Mercurial > projects > mde
view mde/content/IContent.d @ 112:fe061009029d
EnumContent; log level can be selected from a popup list.
New EnumContent, with code to load translations in Items. Editable as an AStringContent.
Hacked OptionsMisc to use an EnumContent.
Implemented a EnumContentWidget providing a pop-up list to select from (still needs improving).
Moved IContent to its own module.
ContentExceptions thrown via WDCCheck now.
Fixed a small bug with reloading translations.
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Sat, 13 Dec 2008 12:54:43 +0000 |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /************************************************************************************************* * The content system − common interface. *************************************************************************************************/ module mde.content.IContent; /** IContent − interface for all Content classes. * * Services like copy/paste could work on universal content. However, they would need to run a * conversion to the appropriate type (or try next-oldest item on clipboard?). */ interface IContent { /** Generically return strings. * * This serves two purposes: generically returning a string of/related to the content (i == 0), * and returning associated descriptors. Functions should adhere to (or add to) this table. * * $(TABLE * $(TR $(TH i) $(TH returns)) * $(TR $(TD 0) $(TD value)) * $(TR $(TD 1) $(TD Translated name or null)) * $(TR $(TD 2) $(TD Translated description or null)) * $(TR $(TD other) $(TD null)) * ) */ char[] toString (uint i); }