Mercurial > projects > mde
annotate mde/setup/initFunctions.d @ 63:66d555da083e
Moved many modules/packages to better reflect usage.
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Fri, 27 Jun 2008 18:35:33 +0100 |
parents | mde/scheduler/initFunctions.d@5132301e9ed7 |
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1 /* LICENSE BLOCK |
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2 Part of mde: a Modular D game-oriented Engine |
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3 Copyright © 2007-2008 Diggory Hardy |
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4 |
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5 This program is free software: you can redistribute it and/or modify it under the terms |
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6 of the GNU General Public License as published by the Free Software Foundation, either |
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7 version 2 of the License, or (at your option) any later version. |
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8 |
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9 This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; |
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10 without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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11 See the GNU General Public License for more details. |
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12 |
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13 You should have received a copy of the GNU General Public License |
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14 along with this program. If not, see <http://www.gnu.org/licenses/>. */ |
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15 |
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16 /** This module is responsible for calling all init functions. |
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17 * |
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18 * It is also responsible for setting up all scheduled functions for now. |
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19 |
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20 * Idea: change import direction so this module adds all init functions. All init functions are |
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21 * wrapped in another function before being run in a thread (i.e. run indirectly). Functions fail |
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22 * either by throwing an exception or by returning a boolean. Functions may take parameters, e.g. |
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23 * "out cleanupFunc[]". */ |
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24 module mde.setup.initFunctions; |
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25 |
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26 /+ unused |
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27 import tango.util.log.Log : Log, Logger; |
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28 static this() { |
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29 logger = Log.getLogger ("mde.setup.initFunctions"); |
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30 } |
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31 private Logger logger; |
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32 +/ |
32
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33 |
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34 void setInitFailure () { /// Call to indicate failure in an init function |
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35 initFailure = true; |
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36 } |
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37 |
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38 /** Represents all functions to be called for a particular init stage. */ |
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39 struct InitStage |
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40 { |
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41 struct InitFunction { |
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42 void delegate() func; // the actual function |
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43 char[] name; // it's name; |
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44 } |
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45 |
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46 /** Add a function to be called during this init stage. |
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47 * |
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48 * Called in order added when not threaded (reverse order for cleanup). |
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49 * |
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50 * Exceptions should never be thrown, since each function may run as a thread, and catching |
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51 * thread exceptions is not guaranteed to work. Log a message, call setFailure() and return |
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52 * instead. */ |
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53 void addFunc (void delegate() f, char[] name) { |
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54 InitFunction s; |
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55 s.func = f; |
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56 s.name = name; |
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57 funcs ~= s; |
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58 } |
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59 void addFunc (void function() f, char[] name) { /// ditto |
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60 InitFunction s; |
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61 s.func.funcptr = f; |
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62 s.name = name; |
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63 funcs ~= s; |
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64 } |
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65 |
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66 InitFunction[] funcs = []; |
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67 } |
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68 |
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69 InitStage init; // all functions called during init (all should be thread-safe) |
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70 //FIXME: implement: |
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71 InitStage save; // all functions to be called to save data (possible to run more than once) |
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72 InitStage cleanup; // all functions called during cleanup (all should be thread-safe) |
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73 |
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74 package: |
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75 bool initFailure = false; // set on failure (throwing through threads isn't a good idea) |