annotate dynamin/core/event.d @ 79:e7595d58f8a3

Reduce the size of an Event by sharing the mainHandler and dispatcher frame pointers.
author Jordan Miner <jminer7@gmail.com>
date Sat, 06 Feb 2010 15:45:53 -0600
parents 651082a9b364
children 73060bc3f004
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1 // Written in the D programming language
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2 // www.digitalmars.com/d/
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3
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4 /*
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5 * The contents of this file are subject to the Mozilla Public License Version
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6 * 1.1 (the "License"); you may not use this file except in compliance with
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7 * the License. You may obtain a copy of the License at
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8 * http://www.mozilla.org/MPL/
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9 *
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10 * Software distributed under the License is distributed on an "AS IS" basis,
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11 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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12 * for the specific language governing rights and limitations under the
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13 * License.
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14 *
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15 * The Original Code is the Dynamin library.
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16 *
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17 * The Initial Developer of the Original Code is Jordan Miner.
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18 * Portions created by the Initial Developer are Copyright (C) 2006-2009
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19 * the Initial Developer. All Rights Reserved.
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20 *
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21 * Contributor(s):
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22 * Jordan Miner <jminer7@gmail.com>
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23 *
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24 */
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25
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26 module dynamin.core.event;
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27
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28 import tango.io.Stdout;
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29 import dynamin.core.global;
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30 import tango.core.Exception;
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31 public import tango.core.Traits;
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32
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33 /**
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34 * A struct used to notify handlers of an event. It is similar to .NET's events.
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35 * Here is an example of its usage:
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36 * -----
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37 * class Control {
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38 * public {
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39 * protected void whenPainting(PaintingEventArgs e) {
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40 * /+ painting code goes here +/
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41 * }
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42 * Event!(whenPainting) painting;
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43 * this() {
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44 * painting.mainHandler = &whenPainting;
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45 * }
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46 * }
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47 * }
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48 * -----
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49 * Then to add a handler to it:
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50 * -----
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51 * Control control = new Control();
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52 * control.painting += (PaintingEventArgs e) {
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53 * /+ painting code goes here +/
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54 * };
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55 * -----
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56 * And fire it in the Control like this:
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57 * -----
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58 * painting(new PaintingEventArgs());
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59 * -----
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60 * Not as easy to use as I would like, but still much better than Java's
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61 * event handling.
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62 * When the event is fired, all the handlers are called first, followed
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63 * by the delegate passed into the constructor.
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64 */
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65 struct Event(alias mainHandler_) {
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66 alias ParameterTupleOf!(mainHandler_)[0] ArgsType;
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67 /// void delegate(ArgsType e)
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68 public alias void delegate(ArgsType e) Handler;
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69 /// void delegate(ArgsType e)
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70 public alias void delegate(ArgsType e) Dispatcher;
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71
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72 Handler[] handlers;
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73 private void* ptr;
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74 private void function(ArgsType e) mainHandler;
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75 private void function(ArgsType e) dispatcher;
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76
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77 void setUp(Handler mainHandler, Dispatcher dispatcher = null) {
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78 if(mainHandler.ptr != dispatcher.ptr && dispatcher.ptr != null)
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79 throw new Exception("mainHandler.ptr must equal dispatcher.ptr");
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80 ptr = mainHandler.ptr;
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81 this.mainHandler = mainHandler.funcptr;
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82 this.dispatcher = dispatcher.funcptr;
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83 }
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84
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85 void defaultDispatch(ArgsType e) {
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86 callHandlers(e);
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87 callMainHandler(e);
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88 }
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89
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90 /**
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91 * Calls all the handlers added to this event, passing e to them.
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92 */
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93 void opCall(ArgsType e) {
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94 if(e is null)
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95 Stdout("Warning: EventArgs null").newline;
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96 if(!dispatcher) {
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97 defaultDispatch(e);
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98 return;
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99 }
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100 Dispatcher dg;
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101 dg.ptr = ptr;
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102 dg.funcptr = dispatcher;
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103 dg(e);
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104 }
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105 /**
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106 * Adds the specified handler to this event. The handler will be called
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107 * when the event is fired.
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108 */
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109 void opAddAssign(Handler handler) {
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110 if(!handler.funcptr) throw new Exception("handler cannot be null");
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111 handlers.length = handlers.length + 1;
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112 handlers[length-1] = handler;
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113 // TODO: use a list?
