Mercurial > projects > mde
view mde/global.d @ 30:467c74d4804d
Major changes to the scheduler, previously only used by the main loop.
Revamped Scheduler. Functions can be removed, have multiple schedules, have their scheduling changed, etc.
Scheduler has a unittest. Checked all pass.
Main loop scheduler moved to mde. Draw-on-demand currently disabled, simplifying this.
Made mtunitest.d remove the temporary file it uses afterwards.
committer: Diggory Hardy <diggory.hardy@gmail.com>
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Mon, 28 Apr 2008 10:59:47 +0100 |
parents | 611f7b9063c6 |
children | 316b0230a849 |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /** This module is for global objects. * * It's existance may only be temporary until objects are used in other ways; use of global objects * is generally disliked. * * I suggest importing via a rename or static import, so on use it's obvious where the objects used * are declared. */ module mde.global; import mde.input.input; import mde.scheduler.Scheduler; /** Some enums used by per request functions. */ enum SCHEDULE : Scheduler.ID { DRAW }; bool run = true; // main loop continues if this is true Input input; // Input instance. When multiple users are allowed instances will be per-user.