Mercurial > projects > mde
annotate mde/input/Input.d @ 37:052df9b2fe07
Allowed widget resizing, changed widget IDs and made Input catch any callback exceptions.
Enabled widget resizing.
Removed IRenderer's temporary drawBox method and added drawButton for ButtonWidget.
Made the Widget class abstract and added FixedWidget and SizableWidget classes.
Rewrote much of createWidget to use meta-code; changed widget IDs.
Made Input catch callback exceptions and report error messages.
committer: Diggory Hardy <diggory.hardy@gmail.com>
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Mon, 05 May 2008 14:47:25 +0100 |
parents | 6b4116e6355c |
children | 23a1d2b1ec5f |
rev | line source |
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1 /* LICENSE BLOCK |
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2 Part of mde: a Modular D game-oriented Engine |
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3 Copyright © 2007-2008 Diggory Hardy |
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4 |
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5 This program is free software: you can redistribute it and/or modify it under the terms |
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6 of the GNU General Public License as published by the Free Software Foundation, either |
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7 version 2 of the License, or (at your option) any later version. |
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8 |
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9 This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; |
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10 without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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11 See the GNU General Public License for more details. |
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12 |
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13 You should have received a copy of the GNU General Public License |
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14 along with this program. If not, see <http://www.gnu.org/licenses/>. */ |
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15 |
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16 /** |
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17 * This module contains the interface to the input system; it should be the only module of the |
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18 * input package imported from outside this package. |
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19 */ |
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20 module mde.input.Input; |
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21 |
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22 // package imports |
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23 import mde.input.Config; |
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24 import mde.input.exception; |
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25 |
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26 // sdl imports |
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27 import derelict.sdl.events; |
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28 import derelict.sdl.types; // only SDL_PRESSED |
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29 import derelict.sdl.joystick; // SDL_HAT_* |
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30 |
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31 import tango.util.log.Log : Log, Logger; |
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32 |
34
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33 /** Class encapsulating all input functionality. |
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34 * |
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35 * The following methods are provided for Gui mouse input: |
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36 * --- |
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37 * void getMouseScreenPos (out uint x, out uint y); |
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38 * void addMouseClickCallback (MouseClickCallback dg); |
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39 * void addMouseMotionCallback (MouseMotionCallback dg); |
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40 * --- |
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41 * |
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42 * The following methods are provided for mouse (and joystick ball) relative motion input: |
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43 * --- |
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44 * void getRelMotion (inputID id, out real x = 0.0, out real y = 0.0); |
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45 * void addRelMotionCallback (inputID id, RelMotionCallback dg); |
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46 * --- |
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47 * |
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48 * The following methods are provided for joystick axis input: |
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49 * --- |
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50 * short getAxis (inputID id); |
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51 * real getAxis1 (inputID id); |
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52 * void addAxisCallback (inputID id, AxisCallback dg); |
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53 * --- |
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54 * |
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55 * The following methods are provided for keyboard, joystick and mouse button input: |
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56 * --- |
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57 * bool getButton (inputID id); |
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58 * void addButtonCallback (inputID id, ButtonCallback dg) |
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59 * --- |
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60 * |
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61 * The following methods are provided for setup & posting events: |
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62 * --- |
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63 * bool opCall (ref SDL_Event event); |
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64 * void frameReset (); |
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65 * void loadConfig (char[] profile = "Default"); |
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66 * --- |
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67 ***************************************************/ |
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68 // FIXME: remove getMouseScreenPos (no use)? |
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69 // FIXME: add an Axis1Callback similar to getAxis1? Or remove getAxis1 and provide a conversion |
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70 // function? |
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71 class Input |
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72 { |
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73 /// Typedef for all indexes (type is uint). |
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74 typedef uint inputID; |
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75 alias void delegate(inputID, bool) ButtonCallback; |
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76 alias void delegate(inputID, short) AxisCallback; |
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77 alias void delegate(inputID, real,real) RelMotionCallback; |
