view mde/global.d @ 30:467c74d4804d

Major changes to the scheduler, previously only used by the main loop. Revamped Scheduler. Functions can be removed, have multiple schedules, have their scheduling changed, etc. Scheduler has a unittest. Checked all pass. Main loop scheduler moved to mde. Draw-on-demand currently disabled, simplifying this. Made mtunitest.d remove the temporary file it uses afterwards. committer: Diggory Hardy <diggory.hardy@gmail.com>
author Diggory Hardy <diggory.hardy@gmail.com>
date Mon, 28 Apr 2008 10:59:47 +0100
parents 611f7b9063c6
children 316b0230a849
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

/** This module is for global objects.
*
* It's existance may only be temporary until objects are used in other ways; use of global objects
* is generally disliked.
*
* I suggest importing via a rename or static import, so on use it's obvious where the objects used
* are declared.
*/
module mde.global;

import mde.input.input;
import mde.scheduler.Scheduler;

/** Some enums used by per request functions. */
enum SCHEDULE : Scheduler.ID {
    DRAW
};

bool run = true;	// main loop continues if this is true

Input input;		// Input instance. When multiple users are allowed instances will be per-user.