Mercurial > projects > mde
annotate mde/input/Input.d @ 68:3a737e06dc50
Unittests: fixes and changes. Plus some doc changes.
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Fri, 04 Jul 2008 18:49:16 +0100 |
parents | 66d555da083e |
children | 97e6dce08037 |
rev | line source |
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1 /* LICENSE BLOCK |
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2 Part of mde: a Modular D game-oriented Engine |
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3 Copyright © 2007-2008 Diggory Hardy |
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4 |
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5 This program is free software: you can redistribute it and/or modify it under the terms |
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6 of the GNU General Public License as published by the Free Software Foundation, either |
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7 version 2 of the License, or (at your option) any later version. |
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8 |
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9 This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; |
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10 without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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11 See the GNU General Public License for more details. |
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12 |
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13 You should have received a copy of the GNU General Public License |
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14 along with this program. If not, see <http://www.gnu.org/licenses/>. */ |
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15 |
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16 /** |
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17 * This module contains the interface to the input system; it should be the only module of the |
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18 * input package imported from outside this package. |
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19 */ |
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20 module mde.input.Input; |
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21 |
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22 // package imports |
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23 import mde.input.Config; |
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24 import mde.input.exception; |
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25 |
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26 // sdl imports |
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27 import derelict.sdl.events; |
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28 import derelict.sdl.types; // only SDL_PRESSED |
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29 import derelict.sdl.joystick; // SDL_HAT_* |
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30 |
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31 import tango.util.log.Log : Log, Logger; |
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32 |
34
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33 /** Class encapsulating all input functionality. |
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34 * |
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35 * The following methods are provided for Gui mouse input: |
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36 * --- |
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37 * void getMouseScreenPos (out uint x, out uint y); |
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38 * void addMouseClickCallback (MouseClickCallback dg); |
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39 * void addMouseMotionCallback (MouseMotionCallback dg); |
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40 * --- |
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41 * |
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42 * The following methods are provided for mouse (and joystick ball) relative motion input: |
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43 * --- |
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44 * void getRelMotion (inputID id, out real x = 0.0, out real y = 0.0); |
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45 * void addRelMotionCallback (inputID id, RelMotionCallback dg); |
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46 * --- |
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47 * |
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48 * The following methods are provided for joystick axis input: |
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49 * --- |
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50 * short getAxis (inputID id); |
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51 * real getAxis1 (inputID id); |
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52 * void addAxisCallback (inputID id, AxisCallback dg); |
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53 * --- |
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54 * |
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55 * The following methods are provided for keyboard, joystick and mouse button input: |
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56 * --- |
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57 * bool getButton (inputID id); |
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58 * void addButtonCallback (inputID id, ButtonCallback dg) |
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59 * --- |
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60 * |
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61 * The following methods are provided for setup & posting events: |
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62 * --- |
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63 * bool opCall (ref SDL_Event event); |
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64 * void frameReset (); |
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65 * void loadConfig (char[] profile = "Default"); |
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66 * --- |
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67 ***************************************************/ |
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68 // FIXME: remove getMouseScreenPos (no use)? |
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69 // FIXME: add an Axis1Callback similar to getAxis1? Or remove getAxis1 and provide a conversion |
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70 // function? |
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71 class Input |
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72 { |
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73 /// Typedef for all indexes (type is uint). |
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74 typedef uint inputID; |
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75 alias void delegate(inputID, bool) ButtonCallback; |
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76 alias void delegate(inputID, short) AxisCallback; |
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77 alias void delegate(inputID, real,real) RelMotionCallback; |
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78 alias void delegate(ushort, ushort, ubyte, bool) MouseClickCallback; |
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79 alias void delegate(ushort, ushort) MouseMotionCallback; |
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80 |
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81 /** Get key status at this ID. |
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82 * |
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83 * Returns: value (true = down, false = up) or false if no value at this ID. */ |
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84 bool getButton (inputID id) { |
