Mercurial > projects > mde
view mde/menus.d @ 140:c94ec5594449
Fixed a bug with changing the minimal size and optimised it slightly.
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Sun, 08 Feb 2009 15:20:11 +0000 |
parents | 9f035cd139c6 |
children | 6f69a9c111eb |
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/* LICENSE BLOCK Part of mde: a Modular D game-oriented Engine Copyright © 2007-2008 Diggory Hardy This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /****************************************************************************** * Import this module to add some standard menus to imde.menus. * * Note that the widget manager also adds menu items in debug mode. *****************************************************************************/ module mde.menus; import mde.content.miscContent; import mde.imde; debug { import tango.util.log.Log : Log, Logger; private Logger logger; static this () { logger = Log.getLogger ("mde.menus"); } } static this () { auto quit = new EventContent("menus.main.quit"); quit.addCallback ((Content){ debug logger.trace ("Quit (from menu)"); run = false; }); debug { new EventContent ("menus.main.a"); new EventContent ("menus.main.b"); new EventContent ("menus.main.submenu.c"); new EventContent ("menus.main.submenu.d"); } }