Mercurial > projects > mde
annotate mde/input/Input.d @ 124:a2ef6b549101
Dynamic minimal size changing is now fully supported.
Support for reducing minimal size in layouts.
Editing numbers as text now always converts new number back to string at end of edit.
Floating point number display format changed.
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Mon, 05 Jan 2009 12:43:27 +0000 |
parents | 20f7d813bb0f |
children | 264028f4115a |
rev | line source |
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1 /* LICENSE BLOCK |
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2 Part of mde: a Modular D game-oriented Engine |
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3 Copyright © 2007-2008 Diggory Hardy |
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4 |
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5 This program is free software: you can redistribute it and/or modify it under the terms |
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6 of the GNU General Public License as published by the Free Software Foundation, either |
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7 version 2 of the License, or (at your option) any later version. |
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8 |
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9 This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; |
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10 without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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11 See the GNU General Public License for more details. |
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12 |
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13 You should have received a copy of the GNU General Public License |
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14 along with this program. If not, see <http://www.gnu.org/licenses/>. */ |
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15 |
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16 /** |
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17 * This module contains the interface to the input system; it should be the only module of the |
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18 * input package imported from outside this package. |
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19 */ |
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20 module mde.input.Input; |
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21 |
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22 // package imports |
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23 import mde.input.Config; |
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24 import mde.input.exception; |
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25 |
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26 // sdl imports |
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27 import derelict.sdl.events; |
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28 import derelict.sdl.keyboard; |
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29 import derelict.sdl.types; // only SDL_PRESSED |
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30 import derelict.sdl.joystick; // SDL_HAT_* |
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31 |
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32 import Utf = tango.text.convert.Utf; |
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33 import tango.util.log.Log : Log, Logger; |
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34 |
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35 /************************************************************************************************** |
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36 * Class encapsulating all input functionality. |
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37 * |
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38 * This class has several modes which affect output: interaction mode (default), text input mode, |
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39 * mouse gui mode and axis/button binding modes. |
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40 * |
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41 * TODO: Gui mode and button capture and axis capture modes for key binding, disabling all |
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42 * other modes (except gui-type mouse info?). |
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43 * TODO: Possible revisions: remove by-index lookup, only providing callbacks? |
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44 * TODO: Make callbacks send the time of the event? |
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45 * TODO: Adjusters, e.g. double-press, hold/click differences. Axis output: via short or double? |
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46 * TODO: add an Axis1Callback similar to getAxis1? Or remove getAxis1 and provide a conversion function? |
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47 * TODO: allow callbacks to be removed. Currently not needed. |
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48 * TODO: modifiers in text-input mode: shortcut handling? Global shortcuts - either mode? |
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49 * |
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50 * The primary mode is the interaction mode, mapping each button and axis to a configurable index, |
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51 * and allowing event callback functions to be bound per index as well as allowing the state to be |
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52 * looked up directly. |
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53 * --- |
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54 * // For keyboard, joystick and mouse button input |
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55 * bool getButton (inputID id); |
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56 * void addButtonCallback (inputID id, ButtonCallback dg); // callback receives both up and down events |
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57 * |
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58 * // For joystick axis input |
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59 * short getAxis (inputID id); // range: -32767 .. 32767 |
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60 * double getAxis1 (inputID id); // range: -1.0 .. 1.0 |
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61 * void addAxisCallback (inputID id, AxisCallback dg); |
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62 * |
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63 * // For mouse (and joystick ball) relative motion input |
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64 * void getRelMotion (inputID id, out double x, out double y); |
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65 * void addRelMotionCallback (inputID id, RelMotionCallback dg); |
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66 * --- |
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67 * |
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68 * The keyboard can be put in text input mode, disabling interaction-mode keyboard access and |
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69 * providing a callback called on each letter press with it's UTF-8 code. Setting a LetterCallback |
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70 * activates text input mode and removing it disables this mode; only one may be active at once. |
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71 * --- |
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72 * void setLetterCallback (LetterCallback dg); |
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73 * --- |
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74 * |
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75 * Mouse input can be recieved via gui-oriented click/coordinate callbacks in both interaction |
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76 * mode and gui mode, however interaction-mode button and relative motion input is not received in |
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77 * gui mode. |
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78 * --- |
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79 * void getMouseScreenPos (out uint x, out uint y); |
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80 * void addMouseClickCallback (MouseClickCallback dg); |
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81 * void addMouseMotionCallback (MouseMotionCallback dg); |
