comparison orz.d @ 0:c10bc63824e7

Initial commit!
author zzzzrrr <mason.green@gmail.com>
date Fri, 20 Mar 2009 06:41:25 -0400
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children a40d066ebbd1
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-1:000000000000 0:c10bc63824e7
1 /*
2 * Copyright (c) 2009, Mason Green (zzzzrrr)
3 *
4 * All rights reserved.
5 *
6 * Redistribution and use in source and binary forms, with or without modification,
7 * are permitted provided that the following conditions are met:
8 *
9 * * Redistributions of source code must retain the above copyright notice,
10 * this list of conditions and the following disclaimer.
11 * * Redistributions in binary form must reproduce the above copyright notice,
12 * this list of conditions and the following disclaimer in the documentation
13 * and/or other materials provided with the distribution.
14 * * Neither the name of the polygonal nor the names of its contributors may be
15 * used to endorse or promote products derived from this software without specific
16 * prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
22 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
23 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
24 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
25 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
26 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
27 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
28 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30 module melee.orz;
31
32 import tango.io.Stdout;
33
34 import blaze.dynamics.bzBody : bzBody;
35 import blaze.bzWorld: bzWorld;
36 import blaze.dynamics.bzBodyDef;
37 import blaze.collision.shapes.bzPolygon : bzPolyDef;
38 import blaze.common.bzMath: bzVec2, PI;
39
40 import melee.ship;
41
42 // UrQuan Dreadnought
43 class Orz : Ship
44 {
45
46 float scale = 0.01;
47
48 this(bzWorld world) {
49
50 super.engineForce = bzVec2(5, 0);
51 super.turnForce = bzVec2(0, 300);
52 super.rightTurnPoint = bzVec2(-0.1, 0);
53 super.leftTurnPoint = bzVec2(0.1, 0);
54
55 auto bodyDef = new bzBodyDef;
56 bodyDef.position = bzVec2(10,10);
57 bodyDef.angle = PI/2;
58
59 super.rBody = world.createBody(bodyDef);
60
61 float density = 2.0f;
62
63 // Body
64 auto b = new bzPolyDef(density);
65 b.vertices.length = 4;
66 b.vertices[0] = bzVec2(42,14) * scale;
67 b.vertices[1] = bzVec2(-28,21) * scale;
68 b.vertices[2] = bzVec2(-28,-28) * scale;
69 b.vertices[3] = bzVec2(42,-21) * scale;
70 super.shapes.add(rBody.createShape(b));
71
72 // Top Wing
73 auto tWing = new bzPolyDef(density);
74 tWing.vertices.length = 5;
75 tWing.vertices[4] = bzVec2(-28,21) * scale;
76 tWing.vertices[3] = bzVec2(-70,63) * scale;
77 tWing.vertices[2] = bzVec2(-49,63) * scale;
78 tWing.vertices[1] = bzVec2(70,14) * scale;
79 tWing.vertices[0] = bzVec2(42,14) * scale;
80 super.shapes.add(rBody.createShape(tWing));
81
82 // Bottom Wing
83 auto bWing = new bzPolyDef(density);
84 bWing.vertices.length = 5;
85 bWing.vertices[0] = bzVec2(-28,-28) * scale;
86 bWing.vertices[1] = bzVec2(-70,-63) * scale;
87 bWing.vertices[2] = bzVec2(-49,-63) * scale;
88 bWing.vertices[3] = bzVec2(70,-21) * scale;
89 bWing.vertices[4] = bzVec2(42,-21) * scale;
90 super.shapes.add(rBody.createShape(bWing));
91
92 super.rBody.setMassFromShapes();
93
94 }
95 }