Mercurial > projects > mde
diff mde/content/IContent.d @ 112:fe061009029d
EnumContent; log level can be selected from a popup list.
New EnumContent, with code to load translations in Items. Editable as an AStringContent.
Hacked OptionsMisc to use an EnumContent.
Implemented a EnumContentWidget providing a pop-up list to select from (still needs improving).
Moved IContent to its own module.
ContentExceptions thrown via WDCCheck now.
Fixed a small bug with reloading translations.
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Sat, 13 Dec 2008 12:54:43 +0000 |
parents | |
children |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/mde/content/IContent.d Sat Dec 13 12:54:43 2008 +0000 @@ -0,0 +1,40 @@ +/* LICENSE BLOCK +Part of mde: a Modular D game-oriented Engine +Copyright © 2007-2008 Diggory Hardy + +This program is free software: you can redistribute it and/or modify it under the terms +of the GNU General Public License as published by the Free Software Foundation, either +version 2 of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; +without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. */ + +/************************************************************************************************* + * The content system − common interface. + *************************************************************************************************/ +module mde.content.IContent; + +/** IContent − interface for all Content classes. +* +* Services like copy/paste could work on universal content. However, they would need to run a +* conversion to the appropriate type (or try next-oldest item on clipboard?). */ +interface IContent +{ + /** Generically return strings. + * + * This serves two purposes: generically returning a string of/related to the content (i == 0), + * and returning associated descriptors. Functions should adhere to (or add to) this table. + * + * $(TABLE + * $(TR $(TH i) $(TH returns)) + * $(TR $(TD 0) $(TD value)) + * $(TR $(TD 1) $(TD Translated name or null)) + * $(TR $(TD 2) $(TD Translated description or null)) + * $(TR $(TD other) $(TD null)) + * ) */ + char[] toString (uint i); +}