annotate dynamin/core/event.d @ 56:c2566ab82535

Edit comments and fix a typo.
author Jordan Miner <jminer7@gmail.com>
date Sat, 08 Aug 2009 15:46:39 -0500
parents ccc108b25a0a
children c9a4850926d9
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1 // Written in the D programming language
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2 // www.digitalmars.com/d/
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3
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4 /*
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5 * The contents of this file are subject to the Mozilla Public License Version
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6 * 1.1 (the "License"); you may not use this file except in compliance with
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7 * the License. You may obtain a copy of the License at
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8 * http://www.mozilla.org/MPL/
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9 *
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10 * Software distributed under the License is distributed on an "AS IS" basis,
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11 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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12 * for the specific language governing rights and limitations under the
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13 * License.
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14 *
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15 * The Original Code is the Dynamin library.
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16 *
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17 * The Initial Developer of the Original Code is Jordan Miner.
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18 * Portions created by the Initial Developer are Copyright (C) 2006-2009
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19 * the Initial Developer. All Rights Reserved.
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20 *
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21 * Contributor(s):
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22 * Jordan Miner <jminer7@gmail.com>
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23 *
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24 */
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25
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26 module dynamin.core.event;
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27
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28 import tango.io.Stdout;
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29 import dynamin.core.global;
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30 import tango.core.Exception;
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31 public import tango.core.Traits;
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32
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33 /**
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34 * A struct used to notify handlers of an event. It is similar to .NET's events.
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35 * Here is an example of its usage:
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36 * -----
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37 * class Control {
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38 * public {
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39 * protected void whenPainting(PaintingEventArgs e) {
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40 * /+ painting code goes here +/
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41 * }
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42 * Event!(whenPainting) painting;
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43 * this() {
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44 * painting.mainHandler = &whenPainting;
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45 * }
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46 * }
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47 * }
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48 * -----
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49 * Then to add a handler to it:
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50 * -----
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51 * Control control = new Control();
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52 * control.painting += (PaintingEventArgs e) {
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53 * /+ painting code goes here +/
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54 * };
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55 * -----
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56 * And fire it in the Control like this:
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57 * -----
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58 * painting(new PaintingEventArgs());
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59 * -----
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60 * Not as easy to use as I would like, but still much better than Java's
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61 * event handling.
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62 * When the event is fired, all the handlers are called first, followed
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63 * by the delegate passed into the constructor.
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64 */
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65 struct Event(alias mainHandler_) {
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66 alias ParameterTupleOf!(mainHandler_)[0] ArgsType;
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67 /// void delegate(ArgsType e)
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68 public alias void delegate(ArgsType e) Handler;
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69 /// void delegate(ArgsType e)
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70 public alias void delegate(ArgsType e) Dispatcher;
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71
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72 // TODO: could save memory by storing mainHandler in handlers?
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73 // putting 15 events (24 bytes each) in every control takes memory
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74 // TODO: use a list-like struct?
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75 Handler[] handlers;
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76 ///
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77 Handler mainHandler;
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78 ///
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79 Dispatcher dispatcher;
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80 void defaultDispatch(ArgsType e) {
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81 callHandlers(e);
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82 callMainHandler(e);
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83 }
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84
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85 /**
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86 * Calls all the handlers added to this event, passing e to them.
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87 */
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88 void opCall(ArgsType e) {
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89 if(e is null)
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90 Stdout("Warning: EventArgs null").newline;
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91 if(!dispatcher.funcptr)
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92 defaultDispatch(e);
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93 else
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94 dispatcher(e);
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95 }
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96 /**
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97 * Adds the specified handler to this event. The handler will be called
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98 * when the event is fired.
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99 */
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100 void opAddAssign(Handler handler) {
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101 if(!handler.funcptr) throw new Exception("handler cannot be null");
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102 handlers.length = handlers.length + 1;
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103 handlers[length-1] = handler;
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104 // TODO: use a list?
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105 //handlers.add(handler);
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106 }
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107 /// ditto
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108 void opAddAssign(void delegate() handler) {
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109 struct Foo {
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110 void delegate() handler;
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111 void wrapper(ArgsType e) { handler(); }
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112 }
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113 Foo* f = new Foo;
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114 f.handler = handler;
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115 *this += &f.wrapper;
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116 // I really wish D could do this:
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117 //this += (ArgsType e) { handler(); };
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118 }
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119 /// TODO: implement this method
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120 void opSubAssign(Handler handler) {
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121 throw new Exception("removing handlers not yet implemented");
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122 }
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123 /**
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124 * Calls the handlers (not including the main handler) added to this event.
