Mercurial > projects > openmelee
view orz.d @ 2:a40d066ebbd1
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author | Zzzzrrr <mason.green@gmail.com> |
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date | Fri, 20 Mar 2009 11:03:51 -0400 |
parents | c10bc63824e7 |
children | 6f455ef24063 |
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/* * Copyright (c) 2009, Mason Green (zzzzrrr) * * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of the polygonal nor the names of its contributors may be * used to endorse or promote products derived from this software without specific * prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ module openmelee.orz; import tango.io.Stdout; import blaze.dynamics.bzBody : bzBody; import blaze.bzWorld: bzWorld; import blaze.dynamics.bzBodyDef; import blaze.collision.shapes.bzPolygon : bzPolyDef; import blaze.common.bzMath: bzVec2, PI; import openmelee.ship; // UrQuan Dreadnought class Orz : Ship { float scale = 0.01; this(bzWorld world) { super.engineForce = bzVec2(5, 0); super.turnForce = bzVec2(0, 300); super.rightTurnPoint = bzVec2(-0.1, 0); super.leftTurnPoint = bzVec2(0.1, 0); auto bodyDef = new bzBodyDef; bodyDef.position = bzVec2(10,10); bodyDef.angle = PI/2; super.rBody = world.createBody(bodyDef); float density = 2.0f; // Body auto b = new bzPolyDef(density); b.vertices.length = 4; b.vertices[0] = bzVec2(42,14) * scale; b.vertices[1] = bzVec2(-28,21) * scale; b.vertices[2] = bzVec2(-28,-28) * scale; b.vertices[3] = bzVec2(42,-21) * scale; super.shapes.add(rBody.createShape(b)); // Top Wing auto tWing = new bzPolyDef(density); tWing.vertices.length = 5; tWing.vertices[4] = bzVec2(-28,21) * scale; tWing.vertices[3] = bzVec2(-70,63) * scale; tWing.vertices[2] = bzVec2(-49,63) * scale; tWing.vertices[1] = bzVec2(70,14) * scale; tWing.vertices[0] = bzVec2(42,14) * scale; super.shapes.add(rBody.createShape(tWing)); // Bottom Wing auto bWing = new bzPolyDef(density); bWing.vertices.length = 5; bWing.vertices[0] = bzVec2(-28,-28) * scale; bWing.vertices[1] = bzVec2(-70,-63) * scale; bWing.vertices[2] = bzVec2(-49,-63) * scale; bWing.vertices[3] = bzVec2(70,-21) * scale; bWing.vertices[4] = bzVec2(42,-21) * scale; super.shapes.add(rBody.createShape(bWing)); super.rBody.setMassFromShapes(); } }