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82 * --- |
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83 * |
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84 * The following methods are provided for setup & posting events: |
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85 * --- |
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86 * bool opCall (ref SDL_Event event); // Handles an event, making all the above work |
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87 * void frameReset (); // Needs to be called once per frame for correct relative input |
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88 * void loadConfig (char[] profile = "Default"); // Configuration for interaction-mode indexes |
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89 * --- |
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90 ***************************************************/ |
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91 class Input |
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92 { |
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93 /// Typedef for all indexes (type is uint). |
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94 typedef uint inputID; |
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95 alias void delegate(inputID, bool) ButtonCallback; |
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96 alias void delegate(inputID, short) AxisCallback; |
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97 alias void delegate(inputID, double,double) RelMotionCallback; |
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98 alias void delegate(ushort, ushort, ubyte, bool) MouseClickCallback; |
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99 alias void delegate(ushort, ushort) MouseMotionCallback; |
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100 alias void delegate(ushort, char[]) LetterCallback; |
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101 |
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102 /** Get key status at this ID. |
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103 * |
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104 * Returns: value (true = down, false = up) or false if no value at this ID. */ |
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105 bool getButton (inputID id) { |
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106 bool* retp = id in button; |
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107 if (retp) return *retp; |
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108 else return false; |
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109 } |
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110 |
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111 /** Get axis status at this ID. |
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112 * |
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113 * Returns: value (short; range -32767 .. 32767) or 0 if no value at this ID. */ |
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114 short getAxis (inputID id) { |
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115 short* retp = id in axis; |
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116 if (retp) return *retp; |
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117 else return 0; |
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118 } |
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119 /** Get axis status at this ID. |
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120 * |
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121 * Returns: value (double; range roughly -1.0 .. 1.0) or 0 if no value at this ID. */ |
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122 double getAxis1 (inputID id) { |
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123 short* retp = id in axis; |
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124 if (retp) return (*retp) * 3.0518509475997192e-05; |
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125 else return 0.0; |
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126 } |
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127 |
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128 /** Get the relative motion of the mouse or a joystick ball (since last frameReset() call). |
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129 * |
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130 * Future: Converts to a double via sensitivity settings (defaults may be set and overriden per item). |
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131 * |
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132 * To avoid confusion over the ID here, the idea is for the input-layer upward to support |
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133 * multiple mice, in case future platforms do. |
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134 * Also joystick balls (supported by SDL) can be used in the same way as a mouse for relative |
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135 * positions. */ |
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136 void getRelMotion (inputID id, out double x = 0.0, out double y = 0.0) { |
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137 RelPair* rp = id in relMotion; |
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138 if (rp) { |
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139 x = rp.x; y = rp.y; |
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140 } |
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141 } |
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142 |
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143 /** Adds a callback delegate for key events (both DOWN and UP) with this ID. |
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144 * |
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145 * Delegate receives event status. */ |
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146 void addButtonCallback (inputID id, ButtonCallback dg) { |
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147 buttonCallbacks[id] ~= dg; |
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148 } |
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149 |
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150 /** Adds a callback delegate for axis events with this ID. |
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151 * |
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152 * Delegate receives event status (as per what getAxis returns). */ |
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153 void addAxisCallback (inputID id, AxisCallback dg) { |
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154 axisCallbacks[id] ~= dg; |
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155 } |
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156 |
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157 /** Adds a callback delegate for mouse motion/joystick ball events with this ID. |
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158 * |
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159 * Delegate receives event status. As the name suggests, this is relative motion not screen |
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160 * position, with sensitivity adjustments applied. |
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161 * |
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162 * (A separate callback for mouse screen position changes is not |
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163 * necessary since this will be triggered by the same event - use mouseScreenPos from within the |
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164 * function to get new screen coordinates.) */ |
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165 void addRelMotionCallback (inputID id, RelMotionCallback dg) { |
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166 relMotionCallbacks[id] ~= dg; |
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167 } |
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168 |
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169 /** Adds a callback delegate for all mouse clicks & releases. |
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170 * |
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171 * Delegate recieves x,y screen position (at time of click/release), button index (1 for left, |
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172 * 2 for middle, 3 for right, 4/5 for wheel, etc.), and whether the button was pressed or |
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173 * released (true if pressed). |
