Mercurial > projects > hoofbaby
annotate deps/Platinum/ThirdParty/Neptune/Source/Core/NptThreads.cpp @ 0:3425707ddbf6
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author | fraserofthenight |
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date | Mon, 06 Jul 2009 08:06:28 -0700 |
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1 /***************************************************************** |
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2 | |
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3 | Neptune - Threads |
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4 | |
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5 | Copyright (c) 2002-2008, Axiomatic Systems, LLC. |
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6 | All rights reserved. |
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7 | |
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8 | Redistribution and use in source and binary forms, with or without |
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9 | modification, are permitted provided that the following conditions are met: |
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10 | * Redistributions of source code must retain the above copyright |
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11 | notice, this list of conditions and the following disclaimer. |
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12 | * Redistributions in binary form must reproduce the above copyright |
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13 | notice, this list of conditions and the following disclaimer in the |
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14 | documentation and/or other materials provided with the distribution. |
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15 | * Neither the name of Axiomatic Systems nor the |
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16 | names of its contributors may be used to endorse or promote products |
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17 | derived from this software without specific prior written permission. |
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18 | |
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19 | THIS SOFTWARE IS PROVIDED BY AXIOMATIC SYSTEMS ''AS IS'' AND ANY |
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20 | EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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21 | WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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22 | DISCLAIMED. IN NO EVENT SHALL AXIOMATIC SYSTEMS BE LIABLE FOR ANY |
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23 | DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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24 | (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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25 | LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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26 | ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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27 | (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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28 | SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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29 | |
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30 ****************************************************************/ |
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31 |
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32 /*---------------------------------------------------------------------- |
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33 | includes |
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34 +---------------------------------------------------------------------*/ |
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35 #include "NptThreads.h" |
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36 |
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37 /*---------------------------------------------------------------------- |
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38 | NPT_ThreadCallbackSlot::NPT_ThreadCallbackSlot |
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39 +---------------------------------------------------------------------*/ |
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40 NPT_ThreadCallbackSlot::NPT_ThreadCallbackSlot() : |
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41 m_CallbackArgs(NULL), |
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42 m_Shutdown(false), |
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43 m_NotificationHelper(NULL) |
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44 { |
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45 } |
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46 |
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47 /*---------------------------------------------------------------------- |
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48 | NPT_ThreadCallbackSlot::Shutdown |
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49 +---------------------------------------------------------------------*/ |
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50 NPT_Result |
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51 NPT_ThreadCallbackSlot::Shutdown() |
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52 { |
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53 // protect against concurrent access |
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54 //FIXME: This will not work if another Thread has called ReceiveCallback with a timeout |
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55 NPT_AutoLock lock(m_ReadLock); |
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56 |
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57 // signal we are shut down |
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58 m_Shutdown = true; |
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59 |
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60 // clear up any pending callbacks |
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61 m_Pending.SetValue(0); |
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62 m_Ack.SetValue(1); |
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63 |
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64 return NPT_SUCCESS; |
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65 } |
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66 |
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67 /*---------------------------------------------------------------------- |
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68 | NPT_ThreadCallbackSlot::SetNotificationHelper |
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69 +---------------------------------------------------------------------*/ |
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70 NPT_Result |
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71 NPT_ThreadCallbackSlot::SetNotificationHelper(NotificationHelper* helper) |
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72 { |
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73 m_NotificationHelper = helper; |
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74 return NPT_SUCCESS; |
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75 } |
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76 |
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77 /*---------------------------------------------------------------------- |
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78 | NPT_ThreadCallbackSlot::ReceiveCallback |
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79 +---------------------------------------------------------------------*/ |
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80 NPT_Result |
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81 NPT_ThreadCallbackSlot::ReceiveCallback(NPT_ThreadCallbackReceiver& receiver, |
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82 NPT_Timeout timeout) |
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83 { |
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84 // protect against concurrent access |
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85 //NPT_Debug("NPT_ThreadCallbackSlot::ReceiveCallback - read locking, timeout=%d\n", timeout); |
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86 NPT_AutoLock lock(m_ReadLock); |
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87 |
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88 if (timeout) { |
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89 // wait until there is a pending callback |
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90 //NPT_Debug("NPT_ThreadCallbackSlot::ReceiveCallback - waiting...\n"); |
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91 NPT_Result result = m_Pending.WaitUntilEquals(1, timeout); |
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92 if (NPT_FAILED(result)) return result; // don't log here because the result |
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93 // could be NPT_ERROR_TIMEOUT which |
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94 // is an expected normal case. |
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95 //NPT_Debug("NPT_ThreadCallbackSlot::ReceiveCallback - got it\n"); |
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96 } else { |
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97 // see if something is pending |
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98 if (m_Pending.GetValue() == 0) { |
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99 //NPT_Debug("NPT_ThreadCallbackSlot::ReceiveCallback - nothing pending\n"); |
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100 return NPT_ERROR_CALLBACK_NOTHING_PENDING; |
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101 } |
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102 } |
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103 |
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104 // check if we have been shutdown |
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105 if (m_Shutdown) return NPT_ERROR_CALLBACK_HANDLER_SHUTDOWN; |
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106 |
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107 // process the callback |
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108 //NPT_Debug("NPT_ThreadCallbackSlot::ReceiveCallback - calling back\n"); |
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109 receiver.OnCallback(const_cast<void*>(m_CallbackArgs)); |
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110 |
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111 // signal that we've processed the callback |
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112 m_Pending.SetValue(0); |
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113 m_Ack.SetValue(1); |
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114 |
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115 return NPT_SUCCESS; |
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116 } |
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117 |
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118 /*---------------------------------------------------------------------- |
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119 | NPT_ThreadCallbackSlot::SendCallback |
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120 +---------------------------------------------------------------------*/ |
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121 NPT_Result |
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122 NPT_ThreadCallbackSlot::SendCallback(void* args) |
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123 { |
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124 // protect against concurrent access |
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125 //NPT_Debug("NPT_ThreadCallbackSlot::SendCallback - write locking\n"); |
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126 NPT_AutoLock lock(m_WriteLock); |
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127 |
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128 // there should be nothing pending |
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129 #if defined(NPT_DEBUG) |
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130 NPT_ASSERT(m_Pending.GetValue() == 0); |
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131 #endif |
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132 |
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133 // check if we have been shutdown |
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134 if (m_Shutdown) return NPT_ERROR_CALLBACK_HANDLER_SHUTDOWN; |
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135 |
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136 // put the callback args |
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137 m_CallbackArgs = args; |
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138 //NPT_Debug("NPT_ThreadCallbackSlot::SendCallback - signalling\n"); |
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139 m_Pending.SetValue(1); |
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140 |
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141 // call the helper before we wait |
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142 if (m_NotificationHelper) { |
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143 m_NotificationHelper->Notify(); |
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144 } |
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145 |
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146 // wait until the callback has been process, or we've been shutdown |
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147 //NPT_Debug("NPT_ThreadCallbackSlot::SendCallback - waiting...\n"); |
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148 m_Ack.WaitUntilEquals(1); |
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149 //NPT_Debug("NPT_ThreadCallbackSlot::SendCallback - got it\n"); |
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150 |
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151 // done |
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152 m_Ack.SetValue(0); |
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153 m_CallbackArgs = NULL; |
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154 |
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155 return m_Shutdown?NPT_ERROR_CALLBACK_HANDLER_SHUTDOWN:NPT_SUCCESS; |
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156 } |