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78 alias void delegate(ushort, ushort, ubyte, bool) MouseClickCallback; |
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79 alias void delegate(ushort, ushort) MouseMotionCallback; |
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80 |
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81 /** Get key status at this ID. |
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82 * |
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83 * Returns: value (true = down, false = up) or false if no value at this ID. */ |
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84 bool getButton (inputID id) { |
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85 bool* retp = id in button; |
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86 if (retp) return *retp; |
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87 else return false; |
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88 } |
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89 |
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90 /** Get axis status at this ID. |
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91 * |
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92 * Returns: value (short; range -32767 .. 32767) or 0 if no value at this ID. */ |
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93 short getAxis (inputID id) { |
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94 short* retp = id in axis; |
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95 if (retp) return *retp; |
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96 else return 0; |
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97 } |
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98 /** Get axis status at this ID. |
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99 * |
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100 * Returns: value (real; range roughly -1.0 .. 1.0) or 0 if no value at this ID. */ |
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101 real getAxis1 (inputID id) { |
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102 short* retp = id in axis; |
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103 if (retp) return (*retp) * 3.0518509475997192e-05; |
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104 else return 0.0; |
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105 } |
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106 |
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107 /** Get the relative motion of the mouse or a joystick ball (since last frameReset() call). |
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108 * |
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109 * Future: Converts to a real via sensitivity settings (defaults may be set and overriden per item). |
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110 * |
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111 * To avoid confusion over the ID here, the idea is for the input-layer upward to support |
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112 * multiple mice, in case future platforms do. |
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113 * Also joystick balls (supported by SDL) can be used in the same way as a mouse for relative |
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114 * positions. */ |
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115 void getRelMotion (inputID id, out real x = 0.0, out real y = 0.0) { |
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116 RelPair* rp = id in relMotion; |
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117 if (rp) { |
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118 x = rp.x; y = rp.y; |
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119 } |
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120 } |
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121 /** Get mouse pointer position in screen coordinates. |
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122 * |
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123 * Window managers only support one mouse, so there will only be one screen coordinate. |
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124 * Unlike nearly everything else, this is not configurable. |
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125 * |
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126 * Also see addMouseMotionCallback. */ |
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127 void getMouseScreenPos (out uint x, out uint y) { |
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128 x = mouse_x; y = mouse_y; |
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129 } |
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130 // /// Is this modifier on? |
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131 //bool modifierStatus (inputID id); |
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132 |
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133 /** Adds a callback delegate for key events (both DOWN and UP) with this ID. |
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134 * |
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135 * Delegate receives event status. */ |
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136 void addButtonCallback (inputID id, ButtonCallback dg) { |
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137 buttonCallbacks[id] ~= dg; |
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138 } |
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139 |
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140 /** Adds a callback delegate for axis events with this ID. |
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141 * |
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142 * Delegate receives event status (as per what getAxis returns). */ |
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143 void addAxisCallback (inputID id, AxisCallback dg) { |
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144 axisCallbacks[id] ~= dg; |
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145 } |
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146 |
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147 /** Adds a callback delegate for mouse motion/joystick ball events with this ID. |
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148 * |
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149 * Delegate receives event status. As the name suggests, this is relative motion not screen |
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150 * position, with sensitivity adjustments applied. |
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151 * |
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152 * (A separate callback for mouse screen position changes is not |
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153 * necessary since this will be triggered by the same event - use mouseScreenPos from within the |
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154 * function to get new screen coordinates.) */ |
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155 void addRelMotionCallback (inputID id, RelMotionCallback dg) { |
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156 relMotionCallbacks[id] ~= dg; |
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157 } |
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158 |
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159 /** Adds a callback delegate for all mouse clicks & releases. |
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160 * |