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174 * |
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175 * The point of this over a standard button callback is firstly to avoid mouse configuration for |
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176 * the GUI, and secondly to give the pointer position at the time of the event, not the time the |
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177 * callback gets called. */ |
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178 void addMouseClickCallback (MouseClickCallback dg) { |
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179 mouseClickCallbacks ~= dg; |
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180 } |
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181 |
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182 /** Adds a callback delegate for all mouse motion events. |
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183 * |
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184 * Really just for graphical user interfaces. Use addRelMotionCallback for relative motion (for |
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185 * manipulating 3D views, etc.). */ |
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186 void addMouseMotionCallback (MouseMotionCallback dg) { |
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187 mouseMotionCallbacks ~= dg; |
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188 } |
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189 |
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190 /** Sets a callback delegate to recieve key presses as a Utf-8 char[]. |
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191 * |
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192 * Since it is normal to type into only one location at once, setting a new LetterCallback |
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193 * removes the last set one (however active ButtonCallbacks will still receive events). |
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194 * Supplying a null delegate will turn off the slight overhead of unicode conversion. |
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195 * |
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196 * The char[] received by the delegate must be copied and not stored or edited directly. */ |
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197 void setLetterCallback (LetterCallback dg = null) { |
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198 if (dg) { |
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199 SDL_EnableUNICODE (1); |
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200 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); |
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201 } else { |
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202 SDL_EnableUNICODE (0); |
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203 SDL_EnableKeyRepeat(0, SDL_DEFAULT_REPEAT_INTERVAL); |
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204 } |
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205 letterCallback = dg; |
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206 } |
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207 |
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208 /** Feed an SDL_Event struct (only uses if it's a key, mouse or joystick event). |
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209 * |
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210 * Other types of event functions may be added. Returns true if the event was used, false if not |
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211 * or no config was available. Hmm... doesn't seem very useful, but has practically no cost. |
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212 * (Due to lack of use of this feature, false is returned even for used events when no config is |
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213 * available). |
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214 * |
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215 * May throw InputClassExceptions (on configuration errors). Catching the exception and continuing should |
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216 * be fine. */ |
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217 bool opCall (ref SDL_Event event) { |
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218 /* Non-config events. |
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219 * |
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220 * Handle these first so that if no config exists some functionality at least is retained. |
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221 * |
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222 * Coordinates don't need adjusting (they put the top-left most pixel at 0,0). |
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223 */ |
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224 switch (event.type) { |
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225 case SDL_KEYDOWN: |
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226 if (letterCallback) { |
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227 try |
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228 letterCallback (event.key.keysym.sym, Utf.toString ([cast(wchar)event.key.keysym.unicode], cast(char[])utfBuf)); |
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229 catch (Exception e) |
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230 logger.error (CB_EXC ~ e.msg); |
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231 } |
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232 break; |
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233 |
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234 case SDL_MOUSEBUTTONDOWN: |
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235 case SDL_MOUSEBUTTONUP: |
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236 foreach (dg; mouseClickCallbacks) { |
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237 try |
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238 dg (event.button.x, event.button.y, |
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239 event.button.button, event.button.state == SDL_PRESSED); |
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240 catch (Exception e) |
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241 logger.error (CB_EXC ~ e.msg); |
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242 } |
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243 break; |
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244 |
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245 case SDL_MOUSEMOTION: |
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246 foreach (dg; mouseMotionCallbacks) { |
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247 try |
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248 dg (event.motion.x, event.motion.y); |
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249 catch (Exception e) |
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250 logger.error (CB_EXC ~ e.msg); |
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251 } |
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252 break; |
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253 |
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254 default: |
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255 } |
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256 |
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257 /* No config available, so don't try to access it and segfault. |
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258 * Don't log a message because this function is called per-event (i.e. frequently). |
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259 * A message should already have been logged by loadConfig anyway. */ |
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260 if (!config) return false; |
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261 |
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262 switch (event.type) { |
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263 // Keyboard events: |
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264 case SDL_KEYDOWN: |
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265 case SDL_KEYUP: |
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266 if (letterCallback) break; // text input mode; no keyboard input from mappings |
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267 outQueue[]* p = (Config.B.SDLKEY | event.key.keysym.sym) in config.button; |
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268 if (p) foreach (outQueue q; *p) { |
