Mercurial > projects > mde
annotate mde/gui/WidgetManager.d @ 105:08651e8a8c51
Quit button, big changes to content system.
Moved mde.gui.content to mde.content to reflect it's not only used by the gui.
Split Content module into Content and AStringContent.
New AContent and EventContent class.
Callbacks are now generic and implemented in AContent.
Renamed TextContent to StringContent and ValueContent to AStringContent.
author | Diggory Hardy <diggory.hardy@gmail.com> |
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date | Sat, 29 Nov 2008 12:36:39 +0000 |
parents | 42e241e7be3e |
children | c9fc2d303178 |
rev | line source |
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1 /* LICENSE BLOCK |
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2 Part of mde: a Modular D game-oriented Engine |
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3 Copyright © 2007-2008 Diggory Hardy |
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4 |
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5 This program is free software: you can redistribute it and/or modify it under the terms |
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6 of the GNU General Public License as published by the Free Software Foundation, either |
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7 version 2 of the License, or (at your option) any later version. |
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8 |
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9 This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; |
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10 without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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11 See the GNU General Public License for more details. |
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12 |
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13 You should have received a copy of the GNU General Public License |
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14 along with this program. If not, see <http://www.gnu.org/licenses/>. */ |
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15 |
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16 /************************************************************************************************* |
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17 * The gui manager class. |
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18 * |
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19 * This is the module to use externally to create a graphical user interface (likely also with |
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20 * content modules). |
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21 *************************************************************************************************/ |
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22 module mde.gui.WidgetManager; |
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23 |
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24 import mde.gui.WidgetDataSet; |
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25 import mde.gui.widget.Ifaces; |
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26 import mde.gui.renderer.createRenderer; |
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27 |
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28 // For adding the input event callbacks and requesting redraws: |
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29 import imde = mde.imde; |
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30 import mde.input.Input; |
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31 import mde.scheduler.Scheduler; |
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32 import mde.setup.Screen; |
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33 |
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34 import tango.core.sync.Mutex; |
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35 import tango.util.log.Log : Log, Logger; |
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36 |
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37 private Logger logger; |
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38 static this () { |
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39 logger = Log.getLogger ("mde.gui.WidgetManager"); |
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40 } |
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41 |
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42 /************************************************************************************************* |
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43 * The widget manager. |
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44 * |
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45 * This is responsible for loading and saving an entire gui (although more than one may exist), |
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46 * controlling the rendering device (e.g. the screen or a texture), and providing user input. |
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47 * |
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48 * Currently mouse coordinates are passed to widgets untranslated. It may make sense to translate |
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49 * them and possibly drop events for some uses, such as if the gui is drawn to a texture. |
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50 * |
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51 * Aside from the IWidgetManager methods, this class should be thread-safe. |
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52 *************************************************************************************************/ |
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53 class WidgetManager : WidgetLoader, Screen.IDrawable { |
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54 /** Construct a new widget manager. |
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55 * |
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56 * params: |
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57 * fileName = Name of file specifying the gui, excluding path and extension. |
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58 */ |
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59 this (char[] file) { |
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60 super(file); |
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61 |
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62 Screen.addDrawable (this); |
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63 } |
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64 |
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65 // this() runs during static this(), when imde.input doesn't exist. init() runs later. |
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66 void init () { |
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67 // Doesn't need a lock - cannot conflict with other class functions. |
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68 // Events we want to know about: |
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69 imde.input.addMouseClickCallback(&clickEvent); |
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70 imde.input.addMouseMotionCallback(&motionEvent); |
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71 } |
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72 |
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73 |
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74 /** Draw the gui. */ |
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75 void draw() { |
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76 synchronized(mutex) |
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77 if (child) |
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78 child.draw; |
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79 } |
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80 |
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81 |
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82 /** For mouse click events. |
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83 * |
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84 * Sends the event on to the relevant windows and all click callbacks. */ |
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85 void clickEvent (ushort cx, ushort cy, ubyte b, bool state) { |
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86 debug scope (failure) |
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87 logger.warn ("clickEvent: failed!"); |
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88 mutex.lock; |
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89 scope(exit) mutex.unlock; |
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90 if (child is null) return; |
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91 |