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161 * Delegate recieves x,y screen position (at time of click/release), button index (1 for left, |
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162 * 2 for middle, 3 for right, 4/5 for wheel, etc.), and whether the button was pressed or |
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163 * released (true if pressed). |
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164 * |
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165 * The point of this over a standard button callback is firstly to avoid mouse configuration for |
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166 * the GUI, and secondly to give the pointer position at the time of the event, not the time the |
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167 * callback gets called. */ |
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168 void addMouseClickCallback (MouseClickCallback dg) { |
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169 mouseClickCallbacks ~= dg; |
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170 } |
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171 |
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172 /** Adds a callback delegate for all mouse motion events. |
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173 * |
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174 * Really just for graphical user interfaces. Use addRelMotionCallback for relative motion (for |
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175 * manipulating 3D views, etc.). */ |
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176 void addMouseMotionCallback (MouseMotionCallback dg) { |
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177 mouseMotionCallbacks ~= dg; |
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178 } |
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179 |
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180 /** Feed an SDL_Event struct (only uses if it's a key, mouse or joystick event). |
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181 * |
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182 * Other types of event functions may be added. Returns true if the event was used, false if not |
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183 * or no config was available. Hmm... doesn't seem very useful, but has practically no cost. |
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184 * |
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185 * May throw InputClassExceptions (on configuration errors). Catching the exception and continuing should |
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186 * be fine. */ |
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187 bool opCall (ref SDL_Event event) { |
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188 /* Non-config events. |
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189 * |
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190 * Mouse events don't need config for the GUI. Handle them first so that if no config exists |
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191 * some functionality at least is retained. |
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192 * |
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193 * Note that the mouse coordinates as reported by SDL put the top-left most pixel at 1,1. |
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194 * Internal coordinates put that pixel at 0,0 (see gui/GUI notes.txt). |
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195 */ |
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196 switch (event.type) { |
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197 case SDL_MOUSEBUTTONDOWN: |
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198 case SDL_MOUSEBUTTONUP: |
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199 foreach (dg; mouseClickCallbacks) { |
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200 try |
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201 dg (event.button.x - 1, event.button.y - 1, |
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202 event.button.button, event.button.state == SDL_PRESSED); |
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203 catch (Exception e) |
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204 logger.error (CB_EXC ~ e.msg); |
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205 } |
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206 break; |
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207 |
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208 case SDL_MOUSEMOTION: |
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209 mouse_x = event.motion.x - 1; |
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210 mouse_y = event.motion.y - 1; |
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211 |
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212 foreach (dg; mouseMotionCallbacks) { |
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213 try |
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214 dg (event.motion.x - 1, event.motion.y - 1); |
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215 catch (Exception e) |
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216 logger.error (CB_EXC ~ e.msg); |
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217 } |
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218 break; |
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219 |
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220 default: |
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221 } |
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222 |
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223 /* No config available, so don't try to access it and segfault. |
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224 * Don't log a message because this function is called per-event (i.e. frequently). |
34
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225 * A message should already have been logged by loadConfig anyway. */ |
32
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226 if (!config) return false; |
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227 |
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228 switch (event.type) { |
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229 // Keyboard events: |
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230 case SDL_KEYDOWN: |
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231 case SDL_KEYUP: |
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232 outQueue[]* p = (Config.B.SDLKEY | event.key.keysym.sym) in config.button; |
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233 if (p) foreach (outQueue q; *p) { |
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234 bEvent (this, event.key.state == SDL_PRESSED, readOutQueue(q)); |
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235 } |
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236 break; |
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237 |
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238 // Mouse events: |
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239 case SDL_MOUSEBUTTONDOWN: |
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240 case SDL_MOUSEBUTTONUP: |
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241 // Button events: |
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242 outQueue[]* p = (Config.B.MOUSE | event.button.button) in config.button; |
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243 if (p) foreach (outQueue q; *p) { |
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244 bEvent (this, event.button.state == SDL_PRESSED, readOutQueue(q)); |
