view mde/imde.d @ 125:3e648bc53bde

Added a simple switch/tab widget (depends on existing EnumContent).
author Diggory Hardy <diggory.hardy@gmail.com>
date Tue, 06 Jan 2009 16:54:04 +0000
parents d3b2cefd46c9
children 41582439a42b
line wrap: on
line source

/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

/** This module is for interfacing with the mde.mde module (or other module containing main()) and
 * some global items. */
module mde.imde;

import mde.input.Input;
import mde.scheduler.Scheduler;
import mde.content.miscContent;
import mde.content.AStringContent;	//FIXME: for sw

static this () {
    // Make these available to all importing modules' static CTORs, as well as during init.
    input = new Input();
    mainSchedule = new Scheduler;
    
    quit = new EventContent("quit");
    quit.addCallback ((Content){
	run = false;
    });
    menu = new ContentList ("menu",[cast(Content) quit,
                            new EventContent("a"),
                            new ContentList("subMenu",[
                                           new EventContent("b"),
                                           new EventContent("c")])
                            ]);
    
    sw = new EnumContent ("switch", ["one", "two"]);
}

ContentList menu;	/// Root menu for imde
EventContent quit;	/// A content triggering mde to halt

EnumContent sw;

Scheduler mainSchedule; /// The schedule used by the main loop.

/** Some enums used by per request scheduled functions. */
enum SCHEDULE : Scheduler.ID {
    DRAW
};

bool run = true;	// main loop continues if this is true

Input input;		// Input instance. When multiple users are allowed instances will be per-user.