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92 // NOTE: buttons receive the up-event even when drag-callbacks are in place. |
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93 foreach (dg; clickCallbacks) |
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94 // See IWidgetManager.addClickCallback's documentation: |
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95 if (dg (cast(wdabs)cx, cast(wdabs)cy, b, state)) return; |
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96 |
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97 // test the click was on the child widget |
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98 // cx/cy are unsigned, thus >= 0. Widget starts at (0,0) |
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99 if (cx >= child.width || cy >= child.height) { |
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100 debug logger.warn ("WidgetManager received click not on child; potentially an error"); |
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101 return; |
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102 } |
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103 IChildWidget widg = child.getWidget (cast(wdabs)cx,cast(wdabs)cy); |
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104 //debug logger.trace ("Click on {}", widg); |
99
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105 if (keyFocus && keyFocus !is widg) { |
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106 keyFocus.keyFocusLost; |
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107 keyFocus = null; |
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108 imde.input.setLetterCallback (null); |
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109 } |
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110 if (widg !is null) { |
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111 if (widg.clickEvent (cast(wdabs)cx,cast(wdabs)cy,b,state) & 1) { |
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112 keyFocus = widg; |
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113 imde.input.setLetterCallback (&widg.keyEvent); |
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114 } |
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115 } |
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116 } |
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117 |
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118 /** For mouse motion events. |
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119 * |
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120 * Sends the event on to all motion callbacks. */ |
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121 void motionEvent (ushort cx, ushort cy) { |
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122 debug scope (failure) |
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123 logger.warn ("motionEvent: failed!"); |
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124 mutex.lock; |
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125 scope(exit) mutex.unlock; |
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126 |
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127 foreach (dg; motionCallbacks) |
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128 dg (cast(wdabs)cx, cast(wdabs)cy); |
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129 } |
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130 |
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131 |
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New InitStage system, Screen & Screen.Drawable, separate testing and guiDemo binaries.
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132 void sizeEvent (int nw, int nh) { // IDrawable function |
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133 mutex.lock; |
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134 scope(exit) mutex.unlock; |
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135 |
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136 w = cast(wdim) nw; |
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137 h = cast(wdim) nh; |
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138 |
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139 if (w < mw || h < mh) |
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140 logger.warn ("Minimal dimensions ({},{}) not met: ({},{}), but I cannot resize myself!",mw,mh,w,h); |
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141 |
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142 if (!child) return; // if not created yet. |
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143 child.setWidth (w, -1); |
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144 child.setHeight (h, -1); |
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145 child.setPosition (0,0); |
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146 } |
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147 |
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148 //BEGIN IWidgetManager methods |
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149 // These methods are only intended for use within the gui package. They are not necessarily |
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150 // thread-safe. |
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151 IRenderer renderer () { |
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152 assert (rend !is null, "WidgetManager.renderer: rend is null"); |
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153 return rend; |
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154 } |
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155 |
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156 void requestRedraw () { |
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157 imde.mainSchedule.request(imde.SCHEDULE.DRAW); |
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158 } |
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159 |
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160 void addClickCallback (bool delegate(wdabs, wdabs, ubyte, bool) dg) { |
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161 clickCallbacks[dg.ptr] = dg; |
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162 } |
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163 void addMotionCallback (void delegate(wdabs, wdabs) dg) { |
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164 motionCallbacks[dg.ptr] = dg; |
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165 } |
76
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166 void removeCallbacks (void* frame) { |
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167 clickCallbacks.remove(frame); |
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168 motionCallbacks.remove(frame); |
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169 } |
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170 //END IWidgetManager methods |
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171 |
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172 protected: |
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173 /* Second stage of widget loading. |
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174 * Note: sizeEvent should be called with window size before this. */ |
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175 void createRootWidget () { |
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176 // The renderer needs to be created on the first load, but not after this. |
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177 if (rend is null) |
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178 rend = createRenderer (rendName); |
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179 |
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180 child = makeWidget ("root"); |
92
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181 finalize; |
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182 |
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183 mw = child.minWidth; |
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184 mh = child.minHeight; |
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185 |
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186 if (w < mw || h < mh) |
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187 logger.warn ("Minimal dimensions ({},{}) not met: ({},{}), but I cannot resize myself!",mw,mh,w,h); |
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188 |
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189 child.setWidth (w, -1); |
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190 child.setHeight (h, -1); |
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191 child.setPosition (0,0); |
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192 } |
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193 |
99
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194 void preSave () { |