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245 } |
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246 break; |
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247 |
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248 case SDL_MOUSEMOTION: |
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249 // Relative motion: |
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250 outQueue[]* p = (Config.M.WMMOUSE) in config.relMotion; |
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251 if (p) foreach (outQueue q; *p) { |
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252 mEvent (this, event.motion.xrel, event.motion.yrel, readOutQueue(q)); |
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253 } |
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254 break; |
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255 |
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256 // Joystick events: |
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257 case SDL_JOYBUTTONDOWN: |
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258 case SDL_JOYBUTTONUP: |
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259 outQueue[]* p = (Config.B.JOYBUTTON | (event.jbutton.which << 12) | event.jbutton.button) in config.button; |
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260 if (p) foreach (outQueue q; *p) { |
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261 bEvent (this, event.jbutton.state == SDL_PRESSED, readOutQueue(q)); |
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262 } |
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263 break; |
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264 |
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265 case SDL_JOYAXISMOTION: |
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266 outQueue[]* p = (Config.A.JOYAXIS | (event.jaxis.which << 12) | event.jaxis.axis) in config.axis; |
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267 if (p) foreach (outQueue q; *p) { |
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268 aEvent (this, event.jaxis.value, readOutQueue(q)); |
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269 } |
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270 break; |
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271 |
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272 case SDL_JOYBALLMOTION: |
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273 outQueue[]* p = (Config.M.JOYBALL | (event.jball.which << 12) | event.jball.ball) in config.relMotion; |
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274 if (p) foreach (outQueue q; *p) { |
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275 mEvent (this, event.jball.xrel, event.jball.yrel, readOutQueue(q)); |
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276 } |
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277 break; |
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278 |
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279 case SDL_JOYHATMOTION: |
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280 static ubyte[uint] oldJHatVals; // necessary to store this to know which "axis" changed |
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281 |
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282 uint index = (event.jhat.which << 12) | event.jhat.hat; |
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283 ubyte* oVal_p = index in oldJHatVals; |
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284 ubyte oldJHatVal = (oVal_p) ? *oVal_p : SDL_HAT_CENTERED; |
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285 |
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286 // Carry out functionality for an axis. |
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287 void hatExamine (ubyte neg, ubyte pos, Config.B neg_b, Config.B pos_b, Config.A axis) { |
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288 // Check if there's any change on this axis (if not, nothing to do): |
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289 ubyte filter = neg | pos; |
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290 if ((oldJHatVal & filter) != (event.jhat.value & filter)) { |
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291 // Now we know this axis changed position, so can unset old value and set |
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292 // new value (if not centre). |
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293 |
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294 // Cancel old button status: |
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295 if (oldJHatVal & neg) { |
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296 outQueue[]* p = (neg_b | index) in config.button; |
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297 if (p) foreach (outQueue q; *p) bEvent (this, false, readOutQueue(q)); |
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298 } else if (oldJHatVal & pos) { |
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299 outQueue[]* p = (pos_b | index) in config.button; |
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300 if (p) foreach (outQueue q; *p) bEvent (this, false, readOutQueue(q)); |
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301 } |
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302 |
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303 // Set new button status and position: |
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304 short position = 0; |
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305 if (event.jhat.value & neg) { |
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306 position = -32767; |
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307 outQueue[]* p = (neg_b | index) in config.button; |
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308 if (p) foreach (outQueue q; *p) bEvent (this, true, readOutQueue(q)); |
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309 } else if (event.jhat.value & pos) { |
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310 position = 32767; |
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311 outQueue[]* p = (pos_b | index) in config.button; |
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312 if (p) foreach (outQueue q; *p) bEvent (this, true, readOutQueue(q)); |
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313 } |
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314 |
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315 // New axis event: |
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316 outQueue[]* p = (axis | index) in config.axis; |
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317 if (p) foreach (outQueue q; *p) aEvent (this, position, readOutQueue(q)); |
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318 } |
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319 } |
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320 |
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321 // Now run the code for each axis: |
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322 hatExamine (SDL_HAT_UP, SDL_HAT_DOWN, |
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323 Config.B.JOYHAT_U, Config.B.JOYHAT_D, Config.A.JOYHAT_UD); |
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324 hatExamine (SDL_HAT_LEFT, SDL_HAT_RIGHT, |
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325 Config.B.JOYHAT_L, Config.B.JOYHAT_R, Config.A.JOYHAT_LR); |
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326 |
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327 oldJHatVals[index] = event.jhat.value; |
