Mercurial > projects > mde
view mde/imde.d @ 123:d3b2cefd46c9
minSizeChange() allows run-time changes to widgets' minimal size (except for shrinking in a GridLayoutWidget).
FloatingAreaWidget: correct resize limiters
AStringContent: allows space and ignores modifier keys
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Sun, 04 Jan 2009 17:35:15 +0000 |
parents | aba2dd815a1f |
children | 3e648bc53bde |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /** This module is for interfacing with the mde.mde module (or other module containing main()) and * some global items. */ module mde.imde; import mde.input.Input; import mde.scheduler.Scheduler; import mde.content.miscContent; static this () { // Make these available to all importing modules' static CTORs, as well as during init. input = new Input(); mainSchedule = new Scheduler; quit = new EventContent("quit"); quit.addCallback ((Content){ run = false; }); menu = new ContentList ("menu",[cast(Content) quit, new EventContent("a"), new ContentList("subMenu",[ new EventContent("b"), new EventContent("c")]) ]); } ContentList menu; /// Root menu for imde EventContent quit; /// A content triggering mde to halt Scheduler mainSchedule; /// The schedule used by the main loop. /** Some enums used by per request scheduled functions. */ enum SCHEDULE : Scheduler.ID { DRAW }; bool run = true; // main loop continues if this is true Input input; // Input instance. When multiple users are allowed instances will be per-user.