annotate mde/gui/widget/Floating.d @ 103:42e241e7be3e

ContentList content type; getting content items/lists from Options generically via content.Items, and a new addContent widget function. Several improvements to generic handling of content. New button-with-text widget. Some tidy-up. Some name changes, to increase uniformity. Bug-fix: floating widgets of fixed size could previously be made larger than intended from config dimdata.
author Diggory Hardy <diggory.hardy@gmail.com>
date Tue, 25 Nov 2008 18:01:44 +0000
parents 5de5810e3516
children 1655693702fc
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1 /* LICENSE BLOCK
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2 Part of mde: a Modular D game-oriented Engine
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3 Copyright © 2007-2008 Diggory Hardy
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4
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5 This program is free software: you can redistribute it and/or modify it under the terms
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6 of the GNU General Public License as published by the Free Software Foundation, either
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7 version 2 of the License, or (at your option) any later version.
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8
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9 This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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10 without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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11 See the GNU General Public License for more details.
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12
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13 You should have received a copy of the GNU General Public License
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14 along with this program. If not, see <http://www.gnu.org/licenses/>. */
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15
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16 /** The Window class. Becoming a widget. */
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17 module mde.gui.widget.Floating;
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18
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19 import mde.gui.widget.Widget;
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20 import mde.gui.exception;
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21
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22 import tango.util.log.Log : Log, Logger;
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23
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24 private Logger logger;
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25 static this () {
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26 logger = Log.getLogger ("mde.gui.widget.Floating");
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27 }
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29 /** An area to contain floating widgets.
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30 *
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31 * The position of each sub-widget is set from dimension data, but not the size.
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32 * Rationale: parents' need to set subwidgets' positions when its position is set, so it needs to
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33 * know their positions.
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34 *
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35 * Data: Each string item is interpreted as a subwidget widgetID.
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36 * Ints supplied may consist of just the widget type or
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37 * additionally an (x,y) coordinate for each subwidget (all x coords first, then all y coords).
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38 */
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39 class FloatingAreaWidget : AParentWidget
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40 {
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41 this (IWidgetManager mgr, widgetID id, WidgetData data) {
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42 if (data.ints.length != 1 + data.strings.length)
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43 throw new WidgetDataException (this);
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45 subWidgets.length = data.strings.length; // widgets created from string data
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46 sWOrder.length = subWidgets.length;
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47 sWData.length = subWidgets.length;
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48 foreach (i,s; data.strings) {
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49 subWidgets[i] = mgr.makeWidget (s);
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50 sWOrder[i] = i;
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51 sWData[i].borderType = cast(BTYPE) data.ints[i+1];
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52 }
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54 wdim[] dd = mgr.dimData (id);
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55 if (dd.length == subWidgets.length * 4) {
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56 foreach (i, ref d; sWData)
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57 (&d.x)[0..4] = dd[i*4..i*4+4];
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58 }
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60 super (mgr, id, data);
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61 }
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63 void finalize () {
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64 foreach (i, ref d; sWData) with (d) {
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65 auto widg = subWidgets[i];
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66 d.border = mgr.renderer.getBorder (borderType, widg.isWSizable, widg.isHSizable);
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67 mw = widg.minWidth + border.x1 + border.x2;
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68 mh = widg.minHeight + border.y1 + border.y2;
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69 if (w < mw || !widg.isWSizable) w = mw;
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70 if (h < mh || !widg.isHSizable) h = mh;
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71 widg.setWidth (w - border.x1 - border.x2, -1);
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72 widg.setHeight (h - border.y1 - border.y2, -1);
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73 }
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74 }
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76 bool saveChanges () {
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77 wdim[] dd = new wdim[sWData.length*4];
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78 foreach (i, ref d; sWData) {
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79 subWidgets[i].saveChanges ();
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80 dd[4*i..4*i+4] = (&d.x)[0..4];
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81 }
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82
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83 mgr.setDimData (id, dd); // save positions
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84 return true;
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85 }
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86
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87 void setWidth (wdim nw, int) {
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88 w = nw;
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89 // check all floating widgets are visible
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90 foreach (i, ref d; sWData) with (d) {
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91 if (x + w > this.w)
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92 x = (w > this.w) ? 0 : this.w - w;
