Mercurial > projects > openmelee
annotate ai/ai.d @ 21:cad384ad349e
avoid
author | zzzzrrr <mason.green@gmail.com> |
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date | Thu, 26 Mar 2009 07:02:56 -0400 |
parents | 6efd0830715b |
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1 /* |
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2 * Copyright (c) 2009, Mason Green (zzzzrrr) |
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3 * http://www.dsource.org/projects/openmelee |
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4 * |
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5 * All rights reserved. |
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6 * |
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7 * Redistribution and use in source and binary forms, with or without modification, |
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8 * are permitted provided that the following conditions are met: |
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9 * |
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10 * * Redistributions of source code must retain the above copyright notice, |
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11 * this list of conditions and the following disclaimer. |
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12 * * Redistributions in binary form must reproduce the above copyright notice, |
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13 * this list of conditions and the following disclaimer in the documentation |
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14 * and/or other materials provided with the distribution. |
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15 * * Neither the name of the polygonal nor the names of its contributors may be |
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16 * used to endorse or promote products derived from this software without specific |
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17 * prior written permission. |
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18 * |
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19 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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20 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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21 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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22 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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23 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
12 | 24 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LED TO, |
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25 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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26 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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27 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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28 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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29 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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30 */ |
18 | 31 module openmelee.ai.ai; |
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32 |
12 | 33 import tango.io.Stdout : Stdout; |
13 | 34 import tango.math.Math : atan2, abs, PI; |
12 | 35 |
14 | 36 import blaze.common.bzMath: bzVec2, bzClamp; |
19 | 37 import blaze.bzWorld : bzWorld; |
18 | 38 |
39 import openmelee.ai.steer : Steer; | |
40 import openmelee.ships.ship : Ship; | |
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41 |
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42 class AI { |
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43 |
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44 |
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45 Steer steer; |
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46 Ship ship; |
14 | 47 float maxPredictionTime = 0.1f; |
19 | 48 bzWorld m_world; |
49 bzVec2 st; | |
50 | |
51 this(Ship ship, bzWorld world) { | |
52 m_world = world; | |
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53 this.ship = ship; |
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54 steer = new Steer(ship); |
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55 } |
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56 |
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57 void move(Ship enemy) { |
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58 |
15 | 59 // Elementary steering AI |
19 | 60 steer.update(); |
20 | 61 //st = steer.steerToAvoidObstacles(0.25, m_world.bodyList); |
21 | 62 st = steer.avoid(maxPredictionTime, m_world.bodyList); |
14 | 63 |
19 | 64 if(st == bzVec2.zeroVect) { |
65 st = steer.steerForPursuit(enemy.state, maxPredictionTime); | |
66 chase(enemy); | |
67 } else { | |
21 | 68 Stdout(st.x)(",")(st.y).newline; |
19 | 69 avoid(); |
70 } | |
20 | 71 |
72 st = bzVec2.zeroVect; | |
73 | |
19 | 74 } |
75 | |
76 void chase(Ship enemy) { | |
77 | |
78 ship.state.target = st; | |
14 | 79 st = ship.rBody.localPoint(st); |
80 float x = st.x; | |
81 float y = st.y; | |
82 st = -bzVec2(y,-x); | |
12 | 83 float angle = atan2(st.x, st.y); |
13 | 84 |
14 | 85 if(abs(angle) > 0.05) { |
86 if(!ship.state.turn) { | |
87 if(st.x >= 0) { | |
88 ship.turnRight(); | |
89 ship.state.turn = true; | |
90 } else { | |
91 ship.state.turn = true; | |
92 ship.turnLeft(); | |
93 } | |
94 } | |
13 | 95 } else { |
96 ship.rBody.angularVelocity = 0.0f; | |
97 ship.state.turn = false; | |
98 } | |
99 | |
100 float range = (ship.state.position - enemy.state.position).length; | |
15 | 101 if(range > 2 && abs(angle) < PI/4) { |
14 | 102 ship.thrust(); |
13 | 103 } |
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104 } |
19 | 105 |
106 void avoid() { | |
107 | |
108 st = ship.rBody.localPoint(st); | |
109 float x = st.x; | |
110 float y = st.y; | |
111 st = -bzVec2(y,-x); | |
112 float angle = atan2(st.x, st.y); | |
113 | |
114 if(st.x >= 0) { | |
115 ship.turnRight(); | |
116 } else { | |
117 ship.turnLeft(); | |
118 } | |
21 | 119 |
120 //if(abs(angle) < PI/4) { | |
19 | 121 ship.thrust(); |
21 | 122 //} |
19 | 123 } |
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124 |
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125 } |