Mercurial > projects > mde
annotate mde/gui/renderer/SimpleRenderer.d @ 39:5132301e9ed7
Implemented widget saving.
Widget creation data saving (sub-widgets, etc:) code there but not used.
Widget mutable data saving & loading: window size/position, row/column dimensions saved (still needs a fix in GridWidget.setSize()).
committer: Diggory Hardy <diggory.hardy@gmail.com>
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Wed, 07 May 2008 13:07:03 +0100 |
parents | 8c4c96f04e7f |
children | b3a6ca4516b4 |
rev | line source |
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1 /* LICENSE BLOCK |
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2 Part of mde: a Modular D game-oriented Engine |
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3 Copyright © 2007-2008 Diggory Hardy |
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4 |
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5 This program is free software: you can redistribute it and/or modify it under the terms |
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6 of the GNU General Public License as published by the Free Software Foundation, either |
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7 version 2 of the License, or (at your option) any later version. |
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8 |
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9 This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; |
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10 without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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11 See the GNU General Public License for more details. |
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12 |
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13 You should have received a copy of the GNU General Public License |
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14 along with this program. If not, see <http://www.gnu.org/licenses/>. */ |
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15 |
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16 /** A simple renderer. */ |
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17 module mde.gui.renderer.SimpleRenderer; |
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18 |
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19 import mde.gui.renderer.IRenderer; |
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20 |
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21 import gl = mde.gl.basic; |
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22 |
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23 /** Interface for renderers. |
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24 * |
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25 * Renderers provide unified drawing methods for widget, e.g. to draw a window background, a frame, |
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26 * or a button. The renderer will effectively be synonymous with the theme, except that a scripted |
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27 * renderer may also be available. |
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28 * |
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29 * The renderer is intended to be per-GUI. */ |
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30 class SimpleRenderer : IRenderer |
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31 { |
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32 BorderDimensions getBorder (BORDER_TYPES type) { |
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33 BorderDimensions dims; |
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34 with (BORDER_TYPES) with (dims) { |
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35 if (type == WINDOW_TOTAL) { |
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36 l = t = r = b = 20; |
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37 } else if (type == WINDOW_RESIZE) { |
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38 r = t = 5; |
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39 l = b = 20; |
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40 } |
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41 } |
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42 return dims; |
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43 } |
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44 |
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45 int layoutSpacing () { |
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46 return 4; |
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47 } |
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48 |
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49 |
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50 void drawWindow (int x, int y, int w, int h) { |
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51 gl.setColor (0f, 0f, .7f); |
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52 gl.drawBox (x,y, w,h); |
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53 |
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54 gl.setColor (0f, 0f, 1f); |
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55 gl.drawBox (x+20,y+5, w-25,h-25); |
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56 |
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57 gl.setColor (.3f, .3f, .3f); |
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58 gl.drawBox (x+20, y+20, w-40, h-40); |
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59 } |
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60 |
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61 void drawWidgetBack (int x, int y, int w, int h) {} |
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62 |
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63 void drawButton (int x, int y, int w, int h, bool pushed) { |
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64 if (pushed) |
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65 gl.setColor (1f, 0f, 1f); |
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66 else |
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67 gl.setColor (.6f, 0f, .6f); |
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68 gl.drawBox (x,y, w,h); |
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69 } |
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70 } |