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85 bool* retp = id in button; |
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86 if (retp) return *retp; |
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87 else return false; |
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88 } |
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89 |
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90 /** Get axis status at this ID. |
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91 * |
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92 * Returns: value (short; range -32767 .. 32767) or 0 if no value at this ID. */ |
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93 short getAxis (inputID id) { |
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94 short* retp = id in axis; |
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95 if (retp) return *retp; |
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96 else return 0; |
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97 } |
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98 /** Get axis status at this ID. |
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99 * |
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100 * Returns: value (real; range roughly -1.0 .. 1.0) or 0 if no value at this ID. */ |
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101 real getAxis1 (inputID id) { |
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102 short* retp = id in axis; |
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103 if (retp) return (*retp) * 3.0518509475997192e-05; |
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104 else return 0.0; |
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105 } |
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106 |
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107 /** Get the relative motion of the mouse or a joystick ball (since last frameReset() call). |
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108 * |
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109 * Future: Converts to a real via sensitivity settings (defaults may be set and overriden per item). |
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110 * |
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111 * To avoid confusion over the ID here, the idea is for the input-layer upward to support |
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112 * multiple mice, in case future platforms do. |
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113 * Also joystick balls (supported by SDL) can be used in the same way as a mouse for relative |
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114 * positions. */ |
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115 void getRelMotion (inputID id, out real x = 0.0, out real y = 0.0) { |
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116 RelPair* rp = id in relMotion; |
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117 if (rp) { |
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118 x = rp.x; y = rp.y; |
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119 } |
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120 } |
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121 /** Get mouse pointer position in screen coordinates. |
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122 * |
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123 * Window managers only support one mouse, so there will only be one screen coordinate. |
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124 * Unlike nearly everything else, this is not configurable. |
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125 * |
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126 * Also see addMouseMotionCallback. */ |
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127 void getMouseScreenPos (out uint x, out uint y) { |
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128 x = mouse_x; y = mouse_y; |
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129 } |
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130 // /// Is this modifier on? |
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131 //bool modifierStatus (inputID id); |
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132 |
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133 /** Adds a callback delegate for key events (both DOWN and UP) with this ID. |
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134 * |
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135 * Delegate receives event status. */ |
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136 void addButtonCallback (inputID id, ButtonCallback dg) { |
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137 buttonCallbacks[id] ~= dg; |
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138 } |
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139 |
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140 /** Adds a callback delegate for axis events with this ID. |
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141 * |
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142 * Delegate receives event status (as per what getAxis returns). */ |
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143 void addAxisCallback (inputID id, AxisCallback dg) { |
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144 axisCallbacks[id] ~= dg; |
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145 } |
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146 |
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147 /** Adds a callback delegate for mouse motion/joystick ball events with this ID. |
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148 * |
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149 * Delegate receives event status. As the name suggests, this is relative motion not screen |
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150 * position, with sensitivity adjustments applied. |
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151 * |
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152 * (A separate callback for mouse screen position changes is not |
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153 * necessary since this will be triggered by the same event - use mouseScreenPos from within the |
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154 * function to get new screen coordinates.) */ |
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155 void addRelMotionCallback (inputID id, RelMotionCallback dg) { |
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156 relMotionCallbacks[id] ~= dg; |
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157 } |
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158 |
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159 /** Adds a callback delegate for all mouse clicks & releases. |
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160 * |
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161 * Delegate recieves x,y screen position (at time of click/release), button index (1 for left, |
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162 * 2 for middle, 3 for right, 4/5 for wheel, etc.), and whether the button was pressed or |
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163 * released (true if pressed). |
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164 * |
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165 * The point of this over a standard button callback is firstly to avoid mouse configuration for |
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166 * the GUI, and secondly to give the pointer position at the time of the event, not the time the |
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167 * callback gets called. */ |
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168 void addMouseClickCallback (MouseClickCallback dg) { |