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269 bEvent (this, event.key.state == SDL_PRESSED, readOutQueue(q)); |
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270 } |
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271 break; |
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272 |
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273 // Mouse events: |
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274 case SDL_MOUSEBUTTONDOWN: |
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275 case SDL_MOUSEBUTTONUP: |
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276 // Button events: |
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277 outQueue[]* p = (Config.B.MOUSE | event.button.button) in config.button; |
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278 if (p) foreach (outQueue q; *p) { |
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279 bEvent (this, event.button.state == SDL_PRESSED, readOutQueue(q)); |
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280 } |
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281 break; |
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282 |
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283 case SDL_MOUSEMOTION: |
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284 // Relative motion: |
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285 outQueue[]* p = (Config.M.WMMOUSE) in config.relMotion; |
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286 if (p) foreach (outQueue q; *p) { |
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287 mEvent (this, event.motion.xrel, event.motion.yrel, readOutQueue(q)); |
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288 } |
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289 break; |
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290 |
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291 // Joystick events: |
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292 case SDL_JOYBUTTONDOWN: |
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293 case SDL_JOYBUTTONUP: |
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294 outQueue[]* p = (Config.B.JOYBUTTON | (event.jbutton.which << 12) | event.jbutton.button) in config.button; |
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295 if (p) foreach (outQueue q; *p) { |
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296 bEvent (this, event.jbutton.state == SDL_PRESSED, readOutQueue(q)); |
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297 } |
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298 break; |
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299 |
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300 case SDL_JOYAXISMOTION: |
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301 outQueue[]* p = (Config.A.JOYAXIS | (event.jaxis.which << 12) | event.jaxis.axis) in config.axis; |
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302 if (p) foreach (outQueue q; *p) { |
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303 aEvent (this, event.jaxis.value, readOutQueue(q)); |
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304 } |
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305 break; |
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306 |
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307 case SDL_JOYBALLMOTION: |
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308 outQueue[]* p = (Config.M.JOYBALL | (event.jball.which << 12) | event.jball.ball) in config.relMotion; |
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309 if (p) foreach (outQueue q; *p) { |
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310 mEvent (this, event.jball.xrel, event.jball.yrel, readOutQueue(q)); |
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311 } |
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312 break; |
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313 |
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314 case SDL_JOYHATMOTION: |
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315 static ubyte[uint] oldJHatVals; // necessary to store this to know which "axis" changed |
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316 |
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317 uint index = (event.jhat.which << 12) | event.jhat.hat; |
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318 ubyte* oVal_p = index in oldJHatVals; |
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319 ubyte oldJHatVal = (oVal_p) ? *oVal_p : SDL_HAT_CENTERED; |
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320 |
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321 // Carry out functionality for an axis. |
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322 void hatExamine (ubyte neg, ubyte pos, Config.B neg_b, Config.B pos_b, Config.A axis) { |
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323 // Check if there's any change on this axis (if not, nothing to do): |
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324 ubyte filter = neg | pos; |
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325 if ((oldJHatVal & filter) != (event.jhat.value & filter)) { |
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326 // Now we know this axis changed position, so can unset old value and set |
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327 // new value (if not centre). |
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328 |
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329 // Cancel old button status: |
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330 if (oldJHatVal & neg) { |
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331 outQueue[]* p = (neg_b | index) in config.button; |
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332 if (p) foreach (outQueue q; *p) bEvent (this, false, readOutQueue(q)); |
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333 } else if (oldJHatVal & pos) { |
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334 outQueue[]* p = (pos_b | index) in config.button; |
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335 if (p) foreach (outQueue q; *p) bEvent (this, false, readOutQueue(q)); |
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336 } |
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337 |
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338 // Set new button status and position: |
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339 short position = 0; |
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340 if (event.jhat.value & neg) { |
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341 position = -32767; |
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342 outQueue[]* p = (neg_b | index) in config.button; |
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343 if (p) foreach (outQueue q; *p) bEvent (this, true, readOutQueue(q)); |
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344 } else if (event.jhat.value & pos) { |
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345 position = 32767; |
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346 outQueue[]* p = (pos_b | index) in config.button; |
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347 if (p) foreach (outQueue q; *p) bEvent (this, true, readOutQueue(q)); |
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348 } |
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349 |
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350 // New axis event: |
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351 outQueue[]* p = (axis | index) in config.axis; |
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352 if (p) foreach (outQueue q; *p) aEvent (this, position, readOutQueue(q)); |
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353 } |
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354 } |
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355 |
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356 // Now run the code for each axis: |
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357 hatExamine (SDL_HAT_UP, SDL_HAT_DOWN, |
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358 Config.B.JOYHAT_U, Config.B.JOYHAT_D, Config.A.JOYHAT_UD); |
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359 hatExamine (SDL_HAT_LEFT, SDL_HAT_RIGHT, |
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360 Config.B.JOYHAT_L, Config.B.JOYHAT_R, Config.A.JOYHAT_LR); |
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361 |
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362 oldJHatVals[index] = event.jhat.value; |
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363 break; |
