Mercurial > projects > mde
diff mde/gui/WidgetManager.d @ 81:d8fccaa45d5f
Moved file IO code from mde/mergetag to mde/file[/mergetag] and changed how some errors are caught.
author | Diggory Hardy <diggory.hardy@gmail.com> |
---|---|
date | Fri, 29 Aug 2008 11:59:43 +0100 |
parents | ea58f277f487 |
children | e0f1ec7fe73a |
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--- a/mde/gui/WidgetManager.d Thu Aug 07 11:25:27 2008 +0100 +++ b/mde/gui/WidgetManager.d Fri Aug 29 11:59:43 2008 +0100 @@ -187,8 +187,8 @@ import mde.gui.widget.Ifaces; import mde.gui.widget.createWidget; -import mde.mergetag.Reader; -import mde.mergetag.Writer; +import mde.file.mergetag.Reader; +import mde.file.mergetag.Writer; import mde.setup.paths; /************************************************************************************************* @@ -221,11 +221,6 @@ if (allLoaded || (defaultDesign !is null && allDesigns == false)) return; // test if already loaded - if (!confDir.exists (fileName)) { - logger.error ("Unable to load GUI: no config file!"); - return; // not a fatal error (so long as the game can run without a GUI!) - } - // Set up a reader scope IReader reader; try { @@ -266,6 +261,9 @@ allLoaded = true; } else reader.read([defaultDesign]); + } catch (NoFileException) { + logger.error ("Unable to load GUI: no config file!"); + // just return: not a fatal error (so long as the game can run without a GUI!) } catch (Exception e) { logger.error ("Unable to load GUI: errors parsing config file ("~confDir.getFileName(fileName,PRIORITY.HIGH_LOW)~"):"); logger.error (e.msg);