Mercurial > projects > mde
view mde/gui/IGui.d @ 41:b3a6ca4516b4
The renderer now controls which parts of the window border allow resizing.
committer: Diggory Hardy <diggory.hardy@gmail.com>
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Tue, 13 May 2008 12:02:36 +0100 |
parents | 57d000574d75 |
children | d43523ed4b62 |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ module mde.gui.IGui; /** The Gui interface. * * This contains the functions for use by Windows, not those for external use (use Gui directly for * that). */ interface IGui { /** Get the GUI's rendererName for creating a renderer (may be overridden by the window). */ char[] rendererName (); /** Called by a sub-widget when a redraw is necessary (since drawing may sometimes be done on * event. * * Currently forces the whole Gui to be redrawn. */ void requestRedraw (); /** Add a mouse click callback: delegate will be called for all mouse click events recieved. * * The delegate should return true if it accepts the event and no further processing is * required (i.e. the event should not be handled by anything else), false otherwise. * Note that this is not a mechanism to prevent unwanted event handling, and in the future may * be removed (so event handling cannot be cut short). */ void addClickCallback (bool delegate (ushort cx, ushort cy, ubyte b, bool state) dg); /** Add a mouse motion callback: delegate will be called for all motion events recieved. */ void addMotionCallback (void delegate (ushort cx, ushort cy) dg); /** Remove all event callbacks with _frame pointer frame. */ void removeCallbacks (void* frame); }