comparison mde/setup/initFunctions.d @ 63:66d555da083e

Moved many modules/packages to better reflect usage.
author Diggory Hardy <diggory.hardy@gmail.com>
date Fri, 27 Jun 2008 18:35:33 +0100
parents mde/scheduler/initFunctions.d@5132301e9ed7
children
comparison
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62:960206198cbd 63:66d555da083e
1 /* LICENSE BLOCK
2 Part of mde: a Modular D game-oriented Engine
3 Copyright © 2007-2008 Diggory Hardy
4
5 This program is free software: you can redistribute it and/or modify it under the terms
6 of the GNU General Public License as published by the Free Software Foundation, either
7 version 2 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
10 without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
11 See the GNU General Public License for more details.
12
13 You should have received a copy of the GNU General Public License
14 along with this program. If not, see <http://www.gnu.org/licenses/>. */
15
16 /** This module is responsible for calling all init functions.
17 *
18 * It is also responsible for setting up all scheduled functions for now.
19
20 * Idea: change import direction so this module adds all init functions. All init functions are
21 * wrapped in another function before being run in a thread (i.e. run indirectly). Functions fail
22 * either by throwing an exception or by returning a boolean. Functions may take parameters, e.g.
23 * "out cleanupFunc[]". */
24 module mde.setup.initFunctions;
25
26 /+ unused
27 import tango.util.log.Log : Log, Logger;
28 static this() {
29 logger = Log.getLogger ("mde.setup.initFunctions");
30 }
31 private Logger logger;
32 +/
33
34 void setInitFailure () { /// Call to indicate failure in an init function
35 initFailure = true;
36 }
37
38 /** Represents all functions to be called for a particular init stage. */
39 struct InitStage
40 {
41 struct InitFunction {
42 void delegate() func; // the actual function
43 char[] name; // it's name;
44 }
45
46 /** Add a function to be called during this init stage.
47 *
48 * Called in order added when not threaded (reverse order for cleanup).
49 *
50 * Exceptions should never be thrown, since each function may run as a thread, and catching
51 * thread exceptions is not guaranteed to work. Log a message, call setFailure() and return
52 * instead. */
53 void addFunc (void delegate() f, char[] name) {
54 InitFunction s;
55 s.func = f;
56 s.name = name;
57 funcs ~= s;
58 }
59 void addFunc (void function() f, char[] name) { /// ditto
60 InitFunction s;
61 s.func.funcptr = f;
62 s.name = name;
63 funcs ~= s;
64 }
65
66 InitFunction[] funcs = [];
67 }
68
69 InitStage init; // all functions called during init (all should be thread-safe)
70 //FIXME: implement:
71 InitStage save; // all functions to be called to save data (possible to run more than once)
72 InitStage cleanup; // all functions called during cleanup (all should be thread-safe)
73
74 package:
75 bool initFailure = false; // set on failure (throwing through threads isn't a good idea)