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328 break; |
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329 |
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330 // Other events: |
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331 default: |
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332 return false; // event not used |
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333 } |
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334 return true; // event used |
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335 } |
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336 |
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337 /** Resets relative movement of mice / joystick balls to zero. |
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338 * |
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339 * Should be called once-per-frame if these are used, but must be called after their state has |
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340 * been read (e.g. just before updating the input). */ |
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341 void frameReset () { |
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342 foreach (rp; relMotion) { |
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343 rp.x = rp.y = 0.0; |
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344 } |
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345 } |
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346 |
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347 /** Loads all configs, activating the requested id. |
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348 * |
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349 * Throws: ConfigLoadException if unable to load any configs or the requested config id wasn't |
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350 * found. */ |
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351 void loadConfig (char[] profile = "Default") { |
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352 Config.load("input"); // FIXME: filename |
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353 Config* c_p = profile in Config.configs; |
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354 if (c_p) config = *c_p; |
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355 else { |
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356 throw new ConfigLoadException; |
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357 logger.error ("Config profile \""~profile~"\" not found: input won't work unless a valid profile is loaded!"); |
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358 } |
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359 } |
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360 |
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361 private: |
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362 // Static constructor for event stream (fills es_*_fcts tables). |
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363 static this () { |
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364 es_b_fcts = [ ES_B.OUT : &es_b_out ]; |
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365 es_a_fcts = [ ES_A.OUT : &es_a_out, ES_A.REVERSE : &es_a_reverse ]; |
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366 es_m_fcts = [ ES_M.OUT : &es_m_out ]; |
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367 |
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368 logger = Log.getLogger ("mde.input.input.Input"); |
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369 } |
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370 |
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371 struct RelPair { // for mouse/joystick ball motion |
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372 real x, y; |
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373 static RelPair opCall (real a, real b) { |
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374 RelPair ret; |
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375 ret.x = a; ret.y = b; |
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376 return ret; |
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377 } |
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378 } |
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379 |
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380 static const CB_EXC = "Callback exception: "; |
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381 |
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382 static Logger logger; |
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383 |
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384 Config config; // Configuration |
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385 |
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386 bool[inputID] button; // Table of button states |
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387 short[inputID] axis; // Table of axes states |
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388 ushort mouse_x, mouse_y; // Current screen coords of the window manager mouse |
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389 RelPair[inputID] relMotion; // Table of relative mouse / joystick ball motions |
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390 |
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391 // FIXME: currently no means of removal |
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392 ButtonCallback[][inputID] buttonCallbacks; |
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393 AxisCallback[][inputID] axisCallbacks; |
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394 RelMotionCallback[][inputID] relMotionCallbacks; |
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395 MouseClickCallback[] mouseClickCallbacks; |
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396 MouseMotionCallback[] mouseMotionCallbacks; |
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397 |
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398 //BEGIN Event stream functionality |
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399 /* This section contains functions called on an event, which may modify the event (adjuster |
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400 * functions), and finally output to one (or more) of the state tables (the event stream). |
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401 * |
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402 * Adjuster and other event functions should have a format to fit the ES_X_Func types, for X is |
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403 * B (button event), A (axis event) or M (mouse relative motion event or joystick ball event). |
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404 * Adjusters should call one of the xEvent() functions with their output and the remainder of |
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405 * the readOutQueue. |
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406 * |
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407 * To control which adjusters get called and pass parameters, a stack of sorts is used: |
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408 * outQueue. */ |
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409 //BEGIN ES Definitions |
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410 /* Note: We really want an array, not a stack. We cannot edit the lists, so we can either |
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411 * copy to a stack or just iterate through it as an array. */ |
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412 alias Config.outQueue outQueue; |