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364 |
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365 // Other events: |
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366 default: |
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367 return false; // event not used |
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368 } |
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369 return true; // event used |
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370 } |
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371 |
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372 /** Resets relative movement of mice / joystick balls to zero. |
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373 * |
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374 * Should be called once-per-frame if these are used, but must be called after their state has |
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375 * been read (e.g. just before updating the input). */ |
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376 void frameReset () { |
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377 foreach (rp; relMotion) { |
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378 rp.x = rp.y = 0.0; |
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379 } |
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380 } |
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381 |
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382 /** Loads all configs, activating the requested id. |
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383 * |
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384 * Throws: ConfigLoadException if unable to load any configs or the requested config id wasn't |
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385 * found. */ |
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386 void loadConfig (char[] file, char[] profile = "Default") { |
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387 Config.load(file); |
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388 Config* c_p = profile in Config.configs; |
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389 if (c_p) config = *c_p; |
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390 else { |
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391 throw new ConfigLoadException; |
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392 logger.error ("Config profile \""~profile~"\" not found: input won't work unless a valid profile is loaded!"); |
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393 } |
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394 } |
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395 |
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396 private: |
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397 // Static constructor for event stream (fills es_*_fcts tables). |
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398 static this () { |
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399 es_b_fcts = [ ES_B.OUT : &es_b_out ]; |
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400 es_a_fcts = [ ES_A.OUT : &es_a_out, ES_A.REVERSE : &es_a_reverse ]; |
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401 es_m_fcts = [ ES_M.OUT : &es_m_out ]; |
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402 |
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403 logger = Log.getLogger ("mde.input.Input"); |
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404 } |
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405 |
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406 struct RelPair { // for mouse/joystick ball motion |
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407 double x, y; |
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408 static RelPair opCall (double a, double b) { |
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409 RelPair ret; |
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410 ret.x = a; ret.y = b; |
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411 return ret; |
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412 } |
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413 } |
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414 |
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415 static const CB_EXC = "Callback exception: "; |
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416 |
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417 static Logger logger; |
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418 |
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419 Config config; // Configuration |
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420 char[6] utfBuf; // Buffer for Utf.toString; reallocates if less than 5. |
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421 |
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422 bool[inputID] button; // Table of button states |
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423 short[inputID] axis; // Table of axes states |
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424 RelPair[inputID] relMotion; // Table of relative mouse / joystick ball motions |
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425 |
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426 // NOTE: currently no means of removal |
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427 ButtonCallback[][inputID] buttonCallbacks; |
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428 AxisCallback[][inputID] axisCallbacks; |
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429 RelMotionCallback[][inputID] relMotionCallbacks; |
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430 MouseClickCallback[] mouseClickCallbacks; |
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431 MouseMotionCallback[] mouseMotionCallbacks; |
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432 LetterCallback letterCallback; |
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433 |
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434 //BEGIN Event stream functionality |
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435 /* This section contains functions called on an event, which may modify the event (adjuster |
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436 * functions), and finally output to one (or more) of the state tables (the event stream). |
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437 * |
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438 * Adjuster and other event functions should have a format to fit the ES_X_Func types, for X is |
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439 * B (button event), A (axis event) or M (mouse relative motion event or joystick ball event). |
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440 * Adjusters should call one of the xEvent() functions with their output and the remainder of |
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441 * the readOutQueue. |
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442 * |
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443 * To control which adjusters get called and pass parameters, a stack of sorts is used: |
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444 * outQueue. */ |
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445 //BEGIN ES Definitions |
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446 /* Note: We really want an array, not a stack. We cannot edit the lists, so we can either |
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447 * copy to a stack or just iterate through it as an array. */ |
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448 alias Config.outQueue outQueue; |
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449 struct readOutQueue { // A convenient structure for reading an outQueue item by item. |
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450 private Config.outQueue _q; // the queue, stored by reference to the original |
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451 private uint p = 0; // current read position (start at beginning) |
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452 |
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453 static readOutQueue opCall (Config.outQueue q) { // Static constructor |
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454 readOutQueue ret; |
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455 ret._q = q; |
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456 return ret; |
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457 } |
