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1 /*
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2 * Copyright (c) 2009, Mason Green (zzzzrrr)
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3 *
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4 * All rights reserved.
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5 *
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6 * Redistribution and use in source and binary forms, with or without modification,
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7 * are permitted provided that the following conditions are met:
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8 *
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9 * * Redistributions of source code must retain the above copyright notice,
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10 * this list of conditions and the following disclaimer.
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11 * * Redistributions in binary form must reproduce the above copyright notice,
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12 * this list of conditions and the following disclaimer in the documentation
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13 * and/or other materials provided with the distribution.
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14 * * Neither the name of the polygonal nor the names of its contributors may be
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15 * used to endorse or promote products derived from this software without specific
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16 * prior written permission.
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17 *
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18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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22 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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23 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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24 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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25 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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26 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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27 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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28 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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29 */
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2
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30 module openmelee.urQuan;
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31
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32 import blaze.dynamics.bzBody : bzBody;
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33 import blaze.bzWorld: bzWorld;
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34 import blaze.dynamics.bzBodyDef;
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35 import blaze.collision.shapes.bzPolygon : bzPolyDef;
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36 import blaze.common.bzMath: bzVec2;
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37
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2
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38 import openmelee.ship;
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39
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40 // UrQuan Dreadnought
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41 class UrQuan : Ship
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42 {
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43
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6
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44 float scale = 0.025;
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45
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46 this(bzWorld world) {
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47
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6
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48 super(world);
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49 auto bodyDef = new bzBodyDef;
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50 bodyDef.position = bzVec2(10,5);
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51 bodyDef.allowFreeze = false;
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52 rBody = world.createBody(bodyDef);
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53 float density = 2.0f;
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54
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55 // Head
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56 auto head = new bzPolyDef;
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57 head.vertices.length = 8;
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58 head.vertices[0] = bzVec2(42,49) * scale;
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59 head.vertices[7] = bzVec2(63,49) * scale;
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60 head.vertices[6] = bzVec2(70,45.5) * scale;
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61 head.vertices[5] = bzVec2(73.5,38.5) * scale;
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62 head.vertices[4] = bzVec2(73.5,-42) * scale;
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63 head.vertices[3] = bzVec2(70,-49) * scale;
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64 head.vertices[2] = bzVec2(63,-56) * scale;
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65 head.vertices[1] = bzVec2(42,-56) * scale;
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66 shapes.add(rBody.createShape(head));
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67
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68 // Body
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69 auto b = new bzPolyDef(density);
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70 b.vertices.length = 4;
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71 b.vertices[0] = bzVec2(-70,-28) * scale;
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72 b.vertices[3] = bzVec2(-70,24.5) * scale;
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73 b.vertices[2] = bzVec2(42,24.5) * scale;
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74 b.vertices[1] = bzVec2(42,-31.5) * scale;
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75 shapes.add(rBody.createShape(b));
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76
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77 // Top Strut
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78 auto tStrut = new bzPolyDef(density);
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79 tStrut.vertices.length = 4;
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80 tStrut.vertices[0] = bzVec2(0,24.5) * scale;
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81 tStrut.vertices[3] = bzVec2(-28,24.5) * scale;
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82 tStrut.vertices[2] = bzVec2(-28,42) * scale;
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83 tStrut.vertices[1] = bzVec2(0,42) * scale;
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84 shapes.add(rBody.createShape(tStrut));
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85
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86 // Top Wing
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87 auto tWing = new bzPolyDef(density);
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88 tWing.vertices.length = 4;
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89 tWing.vertices[0] = bzVec2(-70,42) * scale;
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90 tWing.vertices[3] = bzVec2(-49,63) * scale;
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91 tWing.vertices[2] = bzVec2(28,63) * scale;
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92 tWing.vertices[1] = bzVec2(28,42) * scale;
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93 shapes.add(rBody.createShape(tWing));
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94
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95 // Bottom Strut
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96 auto bStrut = new bzPolyDef(density);
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97 bStrut.vertices.length = 4;
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98 bStrut.vertices[0] = bzVec2(0,-31.5) * scale;
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99 bStrut.vertices[3] = bzVec2(0,-49) * scale;
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100 bStrut.vertices[2] = bzVec2(-28,-49) * scale;
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101 bStrut.vertices[1] = bzVec2(-28,-31.5) * scale;
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102 shapes.add(rBody.createShape(bStrut));
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103
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104 // Bottom Wing
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105 auto bWing = new bzPolyDef(density);
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106 bWing.vertices.length = 4;
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107 bWing.vertices[0] = bzVec2(-70,-49) * scale;
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108 bWing.vertices[3] = bzVec2(28,-49) * scale;
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109 bWing.vertices[2] = bzVec2(28,-70) * scale;
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110 bWing.vertices[1] = bzVec2(-42,-70) * scale;
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111 shapes.add(rBody.createShape(bWing));
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112
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113 rBody.setMassFromShapes();
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114 setGravity();
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115 }
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116 }
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