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413 struct readOutQueue { // A convenient structure for reading an outQueue item by item. |
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414 private Config.outQueue _q; // the queue, stored by reference to the original |
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415 private uint p = 0; // current read position (start at beginning) |
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416 |
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417 static readOutQueue opCall (Config.outQueue q) { // Static constructor |
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418 readOutQueue ret; |
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419 ret._q = q; |
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420 return ret; |
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421 } |
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422 uint pop () { // Get the next element and advance. Throws an exception if there isn't another. |
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423 if (p >= _q.length) |
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424 throw new InputClassException ("Input: Invalid configuration: incomplete config stack"); |
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425 uint ret = _q[p]; |
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426 ++p; |
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427 return ret; |
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428 } |
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429 debug uint next () { // Get the next element. No checks; for debug use only. |
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430 return _q[p]; |
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431 } |
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432 } |
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433 |
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434 // These aliases are for pointers to the event functions. |
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435 // These need to use "this", but cannot be delegates because they musn't be bound to a |
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436 // particular instance of Input, hence this must be passed when called. |
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437 alias void function (Input, bool, readOutQueue) ES_B_Func; |
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438 alias void function (Input, short, readOutQueue) ES_A_Func; |
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439 alias void function (Input, short, short, readOutQueue) ES_M_Func; |
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440 |
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441 /* These are the codes allowing the config to specify event functions. |
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442 * |
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443 * They are organised as defined in doc/input_ID_assignments. */ |
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444 enum ES_B : uint { |
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445 OUT = 0x1000u, |
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446 } |
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447 enum ES_A : uint { |
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448 OUT = 0x1000u, |
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449 REVERSE = 0x2000u, |
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450 } |
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451 enum ES_M : uint { |
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452 OUT = 0x1000u, |
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453 } |
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454 //END ES Definitions |
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455 |
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456 // ES Data: |
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457 // These are the tables for looking up which event function to call. |
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458 static ES_B_Func[uint] es_b_fcts; |
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459 static ES_A_Func[uint] es_a_fcts; |
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460 static ES_M_Func[uint] es_m_fcts; |
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461 |
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462 //BEGIN ES Functions |
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463 // These 3 functions pass an event to the appropriate event function (adjuster or output func). |
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464 // They are used to start and continue an event stream. |
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465 // They must be static to allow calling from event functions. |
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466 const EVCONF_ERR = "Invalid configuration: bad event function code"; |
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467 static void bEvent (Input myThis, bool b, readOutQueue s) |
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468 { |
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469 ES_B_Func* func = (s.pop() in es_b_fcts); |
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470 if (func != null) (*func)(myThis, b, s); |
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471 else throw new InputClassException (EVCONF_ERR); |
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472 } |
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473 static void aEvent (Input myThis, short x, readOutQueue s) |
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474 { |
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475 ES_A_Func* func = (s.pop() in es_a_fcts); |
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476 if (func != null) (*func)(myThis, x, s); |
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477 else throw new InputClassException (EVCONF_ERR); |
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478 } |
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479 // Only handles relative output since position-on-screen is not stored with an ID: |
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480 static void mEvent (Input myThis, short x, short y, readOutQueue s) |
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481 { |
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482 ES_M_Func* func = (s.pop() in es_m_fcts); |
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483 if (func != null) (*func)(myThis, x, y, s); |
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484 else throw new InputClassException (EVCONF_ERR); |
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485 } |
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486 |
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487 // The remaining functions are the stream functions, for adjusting and outputting an event. |
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488 // They need to work like non-static functions, but are called via a function pointer, hencne |
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489 // should be static with their first parameter being instead of this. |
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490 |
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491 // Simple output function |
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492 static void es_b_out (Input myThis, bool b, readOutQueue s) { |
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493 inputID id = cast(inputID) s.pop(); |
