Mercurial > projects > mde
view mde/gui/IGui.d @ 34:6b4116e6355c
Work on the Gui: some of the framework for drag & drop. Also made Window an IWidget.
Implemented getWidget(x,y) to find the widget under this location for IWidgets (but not Gui).
Made Window an IWidget and made it work a little more similarly to widgets.
Implemented callbacks on the Gui for mouse events (enabling drag & drop, etc.).
committer: Diggory Hardy <diggory.hardy@gmail.com>
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Fri, 02 May 2008 16:03:52 +0100 |
parents | 316b0230a849 |
children | 57d000574d75 |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ module mde.gui.IGui; public import mde.gui.renderer.IRenderer; /** The Gui interface. * * This contains the functions for use by Windows, not those for external use (use Gui directly for * that). */ interface IGui { /** Get the Gui's renderer. May be overriden by the window. */ IRenderer renderer (); /** Add a mouse click callback: delegate will be called for all mouse click events recieved. */ void addClickCallback (void delegate (ushort cx, ushort cy, ubyte b, bool state) dg); /** Add a mouse motion callback: delegate will be called for all motion events recieved. */ void addMotionCallback (void delegate (ushort cx, ushort cy) dg); /** Remove all event callbacks with _frame pointer frame. */ void removeCallbacks (void* frame); }