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169 mouseClickCallbacks ~= dg; |
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170 } |
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171 |
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172 /** Adds a callback delegate for all mouse motion events. |
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173 * |
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174 * Really just for graphical user interfaces. Use addRelMotionCallback for relative motion (for |
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175 * manipulating 3D views, etc.). */ |
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176 void addMouseMotionCallback (MouseMotionCallback dg) { |
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177 mouseMotionCallbacks ~= dg; |
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178 } |
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179 |
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180 /** Feed an SDL_Event struct (only uses if it's a key, mouse or joystick event). |
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181 * |
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182 * Other types of event functions may be added. Returns true if the event was used, false if not |
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183 * or no config was available. Hmm... doesn't seem very useful, but has practically no cost. |
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184 * (Due to lack of use of this feature, false is returned even for used events when no config is |
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185 * available). |
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186 * |
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187 * May throw InputClassExceptions (on configuration errors). Catching the exception and continuing should |
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188 * be fine. */ |
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189 bool opCall (ref SDL_Event event) { |
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190 /* Non-config events. |
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191 * |
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192 * Mouse events don't need config for the GUI. Handle them first so that if no config exists |
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193 * some functionality at least is retained. |
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194 * |
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195 * Coordinates don't need adjusting (they put the top-left most pixel at 0,0). |
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196 */ |
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197 switch (event.type) { |
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198 case SDL_MOUSEBUTTONDOWN: |
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199 case SDL_MOUSEBUTTONUP: |
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200 foreach (dg; mouseClickCallbacks) { |
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201 try |
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202 dg (event.button.x, event.button.y, |
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203 event.button.button, event.button.state == SDL_PRESSED); |
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204 catch (Exception e) |
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205 logger.error (CB_EXC ~ e.msg); |
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206 } |
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207 break; |
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208 |
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209 case SDL_MOUSEMOTION: |
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210 mouse_x = event.motion.x; |
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211 mouse_y = event.motion.y; |
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212 |
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213 foreach (dg; mouseMotionCallbacks) { |
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214 try |
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215 dg (event.motion.x, event.motion.y); |
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216 catch (Exception e) |
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217 logger.error (CB_EXC ~ e.msg); |
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218 } |
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219 break; |
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220 |
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221 default: |
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222 } |
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223 |
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224 /* No config available, so don't try to access it and segfault. |
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225 * Don't log a message because this function is called per-event (i.e. frequently). |
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226 * A message should already have been logged by loadConfig anyway. */ |
32
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227 if (!config) return false; |
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228 |
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229 switch (event.type) { |
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230 // Keyboard events: |
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231 case SDL_KEYDOWN: |
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232 case SDL_KEYUP: |
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233 outQueue[]* p = (Config.B.SDLKEY | event.key.keysym.sym) in config.button; |
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234 if (p) foreach (outQueue q; *p) { |
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235 bEvent (this, event.key.state == SDL_PRESSED, readOutQueue(q)); |
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236 } |
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237 break; |
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238 |
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239 // Mouse events: |
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240 case SDL_MOUSEBUTTONDOWN: |
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241 case SDL_MOUSEBUTTONUP: |
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242 // Button events: |
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243 outQueue[]* p = (Config.B.MOUSE | event.button.button) in config.button; |
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244 if (p) foreach (outQueue q; *p) { |
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245 bEvent (this, event.button.state == SDL_PRESSED, readOutQueue(q)); |
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246 } |
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247 break; |
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248 |
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249 case SDL_MOUSEMOTION: |
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250 // Relative motion: |
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251 outQueue[]* p = (Config.M.WMMOUSE) in config.relMotion; |
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252 if (p) foreach (outQueue q; *p) { |
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253 mEvent (this, event.motion.xrel, event.motion.yrel, readOutQueue(q)); |
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254 } |
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255 break; |
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256 |
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257 // Joystick events: |
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258 case SDL_JOYBUTTONDOWN: |
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259 case SDL_JOYBUTTONUP: |
