Mercurial > projects > mde
view mde/global.d @ 26:611f7b9063c6
Changed the licensing and removed a few dead files.
Changed licensing to "GPL version 2 or later" to avoid future compatibility issues.
Also a unittest fix to the previous commit.
committer: Diggory Hardy <diggory.hardy@gmail.com>
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Thu, 03 Apr 2008 18:15:02 +0100 |
parents | 56a42ec95024 |
children | 467c74d4804d |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /** This module is for global objects. * * It's existance may only be temporary until objects are used in other ways; use of global objects * is generally disliked. * * I suggest importing via a rename or static import, so on use it's obvious where the objects used * are declared. */ module mde.global; import mde.input.input; bool run = true; // main loop continues if this is true Input input; // Input instance. When multiple users are allowed instances will be per-user.