view mde/gui/IGui.d @ 34:6b4116e6355c

Work on the Gui: some of the framework for drag & drop. Also made Window an IWidget. Implemented getWidget(x,y) to find the widget under this location for IWidgets (but not Gui). Made Window an IWidget and made it work a little more similarly to widgets. Implemented callbacks on the Gui for mouse events (enabling drag & drop, etc.). committer: Diggory Hardy <diggory.hardy@gmail.com>
author Diggory Hardy <diggory.hardy@gmail.com>
date Fri, 02 May 2008 16:03:52 +0100
parents 316b0230a849
children 57d000574d75
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

module mde.gui.IGui;

public import mde.gui.renderer.IRenderer;

/** The Gui interface.
*
* This contains the functions for use by Windows, not those for external use (use Gui directly for
* that). */
interface IGui
{
    /** Get the Gui's renderer. May be overriden by the window. */
    IRenderer renderer ();
    
    /** Add a mouse click callback: delegate will be called for all mouse click events recieved. */
    void addClickCallback (void delegate (ushort cx, ushort cy, ubyte b, bool state) dg);
    /** Add a mouse motion callback: delegate will be called for all motion events recieved. */
    void addMotionCallback (void delegate (ushort cx, ushort cy) dg);
    /** Remove all event callbacks with _frame pointer frame. */
    void removeCallbacks (void* frame);
}