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260 outQueue[]* p = (Config.B.JOYBUTTON | (event.jbutton.which << 12) | event.jbutton.button) in config.button; |
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261 if (p) foreach (outQueue q; *p) { |
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262 bEvent (this, event.jbutton.state == SDL_PRESSED, readOutQueue(q)); |
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263 } |
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264 break; |
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265 |
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266 case SDL_JOYAXISMOTION: |
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267 outQueue[]* p = (Config.A.JOYAXIS | (event.jaxis.which << 12) | event.jaxis.axis) in config.axis; |
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268 if (p) foreach (outQueue q; *p) { |
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269 aEvent (this, event.jaxis.value, readOutQueue(q)); |
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270 } |
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271 break; |
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272 |
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273 case SDL_JOYBALLMOTION: |
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274 outQueue[]* p = (Config.M.JOYBALL | (event.jball.which << 12) | event.jball.ball) in config.relMotion; |
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275 if (p) foreach (outQueue q; *p) { |
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276 mEvent (this, event.jball.xrel, event.jball.yrel, readOutQueue(q)); |
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277 } |
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278 break; |
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279 |
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280 case SDL_JOYHATMOTION: |
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281 static ubyte[uint] oldJHatVals; // necessary to store this to know which "axis" changed |
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282 |
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283 uint index = (event.jhat.which << 12) | event.jhat.hat; |
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284 ubyte* oVal_p = index in oldJHatVals; |
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285 ubyte oldJHatVal = (oVal_p) ? *oVal_p : SDL_HAT_CENTERED; |
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286 |
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287 // Carry out functionality for an axis. |
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288 void hatExamine (ubyte neg, ubyte pos, Config.B neg_b, Config.B pos_b, Config.A axis) { |
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289 // Check if there's any change on this axis (if not, nothing to do): |
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290 ubyte filter = neg | pos; |
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291 if ((oldJHatVal & filter) != (event.jhat.value & filter)) { |
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292 // Now we know this axis changed position, so can unset old value and set |
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293 // new value (if not centre). |
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294 |
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295 // Cancel old button status: |
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296 if (oldJHatVal & neg) { |
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297 outQueue[]* p = (neg_b | index) in config.button; |
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298 if (p) foreach (outQueue q; *p) bEvent (this, false, readOutQueue(q)); |
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299 } else if (oldJHatVal & pos) { |
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300 outQueue[]* p = (pos_b | index) in config.button; |
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301 if (p) foreach (outQueue q; *p) bEvent (this, false, readOutQueue(q)); |
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302 } |
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303 |
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304 // Set new button status and position: |
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305 short position = 0; |
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306 if (event.jhat.value & neg) { |
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307 position = -32767; |
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308 outQueue[]* p = (neg_b | index) in config.button; |
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309 if (p) foreach (outQueue q; *p) bEvent (this, true, readOutQueue(q)); |
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310 } else if (event.jhat.value & pos) { |
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311 position = 32767; |
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312 outQueue[]* p = (pos_b | index) in config.button; |
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313 if (p) foreach (outQueue q; *p) bEvent (this, true, readOutQueue(q)); |
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314 } |
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315 |
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316 // New axis event: |
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317 outQueue[]* p = (axis | index) in config.axis; |
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318 if (p) foreach (outQueue q; *p) aEvent (this, position, readOutQueue(q)); |
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319 } |
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320 } |
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321 |
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322 // Now run the code for each axis: |
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323 hatExamine (SDL_HAT_UP, SDL_HAT_DOWN, |
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324 Config.B.JOYHAT_U, Config.B.JOYHAT_D, Config.A.JOYHAT_UD); |
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325 hatExamine (SDL_HAT_LEFT, SDL_HAT_RIGHT, |
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326 Config.B.JOYHAT_L, Config.B.JOYHAT_R, Config.A.JOYHAT_LR); |
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327 |
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328 oldJHatVals[index] = event.jhat.value; |
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329 break; |
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330 |
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331 // Other events: |
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332 default: |
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333 return false; // event not used |
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334 } |
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335 return true; // event used |
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336 } |
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337 |
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338 /** Resets relative movement of mice / joystick balls to zero. |
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339 * |
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340 * Should be called once-per-frame if these are used, but must be called after their state has |
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341 * been read (e.g. just before updating the input). */ |
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342 void frameReset () { |
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343 foreach (rp; relMotion) { |
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344 rp.x = rp.y = 0.0; |
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345 } |
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346 } |
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347 |