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458 uint pop () { // Get the next element and advance. Throws an exception if there isn't another. |
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459 if (p >= _q.length) |
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460 throw new InputClassException ("Input: Invalid configuration: incomplete config stack"); |
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461 uint ret = _q[p]; |
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462 ++p; |
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463 return ret; |
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464 } |
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465 debug uint next () { // Get the next element. No checks; for debug use only. |
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466 return _q[p]; |
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467 } |
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468 } |
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469 |
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470 // These aliases are for pointers to the event functions. |
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471 // These need to use "this", but cannot be delegates because they musn't be bound to a |
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472 // particular instance of Input, hence this must be passed when called. |
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473 alias void function (Input, bool, readOutQueue) ES_B_Func; |
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474 alias void function (Input, short, readOutQueue) ES_A_Func; |
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475 alias void function (Input, short, short, readOutQueue) ES_M_Func; |
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476 |
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477 /* These are the codes allowing the config to specify event functions. |
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478 * |
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479 * They are organised as defined in doc/input_ID_assignments. */ |
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480 enum ES_B : uint { |
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481 OUT = 0x1000u, |
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482 } |
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483 enum ES_A : uint { |
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484 OUT = 0x1000u, |
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485 REVERSE = 0x2000u, |
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486 } |
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487 enum ES_M : uint { |
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488 OUT = 0x1000u, |
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489 } |
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490 //END ES Definitions |
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491 |
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492 // ES Data: |
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493 // These are the tables for looking up which event function to call. |
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494 static ES_B_Func[uint] es_b_fcts; |
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495 static ES_A_Func[uint] es_a_fcts; |
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496 static ES_M_Func[uint] es_m_fcts; |
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497 |
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498 //BEGIN ES Functions |
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499 // These 3 functions pass an event to the appropriate event function (adjuster or output func). |
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500 // They are used to start and continue an event stream. |
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501 // They must be static to allow calling from event functions. |
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502 const EVCONF_ERR = "Invalid configuration: bad event function code"; |
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503 static void bEvent (Input myThis, bool b, readOutQueue s) |
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504 { |
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505 ES_B_Func* func = (s.pop() in es_b_fcts); |
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506 if (func != null) (*func)(myThis, b, s); |
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507 else throw new InputClassException (EVCONF_ERR); |
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508 } |
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509 static void aEvent (Input myThis, short x, readOutQueue s) |
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510 { |
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511 ES_A_Func* func = (s.pop() in es_a_fcts); |
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512 if (func != null) (*func)(myThis, x, s); |
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513 else throw new InputClassException (EVCONF_ERR); |
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514 } |
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515 // Only handles relative output since position-on-screen is not stored with an ID: |
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516 static void mEvent (Input myThis, short x, short y, readOutQueue s) |
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517 { |
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518 ES_M_Func* func = (s.pop() in es_m_fcts); |
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519 if (func != null) (*func)(myThis, x, y, s); |
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520 else throw new InputClassException (EVCONF_ERR); |
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521 } |
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522 |
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523 // The remaining functions are the stream functions, for adjusting and outputting an event. |
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524 // They need to work like non-static functions, but are called via a function pointer, hencne |
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525 // should be static with their first parameter being instead of this. |
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526 |
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527 // Simple output function |
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528 static void es_b_out (Input myThis, bool b, readOutQueue s) { |
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529 inputID id = cast(inputID) s.pop(); |
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530 |
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531 myThis.button[id] = b; |
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532 |
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533 ButtonCallback[]* cb_p = id in myThis.buttonCallbacks; |
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534 if (cb_p) foreach (cb; *cb_p) { |
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535 try |
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536 cb (id, b); |
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537 catch (Exception e) |
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538 logger.error (CB_EXC ~ e.msg); |
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539 } |
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540 } |
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541 // Adjuster to check modifier keys |
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542 static void es_b_modifier (Input myThis, bool b, readOutQueue s); |
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543 |
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544 // Simple output function |
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545 static void es_a_out (Input myThis, short x, readOutQueue s) { |
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546 inputID id = cast(inputID) s.pop(); |
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547 |
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548 myThis.axis[id] = x; |
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549 |
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550 AxisCallback[]* cb_p = id in myThis.axisCallbacks; |
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551 if (cb_p) foreach (cb; *cb_p) { |
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Allowed widget resizing, changed widget IDs and made Input catch any callback exceptions.
