view mde/gui/renderer/SimpleRenderer.d @ 93:08a4ae11454b

Widgets now save dimensions without preventing structural changes in the base config file from applying. Widget dimensional data separated from other data in files, hence above change. Moved TextAdapter from TextWidget to IRenderer.
author Diggory Hardy <diggory.hardy@gmail.com>
date Tue, 21 Oct 2008 11:35:15 +0100
parents 4d5d53e4f881
children 2a364c7d82c9
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

/** A simple renderer. */
module mde.gui.renderer.SimpleRenderer;

import mde.gui.renderer.IRenderer;

import gl = mde.gl.basic;
import mde.font.font;

/** Interface for renderers.
*
* Renderers provide unified drawing methods for widget, e.g. to draw a window background, a frame,
* or a button. The renderer will effectively be synonymous with the theme, except that a scripted
* renderer may also be available.
*
* The renderer is intended to be per-GUI. */
class SimpleRenderer : IRenderer
{
    this () {
        defaultFont = FontStyle.get("default");
    }
    
    BorderDimensions setSizable (bool wS, bool hS) {
        wSizable = wS;
        hSizable = hS;
        
        // Set the border size based on the above
        with (border) {
            l = r = t = b = 14;
        }
        with (resize) {
            if (wSizable)
                l = r = 6;
            else
                l = r = 0;
            if (hSizable) {
                t = b = 6;
            } else
                t = b = 0;
        }
        border += resize;
        return border;
    }
    
    RESIZE_TYPE getResizeType (wdim cx, wdim cy, wdim w, wdim h) {
        RESIZE_TYPE resizeType = RESIZE_TYPE.NONE;
        if (cx < resize.l || cx >= w - resize.r ||
            cy < resize.t || cy >= h - resize.b) { // window is being resized
                /* check for resizes (different to above; use whole border giving larger area for
                * diagonal resizes). */
            
            if (wSizable) {
                if (cx < border.l)
                    resizeType = RESIZE_TYPE.L;
                else if (cx >= w - border.r)
                    resizeType = RESIZE_TYPE.R;
            }
            if (hSizable) {
                if (cy < border.t)
                    resizeType |= RESIZE_TYPE.T;
                else if (cy >= h - border.b)
                    resizeType |= RESIZE_TYPE.B;
            }
        }
        return resizeType;
    }
    
    wdim layoutSpacing () {
        return 4;
    }
    
    
    //FIXME - make these do something
    void restrict (wdim x, wdim y, wdim w, wdim h) {}
    void relax () {}
    
    void drawWindow (wdim x, wdim y, wdim w, wdim h) {
        gl.setColor (0f, 0f, .7f);
        gl.drawBox (x,y, w,h);
        
        gl.setColor (0f, 0f, 1f);
        gl.drawBox (x+resize.l, y+resize.t, w-resize.l-resize.r, h-resize.t-resize.b);
        
        gl.setColor (.3f, .3f, .3f);
        gl.drawBox (x+border.l, y+border.t, w-border.l-border.r, h-border.t-border.b);
    }

    void drawWidgetBack (wdim x, wdim y, wdim w, wdim h) {
        debug {
            gl.setColor (0f, .2f, .2f);
            gl.drawBox (x,y, w,h);
        }
    }
    
    void drawBlank (wdim x, wdim y, wdim w, wdim h) {
        gl.setColor (.4f, .4f, .4f);
        gl.drawBox (x,y, w,h);
    }
    
    void drawButton (wdim x, wdim y, wdim w, wdim h, bool pushed) {
        if (pushed)
            gl.setColor (1f, 0f, 1f);
        else
            gl.setColor (.6f, 0f, .6f);
        gl.drawBox (x,y, w,h);
    }
    
    TextAdapter getAdapter (char[] text, int col) {
        TextAdapter a;
        a.font = defaultFont;
        a.set (text, col);
        return a;
    }
    
protected:
    bool wSizable, hSizable;
    BorderDimensions border;
    BorderDimensions resize;
    FontStyle defaultFont;
}