diff mde/gui/IGui.d @ 34:6b4116e6355c

Work on the Gui: some of the framework for drag & drop. Also made Window an IWidget. Implemented getWidget(x,y) to find the widget under this location for IWidgets (but not Gui). Made Window an IWidget and made it work a little more similarly to widgets. Implemented callbacks on the Gui for mouse events (enabling drag & drop, etc.). committer: Diggory Hardy <diggory.hardy@gmail.com>
author Diggory Hardy <diggory.hardy@gmail.com>
date Fri, 02 May 2008 16:03:52 +0100
parents 316b0230a849
children 57d000574d75
line wrap: on
line diff
--- a/mde/gui/IGui.d	Thu May 01 10:55:04 2008 +0100
+++ b/mde/gui/IGui.d	Fri May 02 16:03:52 2008 +0100
@@ -13,16 +13,23 @@
 You should have received a copy of the GNU General Public License
 along with this program.  If not, see <http://www.gnu.org/licenses/>. */
 
+module mde.gui.IGui;
+
+public import mde.gui.renderer.IRenderer;
+
 /** The Gui interface.
 *
 * This contains the functions for use by Windows, not those for external use (use Gui directly for
 * that). */
-module mde.gui.IGui;
-
-public import mde.gui.renderer.IRenderer;
-
 interface IGui
 {
     /** Get the Gui's renderer. May be overriden by the window. */
     IRenderer renderer ();
+    
+    /** Add a mouse click callback: delegate will be called for all mouse click events recieved. */
+    void addClickCallback (void delegate (ushort cx, ushort cy, ubyte b, bool state) dg);
+    /** Add a mouse motion callback: delegate will be called for all motion events recieved. */
+    void addMotionCallback (void delegate (ushort cx, ushort cy) dg);
+    /** Remove all event callbacks with _frame pointer frame. */
+    void removeCallbacks (void* frame);
 }