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552 try |
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553 cb (id, x); |
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diff
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|
554 catch (Exception e) |
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555 logger.error (CB_EXC ~ e.msg); |
052df9b2fe07
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556 } |
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557 } |
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558 |
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559 // Just reverses an axis's value |
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560 static void es_a_reverse (Input myThis, short x, readOutQueue s) { |
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561 aEvent (myThis, -x, s); |
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562 } |
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563 |
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parents:
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564 // Simple output function |
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565 static void es_m_out (Input myThis, short x, short y, readOutQueue s) { |
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566 inputID id = cast(inputID) s.pop(); |
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567 |
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568 myThis.relMotion[id] = RelPair(x,y); |
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569 |
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570 RelMotionCallback[]* cb_p = id in myThis.relMotionCallbacks; |
37
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571 if (cb_p) foreach (cb; *cb_p) { |
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572 try |
052df9b2fe07
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diff
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573 cb (id, x,y); |
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parents:
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574 catch (Exception e) |
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575 logger.error (CB_EXC ~ e.msg); |
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576 } |
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577 } |
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578 //END ES Functions |
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579 //END Event stream functionality |
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580 |
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581 |
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582 /* This unittest covers input.config.Config and input.input.Input for some events of all types. |
68
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Unittests: fixes and changes. Plus some doc changes.
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583 * It is not bullet-proof, and does not cover the stream-functions other than the direct output |
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584 * ones (largely because these may get added at any time and tested via input tests). |
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585 * |
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586 * What it does test: |
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587 * Events of all types. |
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588 * Callbacks of all types. |
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589 * Status set from events for all types (button,axis,relMotion). |
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590 * |
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591 * It relies on config loaded from a file (dependant on where input bindings are loaded from; |
34
6b4116e6355c
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592 * currently conf/input.mtt). */ |
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593 debug (mdeUnitTest) unittest { |
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594 Input ut = new Input(); |
107
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595 ut.loadConfig ("InputConfig"); |
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596 |
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597 int[6] counters; // counters for callbacks |
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598 // Should become: [2,2,0,2,1,1] |
107
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599 |
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600 //BEGIN Set up some callbacks |
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601 ut.addButtonCallback (0x03F0, delegate void(inputID id, bool status) { |
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602 assert (status == !counters[0]); // true first call, false next |
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603 counters[0] += 1; |
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604 }); |
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605 ut.addButtonCallback (0x06F0, delegate void(inputID id, bool status) { |
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606 assert (status == !counters[1]); // true first call, false next |
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607 counters[1] += 1; |
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608 }); |
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609 ut.addButtonCallback (0x07F0, delegate void(inputID id, bool status) { |
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610 counters[2] += 1; |
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611 }); |
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612 ut.addAxisCallback (0x22F0, delegate void(inputID id, short x) { |
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613 assert (x == (counters[3] ? 0 : 32767)); |
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614 counters[3] += 1; |
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615 }); |
99
5de5810e3516
Implemented an editable TextContent widget; it's now possible to edit text options using the GUI.