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494 |
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495 myThis.button[id] = b; |
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496 |
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497 ButtonCallback[]* cb_p = id in myThis.buttonCallbacks; |
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498 if (cb_p) foreach (cb; *cb_p) { |
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499 try |
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500 cb (id, b); |
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501 catch (Exception e) |
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502 logger.error (CB_EXC ~ e.msg); |
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503 } |
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504 } |
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505 // Adjuster to check modifier keys |
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506 static void es_b_modifier (Input myThis, bool b, readOutQueue s); |
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507 |
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508 // Simple output function |
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509 static void es_a_out (Input myThis, short x, readOutQueue s) { |
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510 inputID id = cast(inputID) s.pop(); |
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511 |
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512 myThis.axis[id] = x; |
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513 |
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514 AxisCallback[]* cb_p = id in myThis.axisCallbacks; |
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515 if (cb_p) foreach (cb; *cb_p) { |
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516 try |
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517 cb (id, x); |
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518 catch (Exception e) |
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519 logger.error (CB_EXC ~ e.msg); |
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520 } |
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521 } |
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522 |
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523 // Just reverses an axis's value |
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524 static void es_a_reverse (Input myThis, short x, readOutQueue s) { |
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525 aEvent (myThis, -x, s); |
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526 } |
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527 |
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528 // Simple output function |
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529 static void es_m_out (Input myThis, short x, short y, readOutQueue s) { |
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530 inputID id = cast(inputID) s.pop(); |
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531 |
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532 myThis.relMotion[id] = RelPair(x,y); |
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533 |
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534 RelMotionCallback[]* cb_p = id in myThis.relMotionCallbacks; |
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535 if (cb_p) foreach (cb; *cb_p) { |
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536 try |
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537 cb (id, x,y); |
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538 catch (Exception e) |
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539 logger.error (CB_EXC ~ e.msg); |
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540 } |
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541 } |
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542 //END ES Functions |
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543 //END Event stream functionality |
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544 |
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545 |
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546 /* This unittest covers input.config.Config and input.input.Input for some events of all types. |
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547 * It is not bullet-proof, and does not cover the steam-functions other than the direct output |
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548 * ones (largely because these may get added at any time and tested via input tests). |
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549 * |
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550 * What it does test: |
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551 * Events of all types. |
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552 * Callbacks of all types. |
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553 * Status set from events for all types (button,axis,relMotion). |
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554 * |
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555 * It relies on config loaded from a file (dependant on where input bindings are loaded from; |
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556 * currently conf/input.mtt). */ |
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557 debug (mdeUnitTest) unittest { |
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558 Input ut = new Input(); |
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559 ut.loadConfig ("UnitTest"); |
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560 |
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561 int[6] counters; // counters for callbacks |
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562 // Should become: [2,2,0,2,1,1] |
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563 |
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564 //BEGIN Set up some callbacks |
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565 ut.addButtonCallback (0x03F0, delegate void(inputID id, bool status) { |
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566 assert (status == !counters[0]); // true first call, false next |
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567 counters[0] += 1; |
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|
568 }); |
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569 ut.addButtonCallback (0x06F0, delegate void(inputID id, bool status) { |
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570 assert (status == !counters[1]); // true first call, false next |
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571 counters[1] += 1; |
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572 }); |
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573 ut.addButtonCallback (0x07F0, delegate void(inputID id, bool status) { |
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574 counters[2] += 1; |
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575 }); |
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576 ut.addAxisCallback (0x22F0, delegate void(inputID id, short x) { |
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577 assert (x == (counters[3] ? 0 : 32767)); |
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578 counters[3] += 1; |
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579 }); |
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580 ut.addRelMotionCallback (0x11F0, delegate void(inputID id, real x, real y) { |
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581 assert (x == 14.0); |
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582 assert (y == -1.0); |