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348 /** Loads all configs, activating the requested id. |
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349 * |
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350 * Throws: ConfigLoadException if unable to load any configs or the requested config id wasn't |
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351 * found. */ |
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352 void loadConfig (char[] file, char[] profile = "Default") { |
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353 Config.load(file); |
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354 Config* c_p = profile in Config.configs; |
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355 if (c_p) config = *c_p; |
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356 else { |
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357 throw new ConfigLoadException; |
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358 logger.error ("Config profile \""~profile~"\" not found: input won't work unless a valid profile is loaded!"); |
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359 } |
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360 } |
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361 |
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362 private: |
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363 // Static constructor for event stream (fills es_*_fcts tables). |
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364 static this () { |
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365 es_b_fcts = [ ES_B.OUT : &es_b_out ]; |
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366 es_a_fcts = [ ES_A.OUT : &es_a_out, ES_A.REVERSE : &es_a_reverse ]; |
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367 es_m_fcts = [ ES_M.OUT : &es_m_out ]; |
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368 |
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369 logger = Log.getLogger ("mde.input.Input"); |
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370 } |
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371 |
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372 struct RelPair { // for mouse/joystick ball motion |
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373 real x, y; |
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374 static RelPair opCall (real a, real b) { |
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375 RelPair ret; |
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376 ret.x = a; ret.y = b; |
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377 return ret; |
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378 } |
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379 } |
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380 |
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381 static const CB_EXC = "Callback exception: "; |
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382 |
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383 static Logger logger; |
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384 |
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385 Config config; // Configuration |
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386 |
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387 bool[inputID] button; // Table of button states |
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388 short[inputID] axis; // Table of axes states |
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389 ushort mouse_x, mouse_y; // Current screen coords of the window manager mouse |
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390 RelPair[inputID] relMotion; // Table of relative mouse / joystick ball motions |
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391 |
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392 // FIXME: currently no means of removal |
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393 ButtonCallback[][inputID] buttonCallbacks; |
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394 AxisCallback[][inputID] axisCallbacks; |
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395 RelMotionCallback[][inputID] relMotionCallbacks; |
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396 MouseClickCallback[] mouseClickCallbacks; |
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397 MouseMotionCallback[] mouseMotionCallbacks; |
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398 |
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399 //BEGIN Event stream functionality |
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400 /* This section contains functions called on an event, which may modify the event (adjuster |
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401 * functions), and finally output to one (or more) of the state tables (the event stream). |
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402 * |
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403 * Adjuster and other event functions should have a format to fit the ES_X_Func types, for X is |
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404 * B (button event), A (axis event) or M (mouse relative motion event or joystick ball event). |
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405 * Adjusters should call one of the xEvent() functions with their output and the remainder of |
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406 * the readOutQueue. |
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407 * |
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408 * To control which adjusters get called and pass parameters, a stack of sorts is used: |
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409 * outQueue. */ |
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410 //BEGIN ES Definitions |
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411 /* Note: We really want an array, not a stack. We cannot edit the lists, so we can either |
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412 * copy to a stack or just iterate through it as an array. */ |
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413 alias Config.outQueue outQueue; |
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414 struct readOutQueue { // A convenient structure for reading an outQueue item by item. |
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415 private Config.outQueue _q; // the queue, stored by reference to the original |
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416 private uint p = 0; // current read position (start at beginning) |
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417 |
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418 static readOutQueue opCall (Config.outQueue q) { // Static constructor |
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419 readOutQueue ret; |
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420 ret._q = q; |
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421 return ret; |
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422 } |
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423 uint pop () { // Get the next element and advance. Throws an exception if there isn't another. |
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424 if (p >= _q.length) |
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425 throw new InputClassException ("Input: Invalid configuration: incomplete config stack"); |
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426 uint ret = _q[p]; |
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427 ++p; |
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428 return ret; |
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429 } |
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430 debug uint next () { // Get the next element. No checks; for debug use only. |
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431 return _q[p]; |