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195 if (keyFocus) { |
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196 keyFocus.keyFocusLost; |
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197 keyFocus = null; |
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198 imde.input.setLetterCallback (null); |
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199 } |
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200 } |
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201 |
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202 private: |
99
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203 IRenderer rend; |
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204 wdim w,h; // area available to the widgets |
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205 wdim mw,mh; // minimal area available to the widgets |
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206 // callbacks indexed by their frame pointers: |
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207 bool delegate(wdabs cx, wdabs cy, ubyte b, bool state) [void*] clickCallbacks; |
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208 void delegate(wdabs cx, wdabs cy) [void*] motionCallbacks; |
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209 IChildWidget keyFocus; // widget receiving keyboard input when non-null |
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210 } |
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211 |
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212 |
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213 import mde.gui.exception; |
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214 import mde.gui.widget.Ifaces; |
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215 import mde.content.Content; |
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216 import mde.gui.widget.createWidget; |
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217 |
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218 import mde.file.mergetag.Reader; |
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219 import mde.file.mergetag.Writer; |
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220 import mde.setup.paths; |
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221 |
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222 /************************************************************************************************* |
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223 * Contains the code for loading and saving the gui, but not the code for drawing it or handling |
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224 * user input. |
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225 * |
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226 * This abstract class exists solely for separating out some of the functionality. |
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227 *************************************************************************************************/ |
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228 abstract scope class WidgetLoader : IWidgetManager |
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229 { |
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230 /** Construct a new widget loader. |
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231 * |
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232 * params: |
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233 * fileName = Name of file specifying the gui, excluding path and extension. |
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234 */ |
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235 protected this (char[] file) { |
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236 mutex = new Mutex; // Used on functions intended to be called from outside the gui package. |
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237 fileName = file; |
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238 } |
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239 |
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240 /* Load the widgets' data from the file specified to the CTOR. |
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241 * |
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242 * params: |
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243 * allDesigns = Load all sections |
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244 */ |
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245 private void loadData (bool allDesigns = false) { |
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246 if (allLoaded || (defaultDesign !is null && allDesigns == false)) |
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247 return; // test if already loaded |
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248 |
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249 // Set up a reader |
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250 scope IReader reader; |
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251 try { |
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252 reader = confDir.makeMTReader (fileName, PRIORITY.HIGH_LOW, null, true); |
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253 |
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254 // Read from the HEADER: |
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255 // Get the renderer |
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256 char[]* p = "Renderer" in reader.dataset.header._charA; |
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257 if (p is null || *p is null) { |
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258 logger.warn ("No renderer specified: using \"Simple\""); |
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259 rendName = "Simple"; |
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260 } |
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261 else |
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262 rendName = *p; |
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263 |
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264 // Get which section to use |
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265 p = "Design" in reader.dataset.header._charA; |
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266 if (p is null || *p is null) { |
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267 logger.warn ("No gui design specified: trying \"Default\""); |
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268 defaultDesign = "Default"; |
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269 } |
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270 else |
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271 defaultDesign = *p; |
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272 |
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273 // Read the body: |
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274 // Load the chosen design |
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275 reader.dataSecCreator = delegate mt.IDataSection(mt.ID id) { |
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276 WidgetDataSet* p = id in data; |
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277 if (p is null) { |
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278 data[id] = new WidgetDataSet; |
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279 return *(id in data); |
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280 } |
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281 return *p; |
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282 }; |
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283 |
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284 if (allDesigns) { |
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285 reader.read; |
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286 allLoaded = true; |
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287 } else |
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288 reader.read([defaultDesign]); |
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289 } catch (NoFileException) { |
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290 logger.error ("Unable to load GUI: no config file!"); |
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291 // just return: not a fatal error (so long as the game can run without a GUI!) |
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292 } catch (Exception e) { |
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293 logger.error ("Unable to load GUI: errors parsing config file ("~confDir.getFileName(fileName,PRIORITY.HIGH_LOW)~"):"); |
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294 logger.error (e.msg); |
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295 throw new GuiException ("Failure parsing config file"); |
