diff deps/Platinum/ThirdParty/Neptune/Source/Core/NptThreads.cpp @ 0:3425707ddbf6

Initial import (hopefully this mercurial stuff works...)
author fraserofthenight
date Mon, 06 Jul 2009 08:06:28 -0700
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/deps/Platinum/ThirdParty/Neptune/Source/Core/NptThreads.cpp	Mon Jul 06 08:06:28 2009 -0700
@@ -0,0 +1,156 @@
+/*****************************************************************
+|
+|   Neptune - Threads
+|
+| Copyright (c) 2002-2008, Axiomatic Systems, LLC.
+| All rights reserved.
+|
+| Redistribution and use in source and binary forms, with or without
+| modification, are permitted provided that the following conditions are met:
+|     * Redistributions of source code must retain the above copyright
+|       notice, this list of conditions and the following disclaimer.
+|     * Redistributions in binary form must reproduce the above copyright
+|       notice, this list of conditions and the following disclaimer in the
+|       documentation and/or other materials provided with the distribution.
+|     * Neither the name of Axiomatic Systems nor the
+|       names of its contributors may be used to endorse or promote products
+|       derived from this software without specific prior written permission.
+|
+| THIS SOFTWARE IS PROVIDED BY AXIOMATIC SYSTEMS ''AS IS'' AND ANY
+| EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+| WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+| DISCLAIMED. IN NO EVENT SHALL AXIOMATIC SYSTEMS BE LIABLE FOR ANY
+| DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+| (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+| LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+| ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+| (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+| SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+|
+ ****************************************************************/
+
+/*----------------------------------------------------------------------
+|   includes
++---------------------------------------------------------------------*/
+#include "NptThreads.h"
+
+/*----------------------------------------------------------------------
+|   NPT_ThreadCallbackSlot::NPT_ThreadCallbackSlot
++---------------------------------------------------------------------*/
+NPT_ThreadCallbackSlot::NPT_ThreadCallbackSlot() :
+    m_CallbackArgs(NULL),
+    m_Shutdown(false),
+    m_NotificationHelper(NULL)
+{
+}
+
+/*----------------------------------------------------------------------
+|   NPT_ThreadCallbackSlot::Shutdown
++---------------------------------------------------------------------*/
+NPT_Result 
+NPT_ThreadCallbackSlot::Shutdown()
+{
+    // protect against concurrent access
+    //FIXME: This will not work if another Thread has called ReceiveCallback with a timeout
+    NPT_AutoLock lock(m_ReadLock);
+
+    // signal we are shut down
+    m_Shutdown = true;
+
+    // clear up any pending callbacks
+    m_Pending.SetValue(0);
+    m_Ack.SetValue(1);
+
+    return NPT_SUCCESS;
+}
+
+/*----------------------------------------------------------------------
+|   NPT_ThreadCallbackSlot::SetNotificationHelper
++---------------------------------------------------------------------*/
+NPT_Result 
+NPT_ThreadCallbackSlot::SetNotificationHelper(NotificationHelper* helper)
+{
+    m_NotificationHelper = helper;
+    return NPT_SUCCESS;
+}
+
+/*----------------------------------------------------------------------
+|   NPT_ThreadCallbackSlot::ReceiveCallback
++---------------------------------------------------------------------*/
+NPT_Result 
+NPT_ThreadCallbackSlot::ReceiveCallback(NPT_ThreadCallbackReceiver& receiver,
+                                        NPT_Timeout                 timeout)
+{
+    // protect against concurrent access
+    //NPT_Debug("NPT_ThreadCallbackSlot::ReceiveCallback - read locking, timeout=%d\n", timeout);
+    NPT_AutoLock lock(m_ReadLock);
+
+    if (timeout) {
+        // wait until there is a pending callback
+        //NPT_Debug("NPT_ThreadCallbackSlot::ReceiveCallback - waiting...\n");
+        NPT_Result result = m_Pending.WaitUntilEquals(1, timeout);
+        if (NPT_FAILED(result)) return result; // don't log here because the result
+                                               // could be NPT_ERROR_TIMEOUT which
+                                               // is an expected normal case.
+        //NPT_Debug("NPT_ThreadCallbackSlot::ReceiveCallback - got it\n");
+    } else {
+        // see if something is pending
+        if (m_Pending.GetValue() == 0) {
+            //NPT_Debug("NPT_ThreadCallbackSlot::ReceiveCallback - nothing pending\n");
+            return NPT_ERROR_CALLBACK_NOTHING_PENDING;
+        }
+    }
+
+    // check if we have been shutdown
+    if (m_Shutdown) return NPT_ERROR_CALLBACK_HANDLER_SHUTDOWN;
+
+    // process the callback
+    //NPT_Debug("NPT_ThreadCallbackSlot::ReceiveCallback - calling back\n");
+    receiver.OnCallback(const_cast<void*>(m_CallbackArgs));
+
+    // signal that we've processed the callback
+    m_Pending.SetValue(0);
+    m_Ack.SetValue(1);
+
+    return NPT_SUCCESS;
+}
+
+/*----------------------------------------------------------------------
+|   NPT_ThreadCallbackSlot::SendCallback
++---------------------------------------------------------------------*/
+NPT_Result 
+NPT_ThreadCallbackSlot::SendCallback(void* args)
+{
+    // protect against concurrent access
+    //NPT_Debug("NPT_ThreadCallbackSlot::SendCallback - write locking\n");
+    NPT_AutoLock lock(m_WriteLock);
+
+    // there should be nothing pending
+#if defined(NPT_DEBUG)
+    NPT_ASSERT(m_Pending.GetValue() == 0);
+#endif
+
+    // check if we have been shutdown
+    if (m_Shutdown) return NPT_ERROR_CALLBACK_HANDLER_SHUTDOWN;
+
+    // put the callback args
+    m_CallbackArgs = args;
+    //NPT_Debug("NPT_ThreadCallbackSlot::SendCallback - signalling\n");
+    m_Pending.SetValue(1);
+    
+    // call the helper before we wait
+    if (m_NotificationHelper) {
+        m_NotificationHelper->Notify();
+    }
+
+    // wait until the callback has been process, or we've been shutdown
+    //NPT_Debug("NPT_ThreadCallbackSlot::SendCallback - waiting...\n");
+    m_Ack.WaitUntilEquals(1);
+    //NPT_Debug("NPT_ThreadCallbackSlot::SendCallback - got it\n");
+
+    // done
+    m_Ack.SetValue(0);
+    m_CallbackArgs = NULL;
+
+    return m_Shutdown?NPT_ERROR_CALLBACK_HANDLER_SHUTDOWN:NPT_SUCCESS;
+}