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93 }
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94 }
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95 void setHeight (wdim nh, int) {
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96 h = nh;
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97 foreach (i, ref d; sWData) with (d) {
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98 if (y + h > this.h)
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99 y = (h > this.h) ? 0 : this.h - h;
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100 }
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101 }
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102
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103 bool isWSizable () { return true; }
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104 bool isHSizable () { return true; }
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105
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106 void setPosition (wdim nx, wdim ny) {
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107 x = nx;
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108 y = ny;
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109
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110 size_t n = subWidgets.length;
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111 foreach (i, ref d; sWData)
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112 subWidgets[i].setPosition (x + d.x + d.border.x1, y + d.y + d.border.y1);
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113 }
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114
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115 void draw () {
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116 super.draw;
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117
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118 mgr.renderer.restrict (x,y, w,h);
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119 foreach (i; sWOrder)
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120 with (sWData[i]) {
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121 mgr.renderer.drawWindow (&border, this.x + x, this.y + y, w, h);
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122 subWidgets[i].draw;
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123 }
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124 mgr.renderer.relax;
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125 }
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126
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127 IChildWidget getWidget (wdim cx, wdim cy) {
97
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128 debug scope (failure)
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129 logger.warn ("getWidget: failure; values: click, pos, width - {}, {}, {} - {}, {}, {}", cx, x, w, cy, y, h);
96
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130 debug assert (cx >= x && cx < x + w && cy >= y && cy < y + h, "getWidget: not on widget (code error)");
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131
97
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132 foreach_reverse (j,i; sWOrder) with (sWData[i]) {
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133 wdim lx = cx - (this.x + x);
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134 wdim ly = cy - (this.y + y);
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135 if (lx >= 0 && lx < w &&
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136 ly >= 0 && ly < h)
96
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137 {
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138 sWOrder[j..$-1] = sWOrder[j+1..$].dup;
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139 sWOrder[$-1] = i;
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140 mgr.requestRedraw;
97
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141 if (lx >= border.x1 && lx < w-border.x2 &&
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142 ly >= border.y1 && ly < h-border.y2)
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143 return subWidgets[i].getWidget (cx,cy);
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144 event = i;
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145 return this;
96
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146 }
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147 }
97
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148 event = size_t.max;
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149 return this; // no match
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ea58f277f487 Gui reorganization and changes; partial implementation of floating widgets.
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150 }
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151
99
5de5810e3516 Implemented an editable TextContent widget; it's now possible to edit text options using the GUI.
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152 int clickEvent (wdabs cx, wdabs cy, ubyte b, bool state) {
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153 if (event > subWidgets.length) return 0;
35
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154 if (b == 1 && state == true) {
97
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155 active = event;
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156 with (sWData[active]) {
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157 resizeType = border.getResize (cx - this.x - x, cy - this.y - y, w,h);
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158 alias border.RESIZE RESIZE;
39
5132301e9ed7 Implemented widget saving.
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159
97
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160 if (resizeType != RESIZE.NONE) {
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161 // Set x/yDrag (unfortunately these need to be different for each edge)
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162 if (resizeType & RESIZE.X1)
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163 xDrag = w + cx;
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164 else if (resizeType & RESIZE.X2)
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165 xDrag = w - cx;
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166
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167 if (resizeType & RESIZE.Y1)
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168 yDrag = h + cy;
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169 else if (resizeType & RESIZE.Y2)
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170 yDrag = h - cy;
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171
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172 mgr.addClickCallback (&endCallback);
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173 mgr.addMotionCallback (&resizeCallback);
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174 } else if (borderType & BTYPE.MOVE) { // window is being moved
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175 xDrag = cx - x;
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176 yDrag = cy - y;
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177
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178 mgr.addClickCallback (&endCallback);
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179 mgr.addMotionCallback (&moveCallback);
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180 }
38
8c4c96f04e7f Windows can now be resized!
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181 }
35
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182 }
99
5de5810e3516 Implemented an editable TextContent widget; it's now possible to edit text options using the GUI.
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183 return 0;
34
6b4116e6355c Work on the Gui: some of the framework for drag & drop. Also made Window an IWidget.
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184 }
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185
97
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186 protected:
58
d43523ed4b62 Included a wdim typedef for all variables to do with window position or size instead of just using int.
