view mde/gui/content/ContentText.d @ 59:672b6b162a36

Added very basic (and currently useless) content support.
author Diggory Hardy <diggory.hardy@gmail.com>
date Sat, 14 Jun 2008 17:52:22 +0100
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/* LICENSE BLOCK
Part of mde: a Modular D game-oriented Engine
Copyright © 2007-2008 Diggory Hardy

This program is free software: you can redistribute it and/or modify it under the terms
of the GNU General Public License as published by the Free Software Foundation, either
version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>. */

/** The content system − text.
 */
module mde.gui.content.ContentText;

/** Text content. */
/* May end up extending a universal content type.
 *  Services like copy/paste could work on universal content.
 *
 * NOTE: Needs to be a reference type really.
 *  Could alternately be:
 *      alias ContentTextStruct* ContentText
 *  where ContentTextStruct is a struct. */
class ContentText /+ : Content +/
{
    
    /// Get the text.
    char[] text () {
        return text_;
    }
    
protected:
    //NOTE: need to allow cache-invalidating when text changes!
    const char[] text_ = "\"a@b\" − an example";
}