Mercurial > projects > openmelee
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author | zzzzrrr <mason.green@gmail.com> |
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date | Mon, 23 Mar 2009 08:02:23 -0400 |
parents | 2ecd16840900 |
children | af1e8620f027 |
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/* * Copyright (c) 2009, Mason Green (zzzzrrr) * http://www.dsource.org/projects/openmelee * * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the polygonal nor the names of its contributors may be * used to endorse or promote products derived from this software without specific * prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ module openmelee.ai; import tango.io.Stdout : Stdout; import tango.math.Math : atan2, abs, PI; import blaze.common.bzMath: bzVec2; import openmelee.steer : Steer; import openmelee.ship : Ship; class AI { Steer steer; Ship ship; float maxPredictionTime = 0.5f; this(Ship ship) { this.ship = ship; steer = new Steer(ship); } void move(Ship enemy) { steer.update(); bzVec2 st; st = steer.steerForPursuit(enemy.state, maxPredictionTime); ship.state.target = st; float angle = atan2(st.x, st.y); Stdout("Target angle: ")(angle).newline; float x = ship.state.forward.x; float y = ship.state.forward.y; float angle2 = atan2(x,y); float rel = angle2 - angle; if(abs(rel) > PI/8) { if(angle < angle2) { ship.turnLeft(); ship.state.turn = true; } else { ship.state.turn = true; ship.turnRight(); } } else { ship.rBody.angularVelocity = 0.0f; ship.state.turn = false; } ship.state.enemyAngle = rel; float range = (ship.state.position - enemy.state.position).length; if(range > 20 && !ship.state.turn) { //ship.thrust(); } } }