Mercurial > projects > mde
view mde/gui/renderer/SimpleRenderer.d @ 93:08a4ae11454b
Widgets now save dimensions without preventing structural changes in the base config file from applying.
Widget dimensional data separated from other data in files, hence above change.
Moved TextAdapter from TextWidget to IRenderer.
author | Diggory Hardy <diggory.hardy@gmail.com> |
---|---|
date | Tue, 21 Oct 2008 11:35:15 +0100 |
parents | 4d5d53e4f881 |
children | 2a364c7d82c9 |
line wrap: on
line source
/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /** A simple renderer. */ module mde.gui.renderer.SimpleRenderer; import mde.gui.renderer.IRenderer; import gl = mde.gl.basic; import mde.font.font; /** Interface for renderers. * * Renderers provide unified drawing methods for widget, e.g. to draw a window background, a frame, * or a button. The renderer will effectively be synonymous with the theme, except that a scripted * renderer may also be available. * * The renderer is intended to be per-GUI. */ class SimpleRenderer : IRenderer { this () { defaultFont = FontStyle.get("default"); } BorderDimensions setSizable (bool wS, bool hS) { wSizable = wS; hSizable = hS; // Set the border size based on the above with (border) { l = r = t = b = 14; } with (resize) { if (wSizable) l = r = 6; else l = r = 0; if (hSizable) { t = b = 6; } else t = b = 0; } border += resize; return border; } RESIZE_TYPE getResizeType (wdim cx, wdim cy, wdim w, wdim h) { RESIZE_TYPE resizeType = RESIZE_TYPE.NONE; if (cx < resize.l || cx >= w - resize.r || cy < resize.t || cy >= h - resize.b) { // window is being resized /* check for resizes (different to above; use whole border giving larger area for * diagonal resizes). */ if (wSizable) { if (cx < border.l) resizeType = RESIZE_TYPE.L; else if (cx >= w - border.r) resizeType = RESIZE_TYPE.R; } if (hSizable) { if (cy < border.t) resizeType |= RESIZE_TYPE.T; else if (cy >= h - border.b) resizeType |= RESIZE_TYPE.B; } } return resizeType; } wdim layoutSpacing () { return 4; } //FIXME - make these do something void restrict (wdim x, wdim y, wdim w, wdim h) {} void relax () {} void drawWindow (wdim x, wdim y, wdim w, wdim h) { gl.setColor (0f, 0f, .7f); gl.drawBox (x,y, w,h); gl.setColor (0f, 0f, 1f); gl.drawBox (x+resize.l, y+resize.t, w-resize.l-resize.r, h-resize.t-resize.b); gl.setColor (.3f, .3f, .3f); gl.drawBox (x+border.l, y+border.t, w-border.l-border.r, h-border.t-border.b); } void drawWidgetBack (wdim x, wdim y, wdim w, wdim h) { debug { gl.setColor (0f, .2f, .2f); gl.drawBox (x,y, w,h); } } void drawBlank (wdim x, wdim y, wdim w, wdim h) { gl.setColor (.4f, .4f, .4f); gl.drawBox (x,y, w,h); } void drawButton (wdim x, wdim y, wdim w, wdim h, bool pushed) { if (pushed) gl.setColor (1f, 0f, 1f); else gl.setColor (.6f, 0f, .6f); gl.drawBox (x,y, w,h); } TextAdapter getAdapter (char[] text, int col) { TextAdapter a; a.font = defaultFont; a.set (text, col); return a; } protected: bool wSizable, hSizable; BorderDimensions border; BorderDimensions resize; FontStyle defaultFont; }