view mde/global.d @ 32:316b0230a849

Lots more work on the GUI. Also renamed lots of files. Lots of changes to the GUI. Renderer is now used exclusively for rendering and WidgetDecoration is gone. Renamed lots of files to conform to case policies. committer: Diggory Hardy <diggory.hardy@gmail.com>
author Diggory Hardy <diggory.hardy@gmail.com>
date Wed, 30 Apr 2008 18:05:56 +0100
parents 467c74d4804d
children
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

/** This module is for global objects.
*
* It's existance may only be temporary until objects are used in other ways; use of global objects
* is generally disliked.
*
* I suggest importing via a rename or static import, so on use it's obvious where the objects used
* are declared.
*/
module mde.global;

import mde.input.Input;
import mde.scheduler.Scheduler;

/** Some enums used by per request functions. */
enum SCHEDULE : Scheduler.ID {
    DRAW
};

bool run = true;	// main loop continues if this is true

Input input;		// Input instance. When multiple users are allowed instances will be per-user.