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432 } |
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433 } |
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434 |
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435 // These aliases are for pointers to the event functions. |
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436 // These need to use "this", but cannot be delegates because they musn't be bound to a |
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437 // particular instance of Input, hence this must be passed when called. |
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438 alias void function (Input, bool, readOutQueue) ES_B_Func; |
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439 alias void function (Input, short, readOutQueue) ES_A_Func; |
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440 alias void function (Input, short, short, readOutQueue) ES_M_Func; |
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441 |
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442 /* These are the codes allowing the config to specify event functions. |
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443 * |
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444 * They are organised as defined in doc/input_ID_assignments. */ |
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445 enum ES_B : uint { |
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446 OUT = 0x1000u, |
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447 } |
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448 enum ES_A : uint { |
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449 OUT = 0x1000u, |
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450 REVERSE = 0x2000u, |
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451 } |
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452 enum ES_M : uint { |
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453 OUT = 0x1000u, |
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454 } |
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455 //END ES Definitions |
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456 |
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457 // ES Data: |
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458 // These are the tables for looking up which event function to call. |
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459 static ES_B_Func[uint] es_b_fcts; |
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460 static ES_A_Func[uint] es_a_fcts; |
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461 static ES_M_Func[uint] es_m_fcts; |
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462 |
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463 //BEGIN ES Functions |
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464 // These 3 functions pass an event to the appropriate event function (adjuster or output func). |
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465 // They are used to start and continue an event stream. |
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466 // They must be static to allow calling from event functions. |
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467 const EVCONF_ERR = "Invalid configuration: bad event function code"; |
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468 static void bEvent (Input myThis, bool b, readOutQueue s) |
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469 { |
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470 ES_B_Func* func = (s.pop() in es_b_fcts); |
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471 if (func != null) (*func)(myThis, b, s); |
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472 else throw new InputClassException (EVCONF_ERR); |
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473 } |
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474 static void aEvent (Input myThis, short x, readOutQueue s) |
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475 { |
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476 ES_A_Func* func = (s.pop() in es_a_fcts); |
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477 if (func != null) (*func)(myThis, x, s); |
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478 else throw new InputClassException (EVCONF_ERR); |
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479 } |
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480 // Only handles relative output since position-on-screen is not stored with an ID: |
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481 static void mEvent (Input myThis, short x, short y, readOutQueue s) |
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482 { |
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483 ES_M_Func* func = (s.pop() in es_m_fcts); |
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484 if (func != null) (*func)(myThis, x, y, s); |
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485 else throw new InputClassException (EVCONF_ERR); |
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486 } |
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487 |
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488 // The remaining functions are the stream functions, for adjusting and outputting an event. |
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489 // They need to work like non-static functions, but are called via a function pointer, hencne |
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490 // should be static with their first parameter being instead of this. |
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491 |
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492 // Simple output function |
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493 static void es_b_out (Input myThis, bool b, readOutQueue s) { |
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494 inputID id = cast(inputID) s.pop(); |
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495 |
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496 myThis.button[id] = b; |
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497 |
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498 ButtonCallback[]* cb_p = id in myThis.buttonCallbacks; |
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499 if (cb_p) foreach (cb; *cb_p) { |
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500 try |
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501 cb (id, b); |
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502 catch (Exception e) |
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503 logger.error (CB_EXC ~ e.msg); |
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504 } |
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505 } |
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506 // Adjuster to check modifier keys |
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507 static void es_b_modifier (Input myThis, bool b, readOutQueue s); |
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508 |
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509 // Simple output function |
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510 static void es_a_out (Input myThis, short x, readOutQueue s) { |
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511 inputID id = cast(inputID) s.pop(); |
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512 |
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513 myThis.axis[id] = x; |
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514 |
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515 AxisCallback[]* cb_p = id in myThis.axisCallbacks; |
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516 if (cb_p) foreach (cb; *cb_p) { |
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517 try |
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518 cb (id, x); |
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519 catch (Exception e) |