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114 //handlers.add(handler);
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115 }
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116 /// ditto
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117 void opAddAssign(void delegate() handler) {
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118 struct Foo {
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119 void delegate() handler;
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120 void wrapper(ArgsType e) { handler(); }
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121 }
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122 Foo* f = new Foo;
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123 f.handler = handler;
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124 *this += &f.wrapper;
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125 // I really wish D could do this:
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126 //this += (ArgsType e) { handler(); };
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127 }
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128 /// TODO: implement this method
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129 void opSubAssign(Handler handler) {
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130 throw new Exception("removing handlers not yet implemented");
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131 }
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132 /**
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133 * Calls the handlers (not including the main handler) added to this event.
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134 * Only use this method from a method that does custom dispatching.
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135 */
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136 void callHandlers(ArgsType e) {
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137 foreach(handler; handlers)
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138 handler(e);
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139 }
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140 /**
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141 * Calls the main handler unless the StopEventArgs.stopped has been
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142 * set to true.
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143 * Only use this method from a method that does custom dispatching.
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144 */
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145 void callMainHandler(ArgsType e) {
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146 auto stopEventArgs = cast(StopEventArgs)e;
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147 // if e is an instance of StopEventArgs, then check if it is stopped
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148 if(stopEventArgs is null || !stopEventArgs.stopped) {
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149 Handler dg;
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150 dg.ptr = ptr;
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151 dg.funcptr = mainHandler;
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152 dg(e);
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153 }
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154 }
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155 }
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156
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157 // usage: mixin Event!(whenMoved) moved;
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158 // mixin Event!(whenMoved, dispatchMoved) moved;
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159 template Event2(alias mainHandler, alias dispatcher) {
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160 private:
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161 alias ParameterTupleOf!(mainHandler)[0] ArgsType;
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162 /// void delegate(ArgsType e)
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163 public alias void delegate(ArgsType e) Handler;
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164 /// void delegate(ArgsType e)
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165 public alias void delegate(ArgsType e) Dispatcher;
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166
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167 // TODO: use a list-like struct?
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168 Handler[] handlers;
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169 public:
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170
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171 /**
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172 * Calls all the handlers added to this event, passing e to them.
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173 */
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174 void opCall(ArgsType e) {
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175 if(e is null)
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176 Stdout("Warning: EventArgs null").newline;
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177 dispatcher(e);
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178 }
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179 /**
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180 * Adds the specified handler to this event. The handler will be called
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181 * when the event is fired.
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182 */
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183 void opAddAssign(Handler handler) {
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184 if(!handler.funcptr) throw new Exception("handler cannot be null");
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185 handlers.length = handlers.length + 1;
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186 handlers[length-1] = handler;
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187 // TODO: use a list?
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188 //handlers.add(handler);
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189 }
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190 /// ditto
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191 void opAddAssign(void delegate() handler) {
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192 struct Foo {
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193 void delegate() handler;
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194 void wrapper(ArgsType e) { handler(); }
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195 }
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196 Foo* f = new Foo;
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197 f.handler = handler;
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198 this += &f.wrapper;
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199 // I really wish D could do this:
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200 //this += (ArgsType e) { handler(); };
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201 }
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202 /// TODO: implement this method
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203 void opSubAssign(Handler handler) {
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204 throw new Exception("removing handlers not yet implemented");
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205 }
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206 /**
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207 * Calls the handlers (not including the main handler) added to this event.
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208 * Only use this method from a method that does custom dispatching.
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209 */
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210 void callHandlers(ArgsType e) {
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211 foreach(handler; handlers)
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212 handler(e);
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213 }
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214 /**
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215 * Calls the main handler unless the StopEventArgs.stopped has been
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216 * set to true.
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217 * Only use this method from a method that does custom dispatching.
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218 */
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219 void callMainHandler(ArgsType e) {
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220 auto stopEventArgs = cast(StopEventArgs)e;
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221 // if e is an instance of StopEventArgs, then check if it is stopped
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222 if(stopEventArgs is null || !stopEventArgs.stopped)
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223 mainHandler(e);
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224 }
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225 }
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226
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227 template Event2(alias mainHandler) {
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228 alias ParameterTupleOf!(mainHandler)[0] ArgsType;
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229 void defaultDispatch(ArgsType e) {
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230 callHandlers(e);
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231 callMainHandler(e);
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232 }
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233 mixin Event2!(mainHandler, defaultDispatch);
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234 }
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235
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236 /// The base class for passing arguments to event handlers.
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237 // TODO: shorter name?
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238 class EventArgs {
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239 }
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240 ///
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241 class StopEventArgs : EventArgs {
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242 /**
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243 * If stopped is set to true, then the Control will not respond to
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244 * the event. For instance, if a key is typed while a text box is focused,
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245 * but a handler sets stopped to true, the text box will not
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246 * respond to the key.
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247 */
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248 bool stopped = false;
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249 }