annotate mde/gui/renderer/SimpleRenderer.d @ 95:2a364c7d82c9

Boolean options can be adjusted from the gui now (using a very basic widget). Also some bug-fixes. Fixed a minor bug where layouts with the same id but without shared alignments would be messed up. Tracked down the "nothing trawn until a resize" bug (see jobs.txt). If widgets throw during creation they're now replaced by debug widgets. Function pointers are converted to delegates using a safer method.
author Diggory Hardy <diggory.hardy@gmail.com>
date Thu, 06 Nov 2008 11:07:18 +0000
parents 08a4ae11454b
children 30470bc19ca4
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1 /* LICENSE BLOCK
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2 Part of mde: a Modular D game-oriented Engine
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3 Copyright © 2007-2008 Diggory Hardy
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4
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5 This program is free software: you can redistribute it and/or modify it under the terms
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6 of the GNU General Public License as published by the Free Software Foundation, either
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7 version 2 of the License, or (at your option) any later version.
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8
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9 This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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10 without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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11 See the GNU General Public License for more details.
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12
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13 You should have received a copy of the GNU General Public License
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14 along with this program. If not, see <http://www.gnu.org/licenses/>. */
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15
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16 /** A simple renderer. */
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17 module mde.gui.renderer.SimpleRenderer;
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18
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19 import mde.gui.renderer.IRenderer;
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20
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21 import gl = mde.gl.basic;
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22 import mde.font.font;
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23
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24 /** Interface for renderers.
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25 *
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26 * Renderers provide unified drawing methods for widget, e.g. to draw a window background, a frame,
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27 * or a button. The renderer will effectively be synonymous with the theme, except that a scripted
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28 * renderer may also be available.
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29 *
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30 * The renderer is intended to be per-GUI. */
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31 class SimpleRenderer : IRenderer
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32 {
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33 this () {
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34 defaultFont = FontStyle.get("default");
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35 }
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36
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37 BorderDimensions setSizable (bool wS, bool hS) {
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38 wSizable = wS;
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39 hSizable = hS;
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40
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41 // Set the border size based on the above
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42 with (border) {
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43 l = r = t = b = 14;
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44 }
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45 with (resize) {
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46 if (wSizable)
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47 l = r = 6;
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48 else
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49 l = r = 0;
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50 if (hSizable) {
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51 t = b = 6;
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52 } else
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53 t = b = 0;
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54 }
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55 border += resize;
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56 return border;
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57 }
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59 RESIZE_TYPE getResizeType (wdim cx, wdim cy, wdim w, wdim h) {
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60 RESIZE_TYPE resizeType = RESIZE_TYPE.NONE;
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61 if (cx < resize.l || cx >= w - resize.r ||
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62 cy < resize.t || cy >= h - resize.b) { // window is being resized
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63 /* check for resizes (different to above; use whole border giving larger area for
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64 * diagonal resizes). */
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65
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66 if (wSizable) {
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67 if (cx < border.l)
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68 resizeType = RESIZE_TYPE.L;
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69 else if (cx >= w - border.r)
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70 resizeType = RESIZE_TYPE.R;
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71 }
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72 if (hSizable) {
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73 if (cy < border.t)
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74 resizeType |= RESIZE_TYPE.T;
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75 else if (cy >= h - border.b)
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76 resizeType |= RESIZE_TYPE.B;
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77 }
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78 }
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79 return resizeType;
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80 }
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81
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82 wdim layoutSpacing () {
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83 return 4;
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84 }
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87 //FIXME - make these do something
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88 void restrict (wdim x, wdim y, wdim w, wdim h) {}
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89 void relax () {}
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90
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91 void drawWindow (wdim x, wdim y, wdim w, wdim h) {
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92 gl.setColor (0f, 0f, .7f);
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93 gl.drawBox (x,y, w,h);
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94
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95 gl.setColor (0f, 0f, 1f);
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96 gl.drawBox (x+resize.l, y+resize.t, w-resize.l-resize.r, h-resize.t-resize.b);
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97
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98 gl.setColor (.3f, .3f, .3f);
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99 gl.drawBox (x+border.l, y+border.t, w-border.l-border.r, h-border.t-border.b);
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100 }
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101
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102 void drawWidgetBack (wdim x, wdim y, wdim w, wdim h) {
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103 debug {
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104 gl.setColor (0f, .2f, .2f);
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105 gl.drawBox (x,y, w,h);
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106 }
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107 }
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108
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109 void drawBlank (wdim x, wdim y, wdim w, wdim h) {
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110 gl.setColor (.4f, .4f, .4f);
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111 gl.drawBox (x,y, w,h);
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112 }
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113
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114 void drawButton (wdim x, wdim y, wdim w, wdim h, bool pushed) {
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115 if (pushed)
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116 gl.setColor (1f, 0f, 1f);
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117 else
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118 gl.setColor (.6f, 0f, .6f);
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119 gl.drawBox (x,y, w,h);
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120 }
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121
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122 wdimPair getToggleSize () {
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123 wdimPair r;
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124 r.x = 16;
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125 r.y = 16;
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126 return r;
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127 }
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128 void drawToggle (wdim x, wdim y, bool state, bool pushed) {
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129 float c = pushed ? .7f : .5f;
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130 if (state)
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131 gl.setColor (0f, c, 0f);
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132 else
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133 gl.setColor (c, 0f, 0f);
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134 gl.drawBox (x+2,y+2, 12,12);
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135 }
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136
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137 TextAdapter getAdapter (char[] text, int col) {
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138 TextAdapter a;
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139 a.font = defaultFont;
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140 a.set (text, col);
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141 return a;
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142 }
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143
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144 protected:
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145 bool wSizable, hSizable;
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146 BorderDimensions border;
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147 BorderDimensions resize;
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148 FontStyle defaultFont;
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149 }