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187 void moveCallback (wdabs cx, wdabs cy) {
97
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188 with (sWData[active]) {
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189 x = cx-xDrag;
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190 y = cy-yDrag;
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diff changeset
191
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192 if (x < 0)
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193 x = 0;
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194 else if (x + w > this.w)
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195 x = (w > this.w) ? 0 : this.w - w;
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diff changeset
196 if (y < 0)
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197 y = 0;
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diff changeset
198 else if (y + h > this.h)
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diff changeset
199 y = (h > this.h) ? 0 : this.h - h;
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diff changeset
200
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diff changeset
201 subWidgets[active].setPosition (this.x + x + border.x1, this.y + y + border.y1);
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diff changeset
202 }
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diff changeset
203 mgr.requestRedraw;
35
928db3c75ed3 Windows can now be moved.
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204 }
58
d43523ed4b62 Included a wdim typedef for all variables to do with window position or size instead of just using int.
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diff changeset
205 void resizeCallback (wdabs cx, wdabs cy) {
97
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diff changeset
206 with (sWData[active]) {
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diff changeset
207 if (resizeType & RESIZE.X1) {
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diff changeset
208 wdim ow = w;
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diff changeset
209 w = xDrag - cx;
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diff changeset
210 if (w < mw) w = mw;
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diff changeset
211 x += ow - w;
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diff changeset
212 subWidgets[active].setWidth (w - border.x1 - border.x2, 1);
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diff changeset
213 }
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diff changeset
214 else if (resizeType & RESIZE.X2) {
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diff changeset
215 w = xDrag + cx;
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diff changeset
216 if (w < mw) w = mw;
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diff changeset
217 subWidgets[active].setWidth (w - border.x1 - border.x2, -1);
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diff changeset
218 }
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diff changeset
219 if (resizeType & RESIZE.Y1) {
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diff changeset
220 wdim oh = h;
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221 h = yDrag - cy;
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diff changeset
222 if (h < mh) h = mh;
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223 y += oh - h;
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224 subWidgets[active].setHeight (h - border.y1 - border.y2, 1);
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diff changeset
225 }
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226 else if (resizeType & RESIZE.Y2) {
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diff changeset
227 h = yDrag + cy;
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diff changeset
228 if (h < mh) h = mh;
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diff changeset
229 subWidgets[active].setHeight (h - border.y1 - border.y2, -1);
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diff changeset
230 }
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231 // Reposition widget and sub-widgets:
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diff changeset
232 subWidgets[active].setPosition (this.x + x + border.x1, this.y + y + border.y1);
38
8c4c96f04e7f Windows can now be resized!
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233 }
97
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234 mgr.requestRedraw;
38
8c4c96f04e7f Windows can now be resized!
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235 }
97
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diff changeset
236 bool endCallback (wdabs, wdabs, ubyte b, bool state) {
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diff changeset
237 if (b == 1 && state == false) { // end of a move/resize
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diff changeset
238 mgr.removeCallbacks (cast(void*) this);
41
b3a6ca4516b4 The renderer now controls which parts of the window border allow resizing.
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diff changeset
239 return true; // we've handled the up-click
35
928db3c75ed3 Windows can now be moved.
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diff changeset
240 }
41
b3a6ca4516b4 The renderer now controls which parts of the window border allow resizing.
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241 return false; // we haven't handled it
35
928db3c75ed3 Windows can now be moved.
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parents: 34
diff changeset
242 }
39
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243
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244 struct SWData { // NOTE: x,y,w,h must be first elements; search (&d.x)
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245 wdim x,y; // position (corner of border)
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246 wdim w,h; // size (including border)
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247 wdim mw,mh;
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248 BTYPE borderType; // what type of border to put around the widget
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249 IRenderer.Border border;
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250 }
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251 static assert (SWData.alignof == 4); // assumptions for optimization; search (&d.x)
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252 SWData[] sWData;
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253 size_t[] sWOrder; // indexes for draw order (top widget at end of list)
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255 // Click/drag information:
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256 alias IRenderer.Border.BTYPE BTYPE;
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257 alias IRenderer.Border.RESIZE RESIZE;
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258 size_t event = size_t.max; // Border with last click/release: size_t.max: main area (no subwidget), i: subwidget[i]
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259 size_t active = size_t.max; // Like event, but refers to widget being moved/resized
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260 wdim xDrag, yDrag; // where a drag starts relative to x and y
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261 RESIZE resizeType; // Type of current resize
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262 }