () {
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174 return gui_;
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175 }
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176
41
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177 void requestRedraw () {
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178 gui_.requestRedraw;
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179 }
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180
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181 IRenderer renderer ()
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182 in {
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183 assert (rend !is null, "Window.renderer: rend is null");
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184 } body {
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185 return rend;
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186 }
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187 //END IWindow methods
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188
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189 //BEGIN IWidget methods
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190 //FIXME: how many of these methods are actually needed/used?
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191 int[] adjust (int[]) { // simply not relevant (never used)
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192 return [];
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193 }
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194 int[] getCreationData () { // simply not relevant (never used)
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195 return [];
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196 }
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197 int[] getMutableData () { // simply not relevant (never used)
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198 return [];
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199 }
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200
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201 bool isWSizable () {
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202 return widget.isWSizable;
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203 }
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204 bool isHSizable () {
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205 return widget.isHSizable;
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206 }
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207
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208 void getMinimalSize (out int wM, out int hM) {
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209 if (mh < 0) { // calculate if necessary
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210 widget.getMinimalSize (mw, mh);
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211 mw += border.l + border.r;
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212 mh += border.t + border.b;
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213 }
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214 wM = mw;
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215 hM = mh;
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216 }
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217 void getCurrentSize (out int cw, out int ch) {
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218 cw = w;
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219 ch = h;
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220 }
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221
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222 void setSize (int nw, int nh) {
38
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223 getMinimalSize (w,h);
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224 if (nw > w) w = nw; // expand if new size is larger, but don't go smaller
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225 if (nh > h) h = nh;
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226
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227 xw = x+w;
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228 yh = y+h;
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229
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230 widget.setSize (w - border.l - border.r, h - border.t - border.b);
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231
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232 gui_.requestRedraw (); // obviously necessary whenever the window's size is changed
37
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233 }
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234
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235 void setPosition (int nx, int ny) {
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236 x = nx;
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237 y = ny;
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238
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239 xw = x+w;
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240 yh = y+h;
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241
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242 widgetX = x + border.l;
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243 widgetY = y + border.t;
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244
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245 widget.setPosition (widgetX, widgetY);
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246
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247 gui_.requestRedraw (); // obviously necessary whenever the window is moved
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248 }
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249
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250 IWidget getWidget (int cx, int cy) {
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251 if (cx < x || cx >= xw || cy < y || cy >= yh) // not over window
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252 return null;
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253 if (cx >= widgetX && cx < xw-border.r && cy >= widgetY && cy < yh-border.b)
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254 // over the widget
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255 return widget.getWidget (cx, cy);
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256 else // over the window border
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257 return this;
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258 }
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259 void clickEvent (ushort cx, ushort cy, ubyte b, bool state) {
35
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260 if (b == 1 && state == true) {
41
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261 resizeType = rend.getResizeType (cx-x, cy-y, w,h);
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262
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263 if (resizeType != RESIZE_TYPE.NONE) { // Some type of resize
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264 // Set x/yDrag (unfortunately these need to be different for each edge)
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265 if (resizeType & RESIZE_TYPE.L)
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266 xDrag = w + cx;
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267 else if (resizeType & RESIZE_TYPE.R)
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268 xDrag = w - cx;
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269
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270 if (resizeType & RESIZE_TYPE.T)
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271 yDrag = h + cy;
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272 else if (resizeType & RESIZE_TYPE.B)
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273 yDrag = h - cy;
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274
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275 // Add the callbacks (they use resizeType which has already been set)
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276 gui_.addClickCallback (&endCallback);
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277 gui_.addMotionCallback (&resizeCallback);
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278 } else { // window is being moved
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279 xDrag = cx - x;
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280 yDrag = cy - y;
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281
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282 gui_.addClickCallback (&endCallback);
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283 gui_.addMotionCallback (&moveCallback);
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284 }
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285 }
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286 }
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287
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288 void draw () {
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289 // background
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290 rend.drawWindow (x,y, w,h);
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291
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292 // Tell the widget to draw itself:
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293 widget.draw();
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294 }
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295 //END IWidget methods
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296
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297 private:
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298 alias IRenderer.BorderDimensions BorderDimensions;
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299 alias IRenderer.RESIZE_TYPE RESIZE_TYPE;
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300
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301 //BEGIN Window moving and resizing
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302 void moveCallback (ushort cx, ushort cy) {
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303 setPosition (cx-xDrag, cy-yDrag);
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304 }
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305 void resizeCallback (ushort cx, ushort cy) {
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306 if (resizeType & RESIZE_TYPE.L) {
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307 int mw, nw;
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308 getMinimalSize (mw, nw); // (only want mw)
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309 nw = xDrag - cx;
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310 if (nw < mw) nw = mw; // clamp
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311 mw = x + w - nw; // reuse
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312 setSize (nw, h);
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313 setPosition (mw, y);
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314 }
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315 else if (resizeType & RESIZE_TYPE.R) {
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316 setSize (xDrag + cx, h);
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317 setPosition (x, y); // required to call after setSize.
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318 }
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319 if (resizeType & RESIZE_TYPE.T) {
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320 int mh, nh;
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321 getMinimalSize (nh, mh);
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322 nh = yDrag - cy;
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323 if (nh < mh) nh = mh;
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324 mh = y + h - nh;
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325 setSize (w, nh);
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326 setPosition (x, mh);
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327 }
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328 else if (resizeType & RESIZE_TYPE.B) {
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329 setSize (w, yDrag + cy);
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330 setPosition (x, y);
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331 }
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332 }
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333 bool endCallback (ushort cx, ushort cy, ubyte b, bool state) {
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334 if (b == 1 && state == false) {
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335 // The mouse shouldn't have moved since the motion callback
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336 // was last called, so there's nothing else to do now.
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337 gui_.removeCallbacks (cast(void*) this);
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338
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339 return true; // we've handled the up-click
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340 }
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341 return false; // we haven't handled it
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342 }
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343 int xDrag, yDrag; // where a drag starts relative to x and y
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344 IRenderer.RESIZE_TYPE resizeType; // Type of current resize
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345 //END Window moving and resizing
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346
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347 // Load/save data:
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348 public char[] name; // The window's name (id from config file)
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349 //bool edited = false; // True if any widgets have been edited (excluding scaling)
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350
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351 // Data used for saving and loading (null in between):
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352 int[][widgetID] widgetData = null;// Data for all widgets under this window
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353 int[] mutableData = null; // Widget's mutable data (adjusted sizes, etc.)
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354
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355 IGui gui_; // The gui managing this window
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356 IRenderer rend; // The window's renderer
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357
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358 IWidget widget; // The primary widget in this window.
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359
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360 int x = -1, y = -1; // Window position
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361 int w,h; // Window size (calculated from Widgets)
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362 int xw, yh; // x+w, y+h (frequent use by clickEvent)
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363 int widgetX, widgetY; // Widget position (= window position plus BORDER_WIDTH)
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364 int mw = -1, mh = -1; // minimal size (negative means requires calculation)
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365
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366 BorderDimensions border; // Total border size (move plus resize)
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367 }