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296 } |
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297 } |
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298 |
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299 /** Load the gui from some design. |
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300 * |
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301 * If a design was previously loaded, its changes are saved first. |
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302 * |
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303 * Params: |
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304 * name = Design to load. If null, the default will be loaded. |
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305 */ |
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306 void loadDesign (char[] name = null) { |
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307 if (changes !is null) // A design was previously loaded |
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308 save; // own lock |
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309 |
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310 mutex.lock; |
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311 scope(exit) mutex.unlock; |
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312 |
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313 // Load data (loadData tests if it's already loaded first): |
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314 if (name is null) { |
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315 loadData (false); |
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316 name = defaultDesign; |
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317 } else |
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318 loadData (true); |
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319 |
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320 |
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321 // Get data: |
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322 auto p = name in data; |
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323 while (p is null) { |
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324 if (name == defaultDesign) |
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325 throw new GuiException ("Unable to load [specified or] default design"); |
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326 name = defaultDesign; // try again with the default |
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327 p = name in data; |
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328 } |
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329 curData = *p; |
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330 |
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331 // Get/create a changes section: |
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332 if (changesDS is null) |
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333 changesDS = new mt.DataSet; |
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334 |
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335 mt.IDataSection* q = name in changesDS.sec; |
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336 if (!q || ((changes = cast(WidgetDataChanges) *q) is null)) { |
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337 changes = new WidgetDataChanges (curData); |
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338 changesDS.sec[name] = changes; |
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339 } |
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340 |
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341 // Create the widgets: |
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342 createRootWidget; |
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343 } |
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344 |
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345 /** Save changes, if any exist. |
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346 * |
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347 * Is run when the manager is destroyed, but could be run at other times too. */ |
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348 void save () { |
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349 preSave; |
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350 |
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351 mutex.lock; |
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352 scope(exit) mutex.unlock; |
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353 |
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354 // Make all widgets save any changed data; return if no changes: |
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355 if (!child.saveChanges) |
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356 return; |
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357 |
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358 if (loadUserFile) { // merge entries from user file into current changes |
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359 try { |
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360 scope IReader reader = confDir.makeMTReader ( |
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361 fileName, PRIORITY.HIGH_ONLY, changesDS, true); |
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362 |
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363 // Create if necessary, only corresponding to existing designs read: |
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364 reader.dataSecCreator = delegate mt.IDataSection(mt.ID id) { |
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365 WidgetDataSet* p = id in data; |
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366 if (p is null) |
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367 throw new Exception ("File has changed since it was loaded!"); |
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368 return new WidgetDataChanges (*p); |
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369 }; |
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370 |
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371 reader.read; |
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372 } catch (NoFileException) { |
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373 // No user file exists; not an error. |
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374 } catch (Exception e) { |
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375 logger.error ("Error reading "~confDir.getFileName(fileName,PRIORITY.HIGH_ONLY)~" prior to saving:"); |
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376 logger.error (e.msg); |
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377 logger.error ("Overwriting the file."); |
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378 // Continue... |
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379 } |
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380 loadUserFile = false; // don't need to do it again |
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381 } |
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382 |
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383 try { // Save |
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384 IWriter writer; |
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385 writer = confDir.makeMTWriter (fileName, changesDS); |
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386 writer.write; |
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387 } catch (Exception e) { |
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388 logger.error ("Saving to "~confDir.getFileName(fileName,PRIORITY.HIGH_ONLY)~" failed:"); |
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389 logger.error (e.msg); |
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390 // No point in throwing since it doesn't affect anything else. |
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391 } |
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392 } |
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393 |
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394 /** Get the names of all designs available. */ |
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395 char[][] designs() { |
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396 synchronized(mutex) { |
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397 loadData (true); |
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398 return data.keys; |
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399 } |
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400 } |
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401 |
90
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Widgets generated dynamically from a list can now be standard widgets selected from data files.
