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1 /*
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2 * Copyright (c) 2009, Mason Green (zzzzrrr)
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3 *
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4 * All rights reserved.
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5 *
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6 * Redistribution and use in source and binary forms, with or without modification,
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7 * are permitted provided that the following conditions are met:
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8 *
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9 * * Redistributions of source code must retain the above copyright notice,
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10 * this list of conditions and the following disclaimer.
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11 * * Redistributions in binary form must reproduce the above copyright notice,
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12 * this list of conditions and the following disclaimer in the documentation
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13 * and/or other materials provided with the distribution.
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14 * * Neither the name of the polygonal nor the names of its contributors may be
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15 * used to endorse or promote products derived from this software without specific
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16 * prior written permission.
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17 *
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18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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22 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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23 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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24 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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25 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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26 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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27 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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28 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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29 */
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30 module melee.orz;
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31
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32 import tango.io.Stdout;
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33
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34 import blaze.dynamics.bzBody : bzBody;
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35 import blaze.bzWorld: bzWorld;
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36 import blaze.dynamics.bzBodyDef;
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37 import blaze.collision.shapes.bzPolygon : bzPolyDef;
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38 import blaze.common.bzMath: bzVec2, PI;
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39
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40 import melee.ship;
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41
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42 // UrQuan Dreadnought
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43 class Orz : Ship
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44 {
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45
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46 float scale = 0.01;
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47
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48 this(bzWorld world) {
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49
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50 super.engineForce = bzVec2(5, 0);
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51 super.turnForce = bzVec2(0, 300);
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52 super.rightTurnPoint = bzVec2(-0.1, 0);
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53 super.leftTurnPoint = bzVec2(0.1, 0);
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54
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55 auto bodyDef = new bzBodyDef;
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56 bodyDef.position = bzVec2(10,10);
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57 bodyDef.angle = PI/2;
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58
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59 super.rBody = world.createBody(bodyDef);
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60
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61 float density = 2.0f;
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62
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63 // Body
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64 auto b = new bzPolyDef(density);
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65 b.vertices.length = 4;
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66 b.vertices[0] = bzVec2(42,14) * scale;
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67 b.vertices[1] = bzVec2(-28,21) * scale;
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68 b.vertices[2] = bzVec2(-28,-28) * scale;
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69 b.vertices[3] = bzVec2(42,-21) * scale;
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70 super.shapes.add(rBody.createShape(b));
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71
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72 // Top Wing
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73 auto tWing = new bzPolyDef(density);
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74 tWing.vertices.length = 5;
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75 tWing.vertices[4] = bzVec2(-28,21) * scale;
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76 tWing.vertices[3] = bzVec2(-70,63) * scale;
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77 tWing.vertices[2] = bzVec2(-49,63) * scale;
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78 tWing.vertices[1] = bzVec2(70,14) * scale;
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79 tWing.vertices[0] = bzVec2(42,14) * scale;
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80 super.shapes.add(rBody.createShape(tWing));
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81
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82 // Bottom Wing
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83 auto bWing = new bzPolyDef(density);
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84 bWing.vertices.length = 5;
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85 bWing.vertices[0] = bzVec2(-28,-28) * scale;
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86 bWing.vertices[1] = bzVec2(-70,-63) * scale;
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87 bWing.vertices[2] = bzVec2(-49,-63) * scale;
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88 bWing.vertices[3] = bzVec2(70,-21) * scale;
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89 bWing.vertices[4] = bzVec2(42,-21) * scale;
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90 super.shapes.add(rBody.createShape(bWing));
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91
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92 super.rBody.setMassFromShapes();
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93
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94 }
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95 }
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