Mercurial > projects > mde
annotate mde/gui/renderer/SimpleRenderer.d @ 80:ea58f277f487
Gui reorganization and changes; partial implementation of floating widgets.
Moved contents of mde/gui/WidgetData.d elsewhere; new gui/WidgetDataSet.d and gui/types.d modules.
Changes to widget/createWidget.d
Partially implemented FloatingAreaWidget to provide an area for floating "window" widgets.
New DebugWidget and some uses of it (e.g. bad widget data).
Decoupled OptionChanges from Options.
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Thu, 07 Aug 2008 11:25:27 +0100 |
parents | d43523ed4b62 |
children | 4d5d53e4f881 |
rev | line source |
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32
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1 /* LICENSE BLOCK |
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2 Part of mde: a Modular D game-oriented Engine |
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3 Copyright © 2007-2008 Diggory Hardy |
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4 |
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5 This program is free software: you can redistribute it and/or modify it under the terms |
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6 of the GNU General Public License as published by the Free Software Foundation, either |
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7 version 2 of the License, or (at your option) any later version. |
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8 |
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9 This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; |
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10 without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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11 See the GNU General Public License for more details. |
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12 |
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13 You should have received a copy of the GNU General Public License |
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14 along with this program. If not, see <http://www.gnu.org/licenses/>. */ |
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15 |
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16 /** A simple renderer. */ |
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17 module mde.gui.renderer.SimpleRenderer; |
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18 |
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19 import mde.gui.renderer.IRenderer; |
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20 |
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21 import gl = mde.gl.basic; |
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22 |
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23 /** Interface for renderers. |
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24 * |
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25 * Renderers provide unified drawing methods for widget, e.g. to draw a window background, a frame, |
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26 * or a button. The renderer will effectively be synonymous with the theme, except that a scripted |
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27 * renderer may also be available. |
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28 * |
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29 * The renderer is intended to be per-GUI. */ |
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30 class SimpleRenderer : IRenderer |
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31 { |
41
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32 BorderDimensions setSizable (bool wS, bool hS) { |
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33 wSizable = wS; |
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34 hSizable = hS; |
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35 |
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36 // Set the border size based on the above |
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37 with (border) { |
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38 l = r = t = b = 14; |
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39 } |
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40 with (resize) { |
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41 if (wSizable) |
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42 l = r = 6; |
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43 else |
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44 l = r = 0; |
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45 if (hSizable) { |
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46 t = b = 6; |
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47 } else |
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48 t = b = 0; |
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49 } |
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50 border += resize; |
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51 return border; |
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52 } |
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53 |
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54 RESIZE_TYPE getResizeType (wdim cx, wdim cy, wdim w, wdim h) { |
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55 RESIZE_TYPE resizeType = RESIZE_TYPE.NONE; |
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56 if (cx < resize.l || cx >= w - resize.r || |
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57 cy < resize.t || cy >= h - resize.b) { // window is being resized |
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58 /* check for resizes (different to above; use whole border giving larger area for |
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59 * diagonal resizes). */ |
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60 |
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61 if (wSizable) { |
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62 if (cx < border.l) |
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63 resizeType = RESIZE_TYPE.L; |
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64 else if (cx >= w - border.r) |
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65 resizeType = RESIZE_TYPE.R; |
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66 } |
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67 if (hSizable) { |
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68 if (cy < border.t) |
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69 resizeType |= RESIZE_TYPE.T; |
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70 else if (cy >= h - border.b) |
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71 resizeType |= RESIZE_TYPE.B; |
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72 } |
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73 } |
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74 return resizeType; |
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75 } |
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76 |
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77 wdim layoutSpacing () { |
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78 return 4; |
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79 } |
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80 |
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81 |
80
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82 //FIXME - make these do something |
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83 void restrict (wdim x, wdim y, wdim w, wdim h) {} |
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84 void relax () {} |
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85 |
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86 void drawWindow (wdim x, wdim y, wdim w, wdim h) { |
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87 gl.setColor (0f, 0f, .7f); |
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88 gl.drawBox (x,y, w,h); |
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89 |
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90 gl.setColor (0f, 0f, 1f); |
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91 gl.drawBox (x+resize.l, y+resize.t, w-resize.l-resize.r, h-resize.t-resize.b); |
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92 |
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93 gl.setColor (.3f, .3f, .3f); |
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94 gl.drawBox (x+border.l, y+border.t, w-border.l-border.r, h-border.t-border.b); |
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95 } |
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96 |
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97 void drawWidgetBack (wdim x, wdim y, wdim w, wdim h) {} |
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98 |
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99 void drawBlank (wdim x, wdim y, wdim w, wdim h) { |
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100 gl.setColor (.4f, .4f, .4f); |
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101 gl.drawBox (x,y, w,h); |
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102 } |
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103 |
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104 void drawButton (wdim x, wdim y, wdim w, wdim h, bool pushed) { |
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105 if (pushed) |
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106 gl.setColor (1f, 0f, 1f); |
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107 else |
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108 gl.setColor (.6f, 0f, .6f); |
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Diggory Hardy <diggory.hardy@gmail.com>
parents:
diff
changeset
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109 gl.drawBox (x,y, w,h); |
316b0230a849
Lots more work on the GUI. Also renamed lots of files.
Diggory Hardy <diggory.hardy@gmail.com>
parents:
diff
changeset
|
110 } |
41
b3a6ca4516b4
The renderer now controls which parts of the window border allow resizing.
Diggory Hardy <diggory.hardy@gmail.com>
parents:
39
diff
changeset
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111 |
b3a6ca4516b4
The renderer now controls which parts of the window border allow resizing.
Diggory Hardy <diggory.hardy@gmail.com>
parents:
39
diff
changeset
|
112 protected: |
b3a6ca4516b4
The renderer now controls which parts of the window border allow resizing.
Diggory Hardy <diggory.hardy@gmail.com>
parents:
39
diff
changeset
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113 bool wSizable, hSizable; |
b3a6ca4516b4
The renderer now controls which parts of the window border allow resizing.
Diggory Hardy <diggory.hardy@gmail.com>
parents:
39
diff
changeset
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114 BorderDimensions border; |
b3a6ca4516b4
The renderer now controls which parts of the window border allow resizing.
Diggory Hardy <diggory.hardy@gmail.com>
parents:
39
diff
changeset
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115 BorderDimensions resize; |
32
316b0230a849
Lots more work on the GUI. Also renamed lots of files.
Diggory Hardy <diggory.hardy@gmail.com>
parents:
diff
changeset
|
116 } |