Mercurial > projects > mde
view mde/gui/IGui.d @ 36:57d000574d75
Enabled drawing on demand, and made the polling interval configurable.
Renamed mde.global to mde.imde.
Enabled drawing on demand.
Allowed options to take double values.
Made the main loop's polling interval (sleep duration) settable from config files.
committer: Diggory Hardy <diggory.hardy@gmail.com>
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Fri, 02 May 2008 17:38:43 +0100 |
parents | 6b4116e6355c |
children | b3a6ca4516b4 |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ module mde.gui.IGui; public import mde.gui.renderer.IRenderer; /** The Gui interface. * * This contains the functions for use by Windows, not those for external use (use Gui directly for * that). */ interface IGui { /** Get the Gui's renderer. May be overriden by the window. */ IRenderer renderer (); /** Called by a sub-widget when a redraw is necessary (since drawing may sometimes be done on * event. * * Currently forces the whole Gui to be redrawn. */ void requestRedraw (); /** Add a mouse click callback: delegate will be called for all mouse click events recieved. */ void addClickCallback (void delegate (ushort cx, ushort cy, ubyte b, bool state) dg); /** Add a mouse motion callback: delegate will be called for all motion events recieved. */ void addMotionCallback (void delegate (ushort cx, ushort cy) dg); /** Remove all event callbacks with _frame pointer frame. */ void removeCallbacks (void* frame); }