Mercurial > projects > mde
view mde/global.d @ 18:56a42ec95024
Changes to Init and logging.
Moved an Init function; hence events now depends on Init rather than vice-versa.
Paths and logging set up by Init's static this(). Logging location set at compile time.
committer: Diggory Hardy <diggory.hardy@gmail.com>
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Tue, 18 Mar 2008 17:51:52 +0000 |
parents | 5f90774ea1ef |
children | 611f7b9063c6 |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License, version 2, as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ /** This module is for global objects. * * It's existance may only be temporary until objects are used in other ways; use of global objects * is generally disliked. * * I suggest importing via a rename or static import, so on use it's obvious where the objects used * are declared. */ module mde.global; import mde.input.input; bool run = true; // main loop continues if this is true Input input; // Input instance. When multiple users are allowed instances will be per-user.