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583 counters[4] += 1; |
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584 }); |
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585 ut.addMouseClickCallback (delegate void(ushort x, ushort y, ubyte b, bool s) { |
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586 assert (x == 291); |
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587 assert (y == 10010); |
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588 assert (b == 3); |
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589 assert (s == false); |
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590 counters[5] += 1; |
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591 }); |
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592 //END Set up some callbacks |
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593 |
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594 //BEGIN Post a lot of events |
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595 SDL_Event e; |
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596 |
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597 // F11 down: |
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598 e.type = SDL_KEYDOWN; |
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599 e.key.state = SDL_PRESSED; |
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600 e.key.keysym.sym = 292; // SDLK_F11 |
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|
601 ut(e); |
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Diggory Hardy <diggory.hardy@gmail.com>
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|
602 // Right mouse button up: |
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603 e.type = SDL_MOUSEBUTTONUP; |
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604 e.button.button = 3; // SDL_BUTTON_RIGHT |
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605 e.button.state = SDL_RELEASED; |
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606 e.button.x = 291; |
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607 e.button.y = 10010; |
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608 ut(e); |
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609 // Mouse motion: |
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610 e.type = SDL_MOUSEMOTION; |
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611 e.motion.x = 63; |
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612 e.motion.y = 44; |
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613 e.motion.xrel = 14; |
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614 e.motion.yrel = -1; |
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|
615 ut(e); |
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|
616 // Joystick 2 button 5 down: |
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617 e.type = SDL_JOYBUTTONDOWN; |
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618 e.jbutton.which = 2; |
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619 e.jbutton.button = 5; |
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620 e.jbutton.state = SDL_PRESSED; |
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621 ut(e); |
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622 // Same button released: |
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623 e.jbutton.state = SDL_RELEASED; |
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624 ut(e); |
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|
625 // Joystick 1 axis 8 motion: |
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626 e.type = SDL_JOYAXISMOTION; |
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627 e.jaxis.which = 1; |
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628 e.jaxis.axis = 8; |
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629 e.jaxis.value = 32767; |
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630 ut(e); |
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631 // Joystick 22 ball 100 motion: |
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632 e.type = SDL_JOYBALLMOTION; |
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633 e.jball.which = 22; |
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634 e.jball.ball = 100; |
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635 e.jball.xrel = -21; |
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636 e.jball.yrel = 1024; |
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637 ut(e); |
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|
638 // Joystick 214 hat 12 DOWN-RIGHT: |
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639 e.type = SDL_JOYHATMOTION; |
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640 e.jhat.which = 214; |
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641 e.jhat.hat = 12; |
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642 e.jhat.value = SDL_HAT_RIGHTDOWN; |
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643 ut(e); |
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|
644 // Same hat LEFT: |
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645 e.jhat.value = SDL_HAT_LEFT; |
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646 ut(e); |
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647 //END Post a lot of events |
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|
648 |
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649 //BEGIN Check states |
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650 assert (ut.getButton(0xF0) == true); |
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651 assert (ut.getButton(0x1F0) == false); |
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652 assert (ut.getButton(0x2F0) == false); |
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653 assert (ut.getButton(0x4F0) == false); |
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654 assert (ut.getButton(0x5F0) == true); |
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parents:
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655 assert (ut.getButton(0x6F0) == false); |
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656 assert (ut.getButton(0x7F0) == false); |
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|
657 |
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658 assert (ut.getAxis(0x20F0) == 32767); |
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659 assert (ut.getAxis(0x21F0) == -32767); |
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660 assert (ut.getAxis1(0x22F0) == 0.0); |
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|
661 |
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662 real s,t; |
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|
663 ut.getRelMotion(0x10F0, s,t); |
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|
664 assert (s == 14.0); |
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665 assert (t == -1.0); |
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666 ut.getRelMotion(0x12F0, s,t); |
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667 assert (s == -21.0); |
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668 assert (t == 1024.0); |
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|
669 |
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|
670 assert (counters == [2,2,0,2,1,1]); |
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671 //END Check states |
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|
672 |
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|
673 logger.info ("Unittest complete."); |
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|
674 } |
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675 } |