Mercurial > projects > openmelee
diff ai.d @ 11:d998bf1b0654
Added utilities and AI; fixed steer
author | Mason Green <mason.green@gmail.com> |
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date | Sun, 22 Mar 2009 09:35:24 -0400 |
parents | |
children | 2ecd16840900 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/ai.d Sun Mar 22 09:35:24 2009 -0400 @@ -0,0 +1,55 @@ +/* + * Copyright (c) 2009, Mason Green (zzzzrrr) + * http://www.dsource.org/projects/openmelee + * + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, + * are permitted provided that the following conditions are met: + * + * * Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * * Neither the name of the polygonal nor the names of its contributors may be + * used to endorse or promote products derived from this software without specific + * prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ +module openmelee.ai; + +import openmelee.steer : Steer; +import openmelee.ship : Ship; + +class AI { + + + Steer steer; + Ship ship; + float maxPredictionTime = 0; + + this(Ship ship) { + this.ship = ship; + steer = new Steer(ship); + } + + void move(Ship enemy) { + + steer.update(); + steer.steerForPursuit(enemy.state, maxPredictionTime); + + } + +}