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520 logger.error (CB_EXC ~ e.msg); |
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521 } |
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522 } |
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523 |
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524 // Just reverses an axis's value |
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525 static void es_a_reverse (Input myThis, short x, readOutQueue s) { |
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526 aEvent (myThis, -x, s); |
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527 } |
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528 |
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529 // Simple output function |
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530 static void es_m_out (Input myThis, short x, short y, readOutQueue s) { |
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531 inputID id = cast(inputID) s.pop(); |
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532 |
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533 myThis.relMotion[id] = RelPair(x,y); |
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534 |
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535 RelMotionCallback[]* cb_p = id in myThis.relMotionCallbacks; |
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536 if (cb_p) foreach (cb; *cb_p) { |
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537 try |
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538 cb (id, x,y); |
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539 catch (Exception e) |
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540 logger.error (CB_EXC ~ e.msg); |
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541 } |
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542 } |
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543 //END ES Functions |
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544 //END Event stream functionality |
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545 |
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546 |
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547 /* This unittest covers input.config.Config and input.input.Input for some events of all types. |
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548 * It is not bullet-proof, and does not cover the stream-functions other than the direct output |
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549 * ones (largely because these may get added at any time and tested via input tests). |
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550 * |
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551 * What it does test: |
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552 * Events of all types. |
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553 * Callbacks of all types. |
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554 * Status set from events for all types (button,axis,relMotion). |
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555 * |
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556 * It relies on config loaded from a file (dependant on where input bindings are loaded from; |
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557 * currently conf/input.mtt). */ |
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558 debug (mdeUnitTest) unittest { |
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559 Input ut = new Input(); |
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560 ut.loadConfig ("unittest/InputConfig"); |
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561 |
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parents:
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|
562 int[6] counters; // counters for callbacks |
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Diggory Hardy <diggory.hardy@gmail.com>
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563 // Should become: [2,2,0,2,1,1] |
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changeset
|
564 |
316b0230a849
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|
565 //BEGIN Set up some callbacks |
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Lots more work on the GUI. Also renamed lots of files.
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parents:
diff
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|
566 ut.addButtonCallback (0x03F0, delegate void(inputID id, bool status) { |
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parents:
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|
567 assert (status == !counters[0]); // true first call, false next |
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Lots more work on the GUI. Also renamed lots of files.
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|
568 counters[0] += 1; |
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|
569 }); |
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Lots more work on the GUI. Also renamed lots of files.
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diff
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|
570 ut.addButtonCallback (0x06F0, delegate void(inputID id, bool status) { |
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parents:
diff
changeset
|
571 assert (status == !counters[1]); // true first call, false next |
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572 counters[1] += 1; |
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573 }); |
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|
574 ut.addButtonCallback (0x07F0, delegate void(inputID id, bool status) { |
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parents:
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575 counters[2] += 1; |
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parents:
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576 }); |
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577 ut.addAxisCallback (0x22F0, delegate void(inputID id, short x) { |
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parents:
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|
578 assert (x == (counters[3] ? 0 : 32767)); |
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579 counters[3] += 1; |
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580 }); |
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parents:
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581 ut.addRelMotionCallback (0x11F0, delegate void(inputID id, real x, real y) { |
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582 assert (x == 14.0); |
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parents:
diff
changeset
|
583 assert (y == -1.0); |
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584 counters[4] += 1; |
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parents:
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585 }); |
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586 ut.addMouseClickCallback (delegate void(ushort x, ushort y, ubyte b, bool s) { |
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587 assert (x == 291); |
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parents:
diff
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|
588 assert (y == 10010); |
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parents:
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589 assert (b == 3); |
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parents:
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590 assert (s == false); |
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parents:
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591 counters[5] += 1; |
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592 }); |
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593 //END Set up some callbacks |
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|
594 |
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595 //BEGIN Post a lot of events |
