view mde/menus.d @ 137:9f035cd139c6

BIG commit. Major change: old Options class is gone, all content values are loaded and saved automatically. All options updated to reflect this, some changed. Content restrutured a lot: New IContent module, Content module includes more functionality. New ContentLoader module to manage content loading/saving/translation. Translation module moved to content dir and cut down to reflect current usage. File format unchanged except renames: FontOptions -> Font, VideoOptions -> Screen. Font render mode and LCD filter options are now enums. GUI loading needs to create content (and set type for enums), but doesn't save/load value. Some setup of mainSchedule moved to mde.mainLoop. Content callbacks are called on content change now. ContentLists are set up implicitly from content symbols. Not as fast but much easier! Bug-fix in the new MTTagReader. Renamed MT *Reader maker functions to avoid confusion in paths.d. New mde.setup.logger module to allow logger setup before any other module's static this().
author Diggory Hardy <diggory.hardy@gmail.com>
date Sat, 07 Feb 2009 12:46:03 +0000
parents 9fd705793568
children 6f69a9c111eb
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free Software
Foundation, either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

/******************************************************************************
 * Import this module to add some standard menus to imde.menus.
 * 
 * Note that the widget manager also adds menu items in debug mode.
 *****************************************************************************/
module mde.menus;

import mde.content.miscContent;
import mde.imde;
debug {
    import tango.util.log.Log : Log, Logger;
    private Logger logger;
    static this () {
        logger = Log.getLogger ("mde.menus");
    }
}

static this () {
    auto quit = new EventContent("menus.main.quit");
    quit.addCallback ((Content){
        debug logger.trace ("Quit (from menu)");
        run = false;
    });
    debug {
        new EventContent ("menus.main.a");
        new EventContent ("menus.main.b");
        new EventContent ("menus.main.submenu.c");
        new EventContent ("menus.main.submenu.d");
    }
}