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616 ut.addRelMotionCallback (0x11F0, delegate void(inputID id, double x, double y) { |
32
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617 assert (x == 14.0); |
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618 assert (y == -1.0); |
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619 counters[4] += 1; |
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620 }); |
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621 ut.addMouseClickCallback (delegate void(ushort x, ushort y, ubyte b, bool s) { |
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622 assert (x == 291); |
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623 assert (y == 10010); |
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624 assert (b == 3); |
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625 assert (s == false); |
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626 counters[5] += 1; |
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627 }); |
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628 //END Set up some callbacks |
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629 |
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630 //BEGIN Post a lot of events |
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631 SDL_Event e; |
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632 |
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633 // F11 down: |
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634 e.type = SDL_KEYDOWN; |
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635 e.key.state = SDL_PRESSED; |
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636 e.key.keysym.sym = 292; // SDLK_F11 |
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637 ut(e); |
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638 // Right mouse button up: |
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639 e.type = SDL_MOUSEBUTTONUP; |
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640 e.button.button = 3; // SDL_BUTTON_RIGHT |
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641 e.button.state = SDL_RELEASED; |
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642 e.button.x = 291; |
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643 e.button.y = 10010; |
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644 ut(e); |
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645 // Mouse motion: |
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646 e.type = SDL_MOUSEMOTION; |
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647 e.motion.x = 63; |
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648 e.motion.y = 44; |
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649 e.motion.xrel = 14; |
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650 e.motion.yrel = -1; |
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651 ut(e); |
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652 // Joystick 2 button 5 down: |
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653 e.type = SDL_JOYBUTTONDOWN; |
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654 e.jbutton.which = 2; |
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655 e.jbutton.button = 5; |
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656 e.jbutton.state = SDL_PRESSED; |
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657 ut(e); |
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658 // Same button released: |
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659 e.jbutton.state = SDL_RELEASED; |
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660 ut(e); |
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661 // Joystick 1 axis 8 motion: |
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662 e.type = SDL_JOYAXISMOTION; |
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663 e.jaxis.which = 1; |
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664 e.jaxis.axis = 8; |
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665 e.jaxis.value = 32767; |
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666 ut(e); |
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667 // Joystick 22 ball 100 motion: |
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668 e.type = SDL_JOYBALLMOTION; |
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669 e.jball.which = 22; |
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670 e.jball.ball = 100; |
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671 e.jball.xrel = -21; |
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672 e.jball.yrel = 1024; |
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673 ut(e); |
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674 // Joystick 214 hat 12 DOWN-RIGHT: |
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675 e.type = SDL_JOYHATMOTION; |
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676 e.jhat.which = 214; |
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677 e.jhat.hat = 12; |
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678 e.jhat.value = SDL_HAT_RIGHTDOWN; |
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679 ut(e); |
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680 // Same hat LEFT: |
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681 e.jhat.value = SDL_HAT_LEFT; |
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682 ut(e); |
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683 //END Post a lot of events |
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684 |
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685 //BEGIN Check states |
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686 assert (ut.getButton(0xF0) == true); |
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687 assert (ut.getButton(0x1F0) == false); |
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688 assert (ut.getButton(0x2F0) == false); |
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689 assert (ut.getButton(0x4F0) == false); |
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690 assert (ut.getButton(0x5F0) == true); |
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691 assert (ut.getButton(0x6F0) == false); |
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692 assert (ut.getButton(0x7F0) == false); |
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693 |
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694 assert (ut.getAxis(0x20F0) == 32767); |
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695 assert (ut.getAxis(0x21F0) == -32767); |
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696 assert (ut.getAxis1(0x22F0) == 0.0); |
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697 |
99
5de5810e3516
Implemented an editable TextContent widget; it's now possible to edit text options using the GUI.
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698 double s,t; |
32
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699 ut.getRelMotion(0x10F0, s,t); |
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700 assert (s == 14.0); |
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701 assert (t == -1.0); |
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702 ut.getRelMotion(0x12F0, s,t); |
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703 assert (s == -21.0); |
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704 assert (t == 1024.0); |
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705 |
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706 assert (counters == [2,2,0,2,1,1]); |
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707 //END Check states |
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708 |
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709 logger.info ("Unittest complete."); |
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710 } |
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711 } |