comparison mde/content/IContent.d @ 112:fe061009029d

EnumContent; log level can be selected from a popup list. New EnumContent, with code to load translations in Items. Editable as an AStringContent. Hacked OptionsMisc to use an EnumContent. Implemented a EnumContentWidget providing a pop-up list to select from (still needs improving). Moved IContent to its own module. ContentExceptions thrown via WDCCheck now. Fixed a small bug with reloading translations.
author Diggory Hardy <diggory.hardy@gmail.com>
date Sat, 13 Dec 2008 12:54:43 +0000
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1 /* LICENSE BLOCK
2 Part of mde: a Modular D game-oriented Engine
3 Copyright © 2007-2008 Diggory Hardy
4
5 This program is free software: you can redistribute it and/or modify it under the terms
6 of the GNU General Public License as published by the Free Software Foundation, either
7 version 2 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
10 without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
11 See the GNU General Public License for more details.
12
13 You should have received a copy of the GNU General Public License
14 along with this program. If not, see <http://www.gnu.org/licenses/>. */
15
16 /*************************************************************************************************
17 * The content system − common interface.
18 *************************************************************************************************/
19 module mde.content.IContent;
20
21 /** IContent − interface for all Content classes.
22 *
23 * Services like copy/paste could work on universal content. However, they would need to run a
24 * conversion to the appropriate type (or try next-oldest item on clipboard?). */
25 interface IContent
26 {
27 /** Generically return strings.
28 *
29 * This serves two purposes: generically returning a string of/related to the content (i == 0),
30 * and returning associated descriptors. Functions should adhere to (or add to) this table.
31 *
32 * $(TABLE
33 * $(TR $(TH i) $(TH returns))
34 * $(TR $(TD 0) $(TD value))
35 * $(TR $(TD 1) $(TD Translated name or null))
36 * $(TR $(TD 2) $(TD Translated description or null))
37 * $(TR $(TD other) $(TD null))
38 * ) */
39 char[] toString (uint i);
40 }