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|
596 SDL_Event e; |
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parents:
diff
changeset
|
597 |
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parents:
diff
changeset
|
598 // F11 down: |
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599 e.type = SDL_KEYDOWN; |
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Diggory Hardy <diggory.hardy@gmail.com>
parents:
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600 e.key.state = SDL_PRESSED; |
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601 e.key.keysym.sym = 292; // SDLK_F11 |
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parents:
diff
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|
602 ut(e); |
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Diggory Hardy <diggory.hardy@gmail.com>
parents:
diff
changeset
|
603 // Right mouse button up: |
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Diggory Hardy <diggory.hardy@gmail.com>
parents:
diff
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|
604 e.type = SDL_MOUSEBUTTONUP; |
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Diggory Hardy <diggory.hardy@gmail.com>
parents:
diff
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|
605 e.button.button = 3; // SDL_BUTTON_RIGHT |
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|
606 e.button.state = SDL_RELEASED; |
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parents:
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|
607 e.button.x = 291; |
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parents:
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608 e.button.y = 10010; |
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parents:
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609 ut(e); |
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parents:
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610 // Mouse motion: |
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611 e.type = SDL_MOUSEMOTION; |
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612 e.motion.x = 63; |
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613 e.motion.y = 44; |
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614 e.motion.xrel = 14; |
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615 e.motion.yrel = -1; |
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parents:
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|
616 ut(e); |
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|
617 // Joystick 2 button 5 down: |
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618 e.type = SDL_JOYBUTTONDOWN; |
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|
619 e.jbutton.which = 2; |
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620 e.jbutton.button = 5; |
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621 e.jbutton.state = SDL_PRESSED; |
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622 ut(e); |
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|
623 // Same button released: |
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624 e.jbutton.state = SDL_RELEASED; |
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|
625 ut(e); |
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|
626 // Joystick 1 axis 8 motion: |
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627 e.type = SDL_JOYAXISMOTION; |
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628 e.jaxis.which = 1; |
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629 e.jaxis.axis = 8; |
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630 e.jaxis.value = 32767; |
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|
631 ut(e); |
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|
632 // Joystick 22 ball 100 motion: |
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633 e.type = SDL_JOYBALLMOTION; |
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634 e.jball.which = 22; |
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635 e.jball.ball = 100; |
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636 e.jball.xrel = -21; |
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637 e.jball.yrel = 1024; |
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|
638 ut(e); |
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|
639 // Joystick 214 hat 12 DOWN-RIGHT: |
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parents:
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|
640 e.type = SDL_JOYHATMOTION; |
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641 e.jhat.which = 214; |
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642 e.jhat.hat = 12; |
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|
643 e.jhat.value = SDL_HAT_RIGHTDOWN; |
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parents:
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|
644 ut(e); |
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parents:
diff
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|
645 // Same hat LEFT: |
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646 e.jhat.value = SDL_HAT_LEFT; |
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647 ut(e); |
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648 //END Post a lot of events |
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diff
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|
649 |
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|
650 //BEGIN Check states |
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|
651 assert (ut.getButton(0xF0) == true); |
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652 assert (ut.getButton(0x1F0) == false); |
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Diggory Hardy <diggory.hardy@gmail.com>
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653 assert (ut.getButton(0x2F0) == false); |
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654 assert (ut.getButton(0x4F0) == false); |
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parents:
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655 assert (ut.getButton(0x5F0) == true); |
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656 assert (ut.getButton(0x6F0) == false); |
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657 assert (ut.getButton(0x7F0) == false); |
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|
658 |
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|
659 assert (ut.getAxis(0x20F0) == 32767); |
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660 assert (ut.getAxis(0x21F0) == -32767); |
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661 assert (ut.getAxis1(0x22F0) == 0.0); |
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|
662 |
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|
663 real s,t; |
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|
664 ut.getRelMotion(0x10F0, s,t); |
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|
665 assert (s == 14.0); |
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666 assert (t == -1.0); |
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667 ut.getRelMotion(0x12F0, s,t); |
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parents:
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668 assert (s == -21.0); |
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|
669 assert (t == 1024.0); |
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|
670 |
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|
671 assert (counters == [2,2,0,2,1,1]); |
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|
672 //END Check states |
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parents:
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|
673 |
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|
674 logger.info ("Unittest complete."); |
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|
675 } |
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676 } |