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402 IChildWidget makeWidget (widgetID id, IContent content = null) { |
85
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Intermediate commit (not stable). Changes to init system.
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403 debug (mdeWidgets) logger.trace ("Creating widget \""~id~'"'); |
91
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Shared alignment for dynamic content lists - finally implemented! Lots of smaller changes too.
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404 return createWidget (this, id, curData[id], content); |
80
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405 } |
103
42e241e7be3e
ContentList content type; getting content items/lists from Options generically via content.Items, and a new addContent widget function. Several improvements to generic handling of content. New button-with-text widget.
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406 IChildWidget makeWidget (widgetID id, WidgetData data, IContent content = null) { |
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407 debug (mdeWidgets) logger.trace ("Creating widget \""~id~'"'); |
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408 return createWidget (this, id, data, content); |
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409 } |
80
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|
410 |
92
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411 /** Runs finalize for all descendants, in a deepest first order. */ |
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412 /* NOTE: The way this function works may seem a little odd, but it's designed to allow |
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413 * shared alignments to be initialized properly: |
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414 * 1. all sharing members need to know their children's min size |
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415 * 2. all sharing members need to add their children's min size to the alignment |
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416 * 3. all sharing members can only then get their min size |
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417 * This method will fail if alignment members are not all of the same generation. An alternate |
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418 * method without this drawback would be to have shared alignments created with a list of |
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419 * pointers to their members, and once all members have been created the alignment could |
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420 * initialize itself, first making sure each members' children have been initialized. */ |
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421 void finalize () { |
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422 IChildWidget[][] descendants; // first index: depth; is a list of widgets at each depth |
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423 |
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424 void recurseChildren (size_t depth, IChildWidget widget) { |
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425 foreach (child; widget.children) |
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426 recurseChildren (depth+1, child); |
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427 |
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428 if (descendants.length <= depth) |
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429 descendants.length = depth * 2 + 1; |
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430 descendants[depth] ~= widget; |
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431 } |
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432 |
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433 recurseChildren (0, child); |
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434 foreach_reverse (generation; descendants) { |
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435 foreach (widget; generation) |
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436 widget.prefinalize; |
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437 foreach (widget; generation) |
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|
438 widget.finalize; |
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439 } |
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440 } |
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|
441 |
93
08a4ae11454b
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|
442 wdims dimData (widgetID id) { |
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443 return curData.dims (id); |
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444 } |
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445 void setData (widgetID id, WidgetData d) { |
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446 changes[id] = d; // also updates WidgetDataSet in data. |
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447 } |
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448 void setDimData (widgetID id, wdims d) { |
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449 changes.setDims(id, d); // also updates WidgetDataSet in data. |
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450 } |
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451 |
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452 /** Second stage of loading the widgets. |
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453 * |
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454 * loadDesign handles the data; this method needs to: |
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455 * --- |
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456 * // 1. Create the root widget: |
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457 * child = makeWidget ("root"); |
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458 * finalize; |
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459 * // 2. Set the setSize, e.g.: |
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460 * child.setWidth (child.minWidth, 1); |
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461 * child.setHeight (child.minHeight, 1); |
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462 * --- |
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463 */ |
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464 void createRootWidget(); |
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465 |
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466 /** Called before saving (usually when the GUI is about to be destroyed, although not |
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467 * necessarily). */ |
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468 void preSave () {} |
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469 |
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470 protected: |
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471 final char[] fileName; |
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472 char[] defaultDesign; // The design specified in the file header. |
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473 char[] rendName; // Name of renderer; for saving and creating renderers |
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474 |
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475 // Loaded data, indexed by design name. May not be loaded for all gui designs: |
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476 scope WidgetDataSet[char[]] data; |
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477 private bool allLoaded = false; // applies to data |
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478 WidgetDataSet curData; // Current data |
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479 WidgetDataChanges changes; // Changes for the current design. |
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480 scope mt.DataSet changesDS; // changes and sections from user file (used for saving) |
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481 bool loadUserFile = true; // still need to load user file for saving? |
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482 |
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483 scope IChildWidget child; // The primary widget. |
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484 |
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485 Mutex mutex; // lock on methods for use outside the package. |
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486 } |