Mercurial > projects > openmelee
diff ai.d @ 14:af1e8620f027
fixed steering
author | zzzzrrr <mason.green@gmail.com> |
---|---|
date | Mon, 23 Mar 2009 14:06:47 -0400 |
parents | e1004697cae1 |
children | 8e6a9e390cba |
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--- a/ai.d Mon Mar 23 08:02:23 2009 -0400 +++ b/ai.d Mon Mar 23 14:06:47 2009 -0400 @@ -33,7 +33,7 @@ import tango.io.Stdout : Stdout; import tango.math.Math : atan2, abs, PI; -import blaze.common.bzMath: bzVec2; +import blaze.common.bzMath: bzVec2, bzClamp; import openmelee.steer : Steer; import openmelee.ship : Ship; @@ -42,7 +42,7 @@ Steer steer; Ship ship; - float maxPredictionTime = 0.5f; + float maxPredictionTime = 0.1f; this(Ship ship) { this.ship = ship; @@ -51,40 +51,36 @@ void move(Ship enemy) { + // Ver stupid, elementary AI so far... + steer.update(); bzVec2 st; st = steer.steerForPursuit(enemy.state, maxPredictionTime); - ship.state.target = st; + st = ship.rBody.localPoint(st); + float x = st.x; + float y = st.y; + st = -bzVec2(y,-x); float angle = atan2(st.x, st.y); - Stdout("Target angle: ")(angle).newline; - - float x = ship.state.forward.x; - float y = ship.state.forward.y; - float angle2 = atan2(x,y); - - - float rel = angle2 - angle; - - if(abs(rel) > PI/8) { - if(angle < angle2) { - ship.turnLeft(); - ship.state.turn = true; - } else { - ship.state.turn = true; - ship.turnRight(); - } + if(abs(angle) > 0.05) { + if(!ship.state.turn) { + if(st.x >= 0) { + ship.turnRight(); + ship.state.turn = true; + } else { + ship.state.turn = true; + ship.turnLeft(); + } + } } else { ship.rBody.angularVelocity = 0.0f; ship.state.turn = false; } - ship.state.enemyAngle = rel; - float range = (ship.state.position - enemy.state.position).length; - if(range > 20 && !ship.state.turn) { - //ship.thrust(); + if(range > 10 && abs(angle) < PI/4) { + ship.thrust(); } }