Mercurial > projects > openmelee
view ai.d @ 12:2ecd16840900
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author | Mason Green <mason.green@gmail.com> |
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date | Sun, 22 Mar 2009 12:10:16 -0400 |
parents | d998bf1b0654 |
children | e1004697cae1 |
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/* * Copyright (c) 2009, Mason Green (zzzzrrr) * http://www.dsource.org/projects/openmelee * * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the polygonal nor the names of its contributors may be * used to endorse or promote products derived from this software without specific * prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ module openmelee.ai; import tango.io.Stdout : Stdout; import tango.math.Math : atan2; import blaze.common.bzMath: bzVec2; import openmelee.steer : Steer; import openmelee.ship : Ship; class AI { Steer steer; Ship ship; float maxPredictionTime = 0.5f; this(Ship ship) { this.ship = ship; steer = new Steer(ship); } void move(Ship enemy) { steer.update(); bzVec2 st; st = steer.steerForPursuit(enemy.state, maxPredictionTime); //ship.thrust(); ship.state.target = st; float angle = atan2(st.x, st.y); if(angle < 0) { ship.turnLeft(); } else { ship.turnRight(); } } }