view mde/global.d @ 19:db0b48f02b69

Minor changes regarding logging and unittests. committer: Diggory Hardy <diggory.hardy@gmail.com>
author Diggory Hardy <diggory.hardy@gmail.com>
date Fri, 21 Mar 2008 12:31:21 +0000
parents 56a42ec95024
children 611f7b9063c6
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software; you can redistribute it and/or modify it under the terms of
the GNU General Public License, version 2, as published by the Free Software Foundation.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */

/** This module is for global objects.
*
* It's existance may only be temporary until objects are used in other ways; use of global objects
* is generally disliked.
*
* I suggest importing via a rename or static import, so on use it's obvious where the objects used
* are declared.
*/
module mde.global;

import mde.input.input;

bool run = true;	// main loop continues if this is true

Input input;		// Input instance. When multiple users are allowed instances will be per-user.