view mde/imde.d @ 117:aba2dd815a1f

Some tweaks to popup events and widgets. Moved gui.mtt to guiDemo.mtt Changed handling of clicks with popups. Made some of the popup widgets use usual from widget data construction.
author Diggory Hardy <diggory.hardy@gmail.com>
date Fri, 26 Dec 2008 12:07:38 +0000
parents 1b1e2297e2fc
children d3b2cefd46c9
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

/** This module is for interfacing with the mde.mde module (or other module containing main()) and
 * some global items. */
module mde.imde;

import mde.input.Input;
import mde.scheduler.Scheduler;
import mde.content.miscContent;

static this () {
    // Make these available to all importing modules' static CTORs, as well as during init.
    input = new Input();
    mainSchedule = new Scheduler;
    
    quit = (new EventContent("quit")).addCallback ((Content){
	run = false;
    });
    menu = new ContentList ("menu",[quit,
                            new EventContent("a"),
                            new ContentList("subMenu",[
                                           new EventContent("b"),
                                           new EventContent("c")])
                            ]);
}

ContentList menu;	/// Root menu for imde
EventContent quit;	/// A content triggering mde to halt

Scheduler mainSchedule; /// The schedule used by the main loop.

/** Some enums used by per request scheduled functions. */
enum SCHEDULE : Scheduler.ID {
    DRAW
};

bool run = true;	// main loop continues if this is true

Input input;		// Input instance. When multiple users are allowed instances will be per-user.