Mercurial > projects > mde
comparison mde/gui/IGui.d @ 34:6b4116e6355c
Work on the Gui: some of the framework for drag & drop. Also made Window an IWidget.
Implemented getWidget(x,y) to find the widget under this location for IWidgets (but not Gui).
Made Window an IWidget and made it work a little more similarly to widgets.
Implemented callbacks on the Gui for mouse events (enabling drag & drop, etc.).
committer: Diggory Hardy <diggory.hardy@gmail.com>
author | Diggory Hardy <diggory.hardy@gmail.com> |
---|---|
date | Fri, 02 May 2008 16:03:52 +0100 |
parents | 316b0230a849 |
children | 57d000574d75 |
comparison
equal
deleted
inserted
replaced
33:6886402c1545 | 34:6b4116e6355c |
---|---|
11 See the GNU General Public License for more details. | 11 See the GNU General Public License for more details. |
12 | 12 |
13 You should have received a copy of the GNU General Public License | 13 You should have received a copy of the GNU General Public License |
14 along with this program. If not, see <http://www.gnu.org/licenses/>. */ | 14 along with this program. If not, see <http://www.gnu.org/licenses/>. */ |
15 | 15 |
16 module mde.gui.IGui; | |
17 | |
18 public import mde.gui.renderer.IRenderer; | |
19 | |
16 /** The Gui interface. | 20 /** The Gui interface. |
17 * | 21 * |
18 * This contains the functions for use by Windows, not those for external use (use Gui directly for | 22 * This contains the functions for use by Windows, not those for external use (use Gui directly for |
19 * that). */ | 23 * that). */ |
20 module mde.gui.IGui; | |
21 | |
22 public import mde.gui.renderer.IRenderer; | |
23 | |
24 interface IGui | 24 interface IGui |
25 { | 25 { |
26 /** Get the Gui's renderer. May be overriden by the window. */ | 26 /** Get the Gui's renderer. May be overriden by the window. */ |
27 IRenderer renderer (); | 27 IRenderer renderer (); |
28 | |
29 /** Add a mouse click callback: delegate will be called for all mouse click events recieved. */ | |
30 void addClickCallback (void delegate (ushort cx, ushort cy, ubyte b, bool state) dg); | |
31 /** Add a mouse motion callback: delegate will be called for all motion events recieved. */ | |
32 void addMotionCallback (void delegate (ushort cx, ushort cy) dg); | |
33 /** Remove all event callbacks with _frame pointer frame. */ | |
34 void removeCallbacks (void* frame); | |
28 } | 35 } |