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125 * Only use this method from a method that does custom dispatching.
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126 */
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127 void callHandlers(ArgsType e) {
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128 foreach(handler; handlers)
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129 handler(e);
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130 }
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131 /**
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132 * Calls the main handler unless the StopEventArgs.stopped has been
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133 * set to true.
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134 * Only use this method from a method that does custom dispatching.
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135 */
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136 void callMainHandler(ArgsType e) {
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137 auto stopEventArgs = cast(StopEventArgs)e;
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138 // if e is an instance of StopEventArgs, then check if it is stopped
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139 if(stopEventArgs is null || !stopEventArgs.stopped)
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140 mainHandler(e);
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141 }
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142 }
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143
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144 // usage: mixin Event!(whenMoved) moved;
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145 // mixin Event!(whenMoved, dispatchMoved) moved;
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146 template Event2(alias mainHandler, alias dispatcher) {
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147 private:
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148 alias ParameterTupleOf!(mainHandler)[0] ArgsType;
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149 /// void delegate(ArgsType e)
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150 public alias void delegate(ArgsType e) Handler;
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151 /// void delegate(ArgsType e)
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152 public alias void delegate(ArgsType e) Dispatcher;
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153
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154 // TODO: use a list-like struct?
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155 Handler[] handlers;
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156 public:
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157
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158 /**
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159 * Calls all the handlers added to this event, passing e to them.
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160 */
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161 void opCall(ArgsType e) {
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162 if(e is null)
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163 Stdout("Warning: EventArgs null").newline;
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164 dispatcher(e);
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165 }
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166 /**
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167 * Adds the specified handler to this event. The handler will be called
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168 * when the event is fired.
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169 */
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170 void opAddAssign(Handler handler) {
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171 if(!handler.funcptr) throw new Exception("handler cannot be null");
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172 handlers.length = handlers.length + 1;
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173 handlers[length-1] = handler;
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174 // TODO: use a list?
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175 //handlers.add(handler);
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176 }
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177 /// ditto
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178 void opAddAssign(void delegate() handler) {
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179 struct Foo {
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180 void delegate() handler;
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181 void wrapper(ArgsType e) { handler(); }
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182 }
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183 Foo* f = new Foo;
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184 f.handler = handler;
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185 this += &f.wrapper;
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186 // I really wish D could do this:
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187 //this += (ArgsType e) { handler(); };
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188 }
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189 /// TODO: implement this method
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190 void opSubAssign(Handler handler) {
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191 throw new Exception("removing handlers not yet implemented");
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192 }
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193 /**
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194 * Calls the handlers (not including the main handler) added to this event.
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195 * Only use this method from a method that does custom dispatching.
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196 */
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197 void callHandlers(ArgsType e) {
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198 foreach(handler; handlers)
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199 handler(e);
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200 }
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201 /**
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202 * Calls the main handler unless the StopEventArgs.stopped has been
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203 * set to true.
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204 * Only use this method from a method that does custom dispatching.
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205 */
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206 void callMainHandler(ArgsType e) {
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207 auto stopEventArgs = cast(StopEventArgs)e;
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208 // if e is an instance of StopEventArgs, then check if it is stopped
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209 if(stopEventArgs is null || !stopEventArgs.stopped)
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210 mainHandler(e);
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211 }
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212 }
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213
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214 template Event2(alias mainHandler) {
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215 alias ParameterTupleOf!(mainHandler)[0] ArgsType;
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216 void defaultDispatch(ArgsType e) {
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217 callHandlers(e);
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218 callMainHandler(e);
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219 }
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220 mixin Event2!(mainHandler, defaultDispatch);
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221 }
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222
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223 /// The base class for passing arguments to event handlers.
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224 // TODO: shorter name?
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225 class EventArgs {
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226 }
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227 ///
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228 class StopEventArgs : EventArgs {
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229 /**
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230 * If stopped is set to true, then the Control will not respond to
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231 * the event. For instance, if a key is typed while a text box is focused,
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232 * but a handler sets stopped to true, the text box will not
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233 * respond to the key.
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234 */
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235 bool stopped = false;
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236 }